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Thread: The Monk Temple

  1. #931
    Player
    Naalya-Deix's Avatar
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    Aug 2013
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    Character
    Naalya Deix
    World
    Ragnarok
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    Pugilist Lv 50
    Quote Originally Posted by Perthaneus-Magnum View Post
    Crit rate is a CHANCE at a crit. Just because your crit rate is 13% doesn't mean you will hit 13 crits out of 100. It doesn't work that way.

    The skill speed is for an extra move in your rotation before you have to restack GL3. I would recommend 2-3 Impulse Drives from the back for 180 potency each. The highest base potency you can use whenever.
    Yeah, this is probabilities, but this is how you calculate % based stat however. Otherwise you are doing meta probabilities and so, kind of philosophy. And with 490+ SS, you'll don't have so much crit / det in 90 ilvl item.
    Plus, ID vs Rear rotation is :

    BS > TrS > SP > DK ...
    vs
    ID > ID > ID > DK ...

    1) BS vs ID : 195 vs 180 = 15 delta. An ID crit will be 270. 270 - 195 = 75. 75 / 15 = 5 => You need 1 crit out of 5 ID for ID to be more DPS in a long time run. As you said, Crit is % so you need ~ 25% crit for it to be better which is impossible with a SS build
    2) TrS vs ID : no debate. Ok, you'll gain more Tp buffering with TrS
    3) ID vs SP: equal

    So you win in fact one ID. Which brings you to the best rotation : BS > ID > ID > TwS > SP> DK > ... but this leaves you with only 2 sec left on GL3 to fade, so careful especially with OGCD skills delays (yeah don't speak about "off gcd" this is no real off gcd and you lose about 0.3 sec with them). I use this rotation for burst phase, Flank / Rear rotation for long time run (TP management and lot of moves ...). But in fact, this makes me sad TrS is not as good as ID. I think there could be improvement with this skill.
    (0)
    Last edited by Naalya-Deix; 10-27-2013 at 01:02 AM.

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  2. #932
    Player
    Perthaneus-Magnum's Avatar
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    Perthaneus Magnum
    World
    Sargatanas
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    Pugilist Lv 50
    Quote Originally Posted by Naalya-Deix View Post
    Yeah, this is probabilities, but this is how you calculate % based stat however. Otherwise you are doing meta probabilities and so, kind of philosophy. And with 490+ SS, you'll don't have so much crit / det in 90 ilvl item.
    But that's the thing...if two people do the same calculation based on a RATE, then they will get different results. Just because one person got these numbers when they were using crit rate, etc doesn't mean that someone else will get the same equal results.
    (0)
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  3. #933
    Player
    Naalya-Deix's Avatar
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    Naalya Deix
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    Ragnarok
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    Pugilist Lv 50
    Quote Originally Posted by Perthaneus-Magnum View Post
    But that's the thing...if two people do the same calculation based on a RATE, then they will get different results. Just because one person got these numbers when they were using crit rate, etc doesn't mean that someone else will get the same equal results.
    In empirical way for sure, that's why you are forced to base your calculations on a common referential / model. And as rate as it is there is two fact with crit :

    - On a long run, probabilities will converge
    - On a short run, your SS build will likely be "more optimal" than in a long run, but EACH crit will be more efficient (espacially combined with lot of Det).
    (0)

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  4. #934
    Player
    Allyrion's Avatar
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    Character
    Allyrion Windwalker
    World
    Yojimbo
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    Samurai Lv 70
    Quote Originally Posted by Perthaneus-Magnum View Post
    snip
    That's exactly what probability means! Though 13 out of 100 may be an exaggeration, but 130 out of 1000 or 1300 out of 10,000 is not. The longer the sample goes on, the more the probability matches the percent and loses its RNG component.
    On games with more reliable parsing than this one, crit works the same way (chance on each hit). In those games, your overall crit chance always matches your individual crit chance. Why? Because it always balances out. Even in this game's parsing, your crit chance does not vary that much.

    You flip a coin 1000 times. How many do you think you'll get heads? It will always be very close to 500.

    Crit is not as random as you think it is.
    (0)

  5. #935
    Player
    pandabearcat's Avatar
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    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    if you have time to TrueS rotation, lets see at what crit ID spam would be superior?

    Assuming we are doing

    DK > TwinS > SP
    BS > TrueS > SP

    vs

    DK > TwinS > SP
    ID > ID > ID right?

    Taking out the SP its BS TrueS SP vs 3ID

    BS is 195, TrueS is 140*(1+(crit+0.05)/2), SP is 180*(1+crit/2), 3ID is 3*180*(1+crit/2)

    Solving, 140*(1+(x+0.05)/2) + 195 + 180*(1 + x/2) = 3*180*(1+x/2), x = -0.19

    So you need more than NEGATIVE 19% crit for ID to be more EV damage.

