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  1. #1
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Soukyuu View Post
    -
    It's benefit is negligible - I find that when I am unfortunate enough to be brought to Titan (HM) on Monk Phase 5 generally is much easier with Fists of Wind up. I notice that other Monks rarely change their Fist stance but it can be very effective in certain boss fights; Titan for example you'd use Earth during heavy damage moves such as Titan's jumps or Earthen Fury - then swap to Fire - then to Wind for Weight of the Land then back to Fire - Wind again for Bombs unless it's a safe zone (in which case you Shoulder Tackle in Fire). Titan is a challenge for Monks in particular - higher skill speed and higher health point values seem to be more important than overall strength because a dead DPS is useless - and the faster you can stack Greased Lightning the better since it will drop.
    (0)

  2. #2
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Dhex View Post
    It's benefit is negligible - I find that when I am unfortunate enough to be brought to Titan (HM) on Monk Phase 5 generally is much easier with Fists of Wind up. [...] Titan is a challenge for Monks in particular - higher skill speed and higher health point values seem to be more important than overall strength because a dead DPS is useless - and the faster you can stack Greased Lightning the better since it will drop.
    I don't know, I rather enjoy MNK in Titan HM. I rarely get plumes, and I don't die any more than when I'm doing it on my SCH. I should try mapping my FoE more conveniently so I can weave between fire and earth, but I really see no benefit in wind.

    The difference in speed isn't that noticeable imho. So I'd rather have them give skill speed to be honest. Or maybe a higher buff to the movement speed than it currently has. Back in 1.0 monk AF used to give you a boost to movement speed when in wind form (the feet, from what I remember), but now we have no such equip pieces.
    (0)

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  3. #3
    Player
    JuranDesiku's Avatar
    Join Date
    May 2012
    Location
    Ul'dah
    Posts
    176
    Character
    Juran Desiku
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Besides Greased Lightning needed a timer buff(Maybe 20 seconds) and removing our silence off the GCD/Stance requirement, I dont really see how we need a buff. In the hands of a good player, monks will destroy anyone, with bards and DRG's being right there with us. Thats my opinion anyway, you guys are more than welcome to keep asking for some buffs(some being completely ridiculous and overcompensating, while other making sense) but whatever.
    (0)

  4. #4
    Player
    Darthenron's Avatar
    Join Date
    Jan 2012
    Location
    Limsa
    Posts
    39
    Character
    Paul Reitz
    World
    Hyperion
    Main Class
    Thaumaturge Lv 54
    Honestly from a mnk main i really only have 1 gripe with it that's very noticeable. When im doing my rotation fracture > touch of death > perfect balance > demolish > snap punch x2 > twin snakes > dragon kick x2 i have the full dps train going. I feel like holding everything up is difficult because you can't always overlap your dots. So dragonkick can wear during your rotation or fracture or demolish because you can't reliable overlap them so you have to wait for them to wear off. I still weave them back on as quickly as possible. I just feel like from the information I've gathered losing that second or two to make sure the dots are off before you reapply is slightly damaging the dps. I feel that if dots can be overlapped so i can reapply before Garuda disappears for sisters or before i have to go take care of adds say in WP or AK i could hold a higher dps.
    (0)

  5. #5
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Darthenron View Post
    Honestly from a mnk main i really only have 1 gripe with it that's very noticeable. When im doing my rotation fracture > touch of death > perfect balance > demolish > snap punch x2 > twin snakes > dragon kick x2 i have the full dps train going. I feel like holding everything up is difficult because you can't always overlap your dots. So dragonkick can wear during your rotation or fracture or demolish because you can't reliable overlap them so you have to wait for them to wear off. I still weave them back on as quickly as possible. I just feel like from the information I've gathered losing that second or two to make sure the dots are off before you reapply is slightly damaging the dps. I feel that if dots can be overlapped so i can reapply before Garuda disappears for sisters or before i have to go take care of adds say in WP or AK i could hold a higher dps.
    Then you have an imperfect understanding of exactly how much damage you're getting from your DoTs. If you don't let your DoT fully tick and drop off, that means it did not do its maximum damage. Overwriting a DoT means eating whatever ticks it had left, effectively having them go to waste.

