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  1. #91
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,217
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Quote Originally Posted by Allyrion View Post
    Snip
    I know this is a bit off topic but. If you're soloing you can always just run through the monster and press the button before they change directions and run back for the position bonuses. It's not something most newer pugilists would learn right off the bat but it is a very good thing to learn. (You can also jump over them while locked on, but I think jumping over is more of a fancy thing than a practical method)
    (0)

  2. #92
    Player
    DerpyCubone's Avatar
    Join Date
    Sep 2013
    Posts
    138
    Character
    Devi Copperhawk
    World
    Adamantoise
    Main Class
    Viper Lv 100
    Quote Originally Posted by Cynric View Post
    I know this is a bit off topic but. If you're soloing you can always just run through the monster and press the button before they change directions and run back for the position bonuses. It's not something most newer pugilists would learn right off the bat but it is a very good thing to learn. (You can also jump over them while locked on, but I think jumping over is more of a fancy thing than a practical method)
    + you can stun and move as well, granted you can't do it alot but it's there.
    (0)

  3. #93
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,217
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Quote Originally Posted by DerpyCubone View Post
    + you can stun and move as well, granted you can't do it alot but it's there.
    I dunno, when I was in the solo stage way back I never stunned for the bonus, I just used Steel Peak for faster kills during my other Weapon skills, or to interrupt AoEs so I didn't have to move out. But I will admit stunning is probably much easier than trying to run through monsters. But once you master getting your position bonus without the stun it's actually not that hard.
    (0)

  4. #94
    Player
    Onyxys's Avatar
    Join Date
    Aug 2013
    Posts
    402
    Character
    Ulric Delkin
    World
    Ultros
    Main Class
    Pugilist Lv 81
    Dear DerpyCubone, thank you for your thoughts. I wish I could change first post and add some ideas of other players, but I think I cant
    (0)

  5. #95
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Onyxys View Post
    Dragoon much better AoE-damager than monk. BArd and BlackMage maybe same. And dont forget, that Dragoon lowers piercing resistance for bard- it is a very strong combination of classes.
    You can repeat that over and over again, yet it won't change the fact that Monk is the best sustained single target DPS, so any advantage you gain by killing trash mobs slightly faster will be (almost) negated by the dps on the bosses.

    Who do you send to kill off adds on bosses? A Monk? I doubt it. It's the DRG/BRD/<insert class here> that is doing the dirty work while MNK kicks the main bosses butts.

    Quote Originally Posted by DerpyCubone View Post
    DRG(the other melee, not comparing with ranged classes as that's an unfair comparison) does not have to deal with this. This is purely a MNK issue. While they also have buffs and debuffs to keep up, they aren't based on running through 9 abilities to keep your DPS up/above with others.
    Thing is though, while we are in GL3 phase, we already left the DRG far behind DPS wise. So even losing the stacks, we still have a buffer the DRG is chewing at while we ramp back up - poof, we're ahead of the DRG again.

    Solo play.
    Considering "solo play" in this game amounts to mindless FATE grinding, it's really not an argument...

    edit: To reinforce the point that damage is not one of our problems, even when losing GL3: the first legit Twintania kill had a mnk with them. Some people were apparently surprised to see one instead of DRG especially considering they also had a BRD with them. The response was, and I quote:
    Quote Originally Posted by Penguin View Post
    We don't use monks solely as LB bots though so i don't know what to say but monks are currently extremely strong even in fights that seem to punish melee far more than ranged.
    There you have it. Monk is viable for one of the (if not the hardest) encounters currently in the game, where the melee have to run around a lot, making loss of GL3 inevitable. They do add that taking DRG was also a possibility to boost bard, but it's an OPTION, not mandatory. And in the end, they went with MNK.
    (1)
    Last edited by Soukyuu; 10-28-2013 at 11:20 PM.

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  6. #96
    Player
    Onyxys's Avatar
    Join Date
    Aug 2013
    Posts
    402
    Character
    Ulric Delkin
    World
    Ultros
    Main Class
    Pugilist Lv 81
    Quote Originally Posted by Soukyuu View Post
    You can repeat that over and over again, yet it won't change the fact that Monk is the best sustained single target DPS, so any advantage you gain by killing trash mobs slightly faster will be (almost) negated by the dps on the bosses.
    Disagree. Look on the monk's skill potency and dragoon's

    Alright. Lets face the truth- monk IS THE MOST UNPOPULAR DD CLASS for now for many reasons and it is a fact. Changing of GS buff will not change anything because changes must be more deep and changes need to be more. If developers will not do anything to boost monk, this class soon will be dead
    (0)

  7. #97
    Player
    Kauld's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    18
    Character
    Serondar Elandyre
    World
    Jenova
    Main Class
    Marauder Lv 51
    The GL duration increase or stack removal by stages would be nice. I would take AOD leave it where it is in stance rotation remove the silence increase the potency some.

    Take one Ilm punch out of the stance rotation take it off gcd and make it the silence and buff removal on a a 60 to 90 second cooldown.
    Maybe add a raptor stance ability that is also a Aoe to replace one Ilm punch and that way we would have a full aoe attack chain.
    (0)
    Last edited by Kauld; 10-29-2013 at 12:23 AM.

  8. #98
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Onyxys View Post
    Disagree. Look on the monk's skill potency and dragoon's
    And this is where you are wrong. Yes, our skill potency is lower than dragoon's. But we also hit 15% faster than them most of the time. If you fail to see where this is heading, then I'm sorry but you're better off switching to DRG
    (0)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  9. #99
    Player
    Onyxys's Avatar
    Join Date
    Aug 2013
    Posts
    402
    Character
    Ulric Delkin
    World
    Ultros
    Main Class
    Pugilist Lv 81
    Quote Originally Posted by Soukyuu View Post
    And this is where you are wrong. Yes, our skill potency is lower than dragoon's. But we also hit 15% faster than them most of the time. If you fail to see where this is heading, then I'm sorry but you're better off switching to DRG
    Very poor advantage if look on whole damage and critical hits. Dragoon has "blast" damage very fast quickly. Monk need to gain speed and it always go down because of loosing GS
    (0)
    Last edited by Onyxys; 10-29-2013 at 01:35 AM.

  10. #100
    Player
    Risbyn's Avatar
    Join Date
    Jun 2012
    Posts
    91
    Character
    Risbyn Marujido
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Onyxys View Post
    Disagree. Look on the monk's skill potency and dragoon's
    Except Monk has access to more % damage buffs than Dragoon. That is the reason why our skills have low potency compared to Dragoon.

    How exactly will the class be dead soon? The Monk class is pretty healthy, imo. Sure, a couple non DPS skills could be tweaked to be more useful, but you don't seem to be satisfied unless we get a direct damage buff because you don't feel like your damage is good enough. Many of us feel that if Monks get any kind of DPS buff, we'll be very overpowered.
    (0)

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