    So...its going to be more damage.

    Always.

    So if you have the SS for 3 fillers, you ALWAYS want to ID spam.

    ...unless you're running out of TP.

    That raises the question, at what point does ID win out in terms of TP efficiency?

    well we use the same equation, dividing the sides by their TP costs...

    (140*(1+(x+0.05)/2) + 195 + 180*(1 + x/2))/160 = 3*180*(1+x/2)/210

    We get...crit = 2.34, or 234%...so ID is NEVER more damage for the TP.

    Thus...I dunno, you guys decide XD
    (0)

  6. #936
    Player
    Zakard's Avatar
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    Character
    Zakard Evans
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    i personaly prefer to use this rotation for ID

    DK-twin-demo/snap-dk(debuff applyed)-twin-snap-BS-ID-ID-twin-snap-DK-twin-demo/snap-BS-ID-ID-twin-snap

    like that you still keep twin up all the time,DK debuff,using BS and 2x ID that do good dmg.
    (0)

  7. #937
    Player
    Powercow's Avatar
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    Windurst!
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    Powercow Cowcow
    World
    Excalibur
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    Pugilist Lv 100
    Quote Originally Posted by Perthaneus-Magnum View Post
    Sooooo, how in the world are you going to not stack SS if you need it to be at 490 to be at 2.0sec GCD ?

    You stack SS to 492~497 and then you use crit....which is a CHANCE to crit. This is not over 100 times, it is EACH hit has a % to crit. The same as with melding. Just because you have 40% chance to successfully meld an item doesn't mean that you will have 40 successful melds every 100 tries. This game doesn't work that way.
    That first example was someone with a heavy emphasis on SS. That was the point -- even if you heavily emphasize SS, it's still going to suck.
    (0)
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  8. #938
    Player
    Almalexia's Avatar
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    Character
    Almalexia Indoril
    World
    Hyperion
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Kotose View Post
    Since we're opening and trying to use cooldowns/DoTs asap (yenno, for the damages, instead of waiting another rotation or two to do it), why not use BfB after the first snap, IR after the second snap, and replace the third snap with Demolish > Fracture + Steel Peak > ToD + Howling Fist > normal rotation. Sure, the Demolish won't gain the benefits from that last stack of GL but I'd bet that that's pretty insignificant, and you get to pop your CDs and apply DoTs much sooner.
    The difference is going to be 16 potency (+7%) between GL2 Demo and GL3 Demo. Doesn't sound like much, sure, but there is no urgency to applying a DoT one rotation sooner unless you anticipate the target will die in 18 seconds.

    Ultimately, you want to get out of PB with 3 stacks of GL. Any extra potency you squeeze out of that is just icing.

    Quote Originally Posted by Soukyuu View Post
    another thing: for the PB stage, I like to use STR+ potions. Coupled with IR it usually results in a huge DPS spike.
    Oh yeah. And it's an absolute monster with Rockbreaker.
    HIDE YO BUGS HIDE YO ROOKS AND HIDE YO SOLDIERS TOO CUZ WE BREAKIN ERYBODY OUT HERE
    (2)

  9. #939
    Player
    IamBenpi's Avatar
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    Ul'Dah
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    Character
    Hesseth Rahk
    World
    Ragnarok
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    Pugilist Lv 50
    I have a question regarding ID placement in our rotation. I tend to place it after true strike so it would be DK > TrueS > ID > ID > SP. If I didn't need to reapply DoTs or anything I can fit a 3rd ID in there as well. The reason I place ID there is simply if due to fight mechanics (e.g. The boss moves and I have to chase him) I need to drop an ID or two to retain GL, it's easy to tell whereas if it is earlier in the rotation and he moves after the ID spam, it's too late to drop them from the rotation at that point. My question is, is placing them later in the rotation a dps loss compared to earlier in the rotation?

    Note: I just woke up, so if the answer is obvious and I've missed it, I apologize. And also a quick thanks to all the people working so hard to help us all figure out the best way to pound on things with our monks!
    (0)

  10. #940
    Player
    Instrumentality's Avatar
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    Gridania
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    Character
    Eureka Evergarden
    World
    Excalibur
    Main Class
    Paladin Lv 70
    ID doesn't even fit into the rotation until after you've refreshed your GL from applying your first DoT set.

    So it'd be Demo > Fracture > ToD > DK > TwinS > SP > DK > TwinS > ID > ID > ID > Demo (DoTs should now require refreshing). Repeat ad infinitum.

    I don't even use True Strike what am I saying. (Please forgive the edit.)
    (0)
    Last edited by Instrumentality; 10-27-2013 at 07:35 AM.

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