    For example, Demolish does more damage than Snap Punch if it fully ticks for the entire 18s duration. However, if you were able to overwrite it so that even a single tick was lost, it becomes a total less damage than Snap Punch... at which point why even bother with an attack that spreads your damage over time when the other choice does both more total damage and does it instantly?

    Overwriting DoTs is bad. You do not want to do that. The game currently prevents you from overwriting an existing DoT if it was placed with more buffs before - basically you can only overwrite your DoT with a stronger one, but a weaker one will fail and not go through.

    Get out of the mentality that 1-2s of no DoT uptime is bad DPS. It isn't. What matters is letting your DoTs fully tick until they are complete, and then applying them again as soon as possible.
    (2)
    Last edited by NoctisUmbra; 10-29-2013 at 06:30 AM.

  6. #6
    Player
    DerpyCubone's Avatar
    Join Date
    Sep 2013
    Posts
    138
    Character
    Devi Copperhawk
    World
    Adamantoise
    Main Class
    Viper Lv 100
    Quote Originally Posted by NoctisUmbra View Post
    Snip.
    Dots tick on a set server time. If you overwrite them when they have a few seconds left, but wouldn't tick before they wear off, then it's a DPS increase. Granted that is a small window but waiting for them to wear off can be a loss of DPS. Of course that is also min-max and won't matter much in the long run.

    Also, from the census Data, From level 31-50. Only counting jobs, Monk is tied with Summoner for least played DPS @14% So you should check your facts on that "MNK is the most popular melee DD, far more popular than DRG."
    (0)

  7. #7
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by DerpyCubone View Post
    Dots tick on a set server time. If you overwrite them when they have a few seconds left, but wouldn't tick before they wear off, then it's a DPS increase. Granted that is a small window but waiting for them to wear off can be a loss of DPS. Of course that is also min-max and won't matter much in the long run.

    Also, from the census Data, From level 31-50. Only counting jobs, Monk is tied with Summoner for least played DPS @14% So you should check your facts on that "MNK is the most popular melee DD, far more popular than DRG."
    I don't mean popular in the sense that people love to play it. Who cares about that lol. I'm talking about popular in terms of what is brought to end game content. No census is gonna tell you that. You just need to be in endgame and deal with endgame parties and see how people tell you DRG DPS is crap compared to a good MNK.

    Also, you cannot overwrite your DoT. Game will not let you unless you are more buffed than you were when you applied the previous. The attempt fails, and if you mess it up as such with Demolish you're likely gonna mess up your rotation by hitting DK again without having you GL3 refreshed.

    I swear some of the things you say... it's like you're arguing just to argue.
    (0)

  8. #8
    Player
    Size's Avatar
    Join Date
    Aug 2013
    Posts
    156
    Character
    Size Queen
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Maybe 2 weeks ago when I was a new level 50 mnk who got there mostly by doing fates (2nd job) I would have probably agreed with the OP.

    But now, after many rounds of Ifrit, Garuda and Titan, I finally learned and understand the job and can say for sure it is not only a very high potency DPS but a very well tuned job as well.

    Its designed to take a bit of skill to play and I prefer they left it that way.
    (1)

  9. #9
    Player
    NeonC's Avatar
    Join Date
    Aug 2013
    Posts
    352
    Character
    Neon Sea
    World
    Excalibur
    Main Class
    Archer Lv 50
    My idea for a new move was a flying kick(like the old ff games) that shot the Monk back into shoulder tackle range. This would allow them to dodge AOE and be in range for a fast distant closer.
    (0)

  10. #10
    Player Battlewrench's Avatar
    Join Date
    Aug 2013
    Posts
    369
    Character
    Haru Degurechaff
    World
    Brynhildr
    Main Class
    Pugilist Lv 65
    Just throwing this out there, I did acouple of WP runs with a DRG who was slightly better geared them me and we both had relic non plus. I took aggro more than him and did more dps. He wasn't bad at all either. Just tossing that one out there.
    (0)

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