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  1. #11
    Player
    DerpyCubone's Avatar
    Join Date
    Sep 2013
    Posts
    138
    Character
    Devi Copperhawk
    World
    Adamantoise
    Main Class
    Viper Lv 100
    Quote Originally Posted by NoctisUmbra View Post
    No, I understand you're trying to present it as a quality of life issue. What I don't see is any reasonable argument as to why it can be considered a quality of life issue.
    One class is affected far more then others by being unable to attack from between 3 and 9 seconds, building frustration. That is my quality of life argument. There are few places were player skill is involved, there is nothing you can do to keep your momentum in what I view as a momentum based class. Maybe it's my fault for viewing it as momentum based in the first place, but that's just how it feels to me.

    I have 2 simple examples

    Titan HM.
    Bombs: You have to run away from bombs, bad monks lose their stacks, good monks keep going on the bombs. Skill = GL stays up
    Heart: Chances are you are going to lose your stack during the jump, but not always, I've managed to keep it a few times. But that was more luck than anything else. Anywho, You lose your stacks during a heavy DPS phase, You can then either PB and get them back within 3 abilities and start your rotation then, or build up normally. Then poof, get rocked and lose stacks again, and possibly PB depending on if you used it or not. So while your mindset is "I have X amount of time to put out as much damage as possible" through no fault of your own, the fight is knocking your GL off based on RNG. GL = Luck and RNG. (Also im not talking about the loss of DPS while your in the rock itself, that is a non-issue, it's that your delayed getting your damage out yet again in a damage intense phase)

    DRG(the other melee, not comparing with ranged classes as that's an unfair comparison) does not have to deal with this. This is purely a MNK issue. While they also have buffs and debuffs to keep up, they aren't based on running through 9 abilities to keep your DPS up/above with others.

    Solo play.
    As we all know, most of monks abilities are positional based. While your out soloing, those abilities lose a fair chuck of their potential, meaning GL is a little more important to keep your damage up while soloing. If the mobs are even somewhat spaced apart, you will lose GL. This one seems pretty simple to me.

    TLDR: For a momentum class, it grinds to a halt far quickly.
    (3)
    Last edited by DerpyCubone; 10-28-2013 at 01:49 PM. Reason: Length