Page 19 of 23 FirstFirst ... 9 17 18 19 20 21 ... LastLast
Results 181 to 190 of 229
  1. #181
    Player
    Naelle's Avatar
    Join Date
    Nov 2011
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Robin Gunn
    World
    Sargatanas
    Main Class
    Paladin Lv 80
    Holy crud, I left this thread for like one day and it got 10 pages of the same three people arguing the same point. Sounds like to me Cubone should just play Dragoon. I enjoy the risk/reward style of keeping my buffs up. If you don't then monk isn't for you.
    (2)

  2. #182
    Player
    DerpyCubone's Avatar
    Join Date
    Sep 2013
    Posts
    138
    Character
    Devi Copperhawk
    World
    Adamantoise
    Main Class
    Viper Lv 100
    Quote Originally Posted by NoctisUmbra View Post
    Snip.
    Other then "There are some who may also feel this way.", because others do, not may. Yep pretty much.

    And on another personal note, I would hope that SE is willing to look at current game issues instead of just new things. Both of those things are important.
    (0)

  3. #183
    Player
    DerpyCubone's Avatar
    Join Date
    Sep 2013
    Posts
    138
    Character
    Devi Copperhawk
    World
    Adamantoise
    Main Class
    Viper Lv 100
    Quote Originally Posted by Naelle View Post
    Holy crud, I left this thread for like one day and it got 10 pages of the same three people arguing the same point. Sounds like to me Cubone should just play Dragoon. I enjoy the risk/reward style of keeping my buffs up. If you don't then monk isn't for you.
    I like risk-reward, that's not what I'm complaining about. Where is the reward in GL running out because an Aldgoat was a step too far?
    (0)

  4. #184
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,220
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    The thing is solo none of the buffs are necessary with proper gear, even before you get to GL 1 you're killing monsters in 3 hits in AF with a GC weapon. You could list potency numbers but we'll both wind up killing the monster in 3 hits regardless of potency.

    Changing GL is a class change because you are adding something different, Taking it away just means we don't worry about GL upkeep and are weaker for it. Let's take the charges or stacks for example. I'll even make a system similar to show the change.

    Coreul stance = 1 Stack of Greased Lightning up to 3 , This is our current system.
    Coreul Stance = 5 Charges of Nirvana (3% DMG buff when one charge is used on an attack, every charge of Nirvana is +1% Speed) Maximum 50 charges of Nirvana

    Current System Build GL 3 use buff upkeep for damage. Play how we do now.

    New System Proceed to stance 3 Gain 5 charges, Burn charges on high potency moves only in order to keep skill speed buff going, Monk is now much slower paced because you have to worry about gaining and spending charges to do real damage. Monk has basically turned into a makeshift Rogue from WoW.

    As for why ARR exists. That's because 1.0 failed , not just in the eyes of players but as a main series numbered FF title , worldwide, to critics, and to Square Enix themselves. It was either repair the situation or lose whatever faith was left in the Square Enix company. They had to remake the game and do well with it. If ever there was a chance of there being a "Final" Final Fantasy game, 1.0 was going to be the main cause.
    (1)

  5. #185
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by DerpyCubone View Post
    Other then "There are some who may also feel this way.", because others do, not may. Yep pretty much.
    Irrelevant thing to point out, as I used the exact same wording for both sides. Never mind, forgot about that pet peeve of yours.

    Also, let's not forget about the vocal minority. That is what forums such as this represent. Typically even topics where there are multiple threads created and seemingly a lot of support behind on these official forums can have very little support as a whole from the actual community playing the game. The Polls SE did in 1.0 proved this time and time again.

    It is safe to assume that a majority of the players are fine with how MNK are. People who are happy with what they have typically stay silent. People who want change, speak out. If a topic is met with as much opposition even on these forums as this one is, it is a strong sign that it is not favored.

    And on another personal note, I would hope that SE is willing to look at current game issues instead of just new things. Both of those things are important.
    Of course they do. They're working on fixes to in game issues all the time. The thing here is, what you consider an issue is not necessarily what they consider an issue. For all we know, the job is working exactly as they intended it to. I certainly don't see an issues regarding MNK.

    EDIT: Also, considering they recently released their plans for adjustments to jobs for 2.1, and it included basically no changes for MNK itself... that's a good sign that they feel comfortable with how MNK functions right now.
    (1)
    Last edited by NoctisUmbra; 10-30-2013 at 09:47 AM.

