in 2.2 , i don't think they'll put more static bosses , like ak/wp etc .....so it'll change nothing.
in 2.2 , i don't think they'll put more static bosses , like ak/wp etc .....so it'll change nothing.
FR
These buffs are nuts. Do I have to afk for 30 seconds before every fight now so I don't take aggro or what? To be fair some of the changes require more demanding play with more constant positional movement from flank to back but the GL buffs looks particularly excessive to me.
Am i the only one who thinks that these changes will make monk the easiest class to play ?
Rapiso 'World Best Monk' Tapiso - Black Hope - Moogle
Stream : http://www.twitch.tv/lerapiso
Cool Site : http://www.ffxiv-codex.fr/
So how does making our rotations more complex and important make it easier to play?
Are you serious or a troll?
GL stacks are even more important now. We have a new attack to use from rear and an attack that is now our most powerful ability if used correctly that used to be nearly unusable in a rotation.... Did I miss something?
Are you serious or a troll?
The up of BS and True Strike make ID useless, simplifying the optimal rotation. A 15s twin snakes buff make True Strike ALWAYS profitable, even when you have to refresh dot, simplifying the optimal rotation.
Post 2.1, playing monk is just spamming the same roation over and over, that's actualy not the case.
Rapiso 'World Best Monk' Tapiso - Black Hope - Moogle
Stream : http://www.twitch.tv/lerapiso
Cool Site : http://www.ffxiv-codex.fr/
...Are...are you stupid?Are you serious or a troll?
The up of BS and True Strike make ID useless, simplifying the optimal rotation. A 15s twin snakes buff make True Strike ALWAYS profitable, even when you have to refresh dot, simplifying the optimal rotation.
Post 2.1, playing monk is just spamming the same roation over and over, that's actualy not the case.
Our rotation in 2.1 will be constantly moving back and forth between flank and behind. Right now it's primarily just flank, with, like, two moves being used from behind occasionally, and only if you have top tier gear and don't care about TP.



Yes, the latter will work since they increased Twin snakes.
As Rochetm said, I don't see it.
We'll be OP as all hell but difficulty of the class will only increase with the changes made. The rotation now has more position demands and losing GL3 is a bigger deal.
Demolish even has a positional attack now attached to the dot.
The difference in skill between Monks will be more apparent than ever.
Works for me.
I'd trade 15 crit for 15 det any day. Losing 6 skill speed is negligible.
Yes.
Last edited by Sigred; 12-15-2013 at 06:13 AM.
I have to agree with Rapiso. Difficulty is all a matter of perception.Yes, the latter will work since they increased Twin snakes.
As Rochetm said, I don't see it.
We'll be OP as all hell but difficulty of the class will only increase with the changes made. The rotation now has more position demands and losing GL3 is a bigger deal.
Demolish even has a positional attack now attached to the dot.
The difference in skill between Monks will be more apparent than ever.
long story short.
A) If you are currently a lazy monk you will find the 2.1 changes more complex but rewarding.
B) If you are currently a skilled monk you will find the 2.1 changes far more user friendly and more rewarding than what you are currently doing now. Thus easier.
I didn't think Monks needed damage buffs, just something to make losing GL3 less punishing. This will be interesting to see how much dps we are doing next week.
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