  6. #186
    Player
    Dochas's Avatar
    Join Date
    Aug 2013
    Posts
    21
    Character
    Dochas Dia
    World
    Tonberry
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by DerpyCubone View Post
    So for 10 minutes of combat, not counting walking distance or anything like that, just time spent fighting. With GL you kill about 85 things. Without it's about 60.
    That's a pretty decent difference.

    And if there is someone else out there farming the same things, well then it gets interesting. Depending on class they could get 2 to your 1. Which I know sounds like "Wahhhhh he is getting more then me!" it's a matter of class balance, not that some random guy over there got 2 hides to my 1, it's that I can't get 2 to his 1 in return, not sure I'm saying that so my point will come across right. Hope everyone gets my idea atleast
    So really what you are saying is that healer and tank dps needs a boost so they can farm weak low mobs as fast as the fastest dps class? If your getting 1 to his 2 as a monk, the tank is probably getting 1 to his 3. That's a matter of class balance, the tank can't get 3 to his 1 in return!!

    Do you understand the concept of different classes/jobs at all? Some will be better at certain things, others will be better at other things. We are not all the same, and whining because you have better dps when you can get in position but they have better dps when you can't get in position when you are talking about farming weak mobs is about as ridiculous as an argument can get.
    (4)

  7. #187
    Player
    DerpyCubone's Avatar
    Join Date
    Sep 2013
    Posts
    138
    Character
    Devi Copperhawk
    World
    Adamantoise
    Main Class
    Viper Lv 100
    Quote Originally Posted by Dochas View Post
    So really what you are saying is that healer and tank dps needs a boost so they can farm weak low mobs as fast as the fastest dps class? If your getting 1 to his 2 as a monk, the tank is probably getting 1 to his 3. That's a matter of class balance, the tank can't get 3 to his 1 in return!!

    Do you understand the concept of different classes/jobs at all? Some will be better at certain things, others will be better at other things. We are not all the same, and whining because you have better dps when you can get in position but they have better dps when you can't get in position when you are talking about farming weak mobs is about as ridiculous as an argument can get.
    Do you understand the concept of different roles at all? Putting them up against Healers and Tank is unfair, which I why I never did it.

    AND healers do have a bit of a boost already, called Cleric Stance =)
    (0)
    Last edited by DerpyCubone; 10-30-2013 at 10:49 AM. Reason: added

  8. #188
    Player
    Dochas's Avatar
    Join Date
    Aug 2013
    Posts
    21
    Character
    Dochas Dia
    World
    Tonberry
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by DerpyCubone View Post
    Do you understand the concept of different roles at all? Putting them up against Healers and Tank is unfair, which I why I never did it.

    AND healers do have a bit of a boost already, called Cleric Stance =)
    So it's ok for 2 out of 3 roles to farm less effectively but you should be EXACTLY as effective as everyone who shares a role with you? Why not just have 1 dps class/job then?

    And again, were not talking about a bit of a boost (Cleric Stance) were talking about there being NO difference in effectiveness when farming.

    Strong in one area and weak in another is fair when compared to another DPS that is weak in your strong area and strong in your weak area. If you want to farm as well as a bard and have the sustained of a monk and the burst of a dragoon why bother with having 3 jobs, just have one job called Dpser and anyone who wants to do damage can be that job.
    (2)

  9. #189
    Player
    Entropic's Avatar
    Join Date
    Aug 2013
    Posts
    47
    Character
    Culthonel Sevarn
    World
    Shiva
    Main Class
    Archer Lv 60
    I dont get it why people complain about Monks and their DPS.
    Our Monk pulled 300 dps today on Twintania, he's a fucking beast.

    There MAY be some quality of life changes that would be great (idk), but from the dps point of view - Monks are fine.
    (3)

  10. #190
    Player
    DerpyCubone's Avatar
    Join Date
    Sep 2013
    Posts
    138
    Character
    Devi Copperhawk
    World
    Adamantoise
    Main Class
    Viper Lv 100
    Quote Originally Posted by Entropic View Post
    There MAY be some quality of life changes that would be great (idk), but from the dps point of view - Monks are fine.
    Yep, you get it!
    (1)

Page 19 of 23 FirstFirst ... 9 17 18 19 20 21 ... LastLast