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Thread: The Monk Temple

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  1. #1
    Player
    Reyki's Avatar
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    Aug 2013
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    Character
    Tatsuya Nekomiya
    World
    Moogle
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    Pugilist Lv 50
    in 2.2 , i don't think they'll put more static bosses , like ak/wp etc .....so it'll change nothing.
    (0)
    FR

  2. #2
    Player
    MomoOG's Avatar
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    Aug 2013
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    Character
    Vicas Windwalker
    World
    Lamia
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    Pugilist Lv 70
    These buffs are nuts. Do I have to afk for 30 seconds before every fight now so I don't take aggro or what? To be fair some of the changes require more demanding play with more constant positional movement from flank to back but the GL buffs looks particularly excessive to me.
    (0)

  3. #3
    Player
    Rapiso's Avatar
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    Character
    Rapiso Tapiso
    World
    Ragnarok
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    Pugilist Lv 50
    Am i the only one who thinks that these changes will make monk the easiest class to play ?
    (0)
    Rapiso 'World Best Monk' Tapiso - Black Hope - Moogle
    Stream : http://www.twitch.tv/lerapiso
    Cool Site : http://www.ffxiv-codex.fr/

  4. #4
    Player Rochetm's Avatar
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    Sep 2013
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    Character
    Kicking Wolf
    World
    Lamia
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    Pugilist Lv 70
    Quote Originally Posted by Rapiso View Post
    Am i the only one who thinks that these changes will make monk the easiest class to play ?
    So how does making our rotations more complex and important make it easier to play?

    Are you serious or a troll?

    GL stacks are even more important now. We have a new attack to use from rear and an attack that is now our most powerful ability if used correctly that used to be nearly unusable in a rotation.... Did I miss something?
    (1)

  5. #5
    Player
    Rapiso's Avatar
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    Character
    Rapiso Tapiso
    World
    Ragnarok
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    Pugilist Lv 50
    Quote Originally Posted by Rochetm View Post
    So how does making our rotations more complex and important make it easier to play?
    Are you serious or a troll?

    The up of BS and True Strike make ID useless, simplifying the optimal rotation. A 15s twin snakes buff make True Strike ALWAYS profitable, even when you have to refresh dot, simplifying the optimal rotation.
    Post 2.1, playing monk is just spamming the same roation over and over, that's actualy not the case.
    (0)
    Rapiso 'World Best Monk' Tapiso - Black Hope - Moogle
    Stream : http://www.twitch.tv/lerapiso
    Cool Site : http://www.ffxiv-codex.fr/

  6. #6
    Player
    Kiokin's Avatar
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    Sep 2013
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    Character
    Kio Kurokami
    World
    Tonberry
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    Pugilist Lv 80
    Quote Originally Posted by Rapiso View Post
    Are you serious or a troll?

    The up of BS and True Strike make ID useless, simplifying the optimal rotation. A 15s twin snakes buff make True Strike ALWAYS profitable, even when you have to refresh dot, simplifying the optimal rotation.
    Post 2.1, playing monk is just spamming the same roation over and over, that's actualy not the case.
    ...Are...are you stupid?

    Our rotation in 2.1 will be constantly moving back and forth between flank and behind. Right now it's primarily just flank, with, like, two moves being used from behind occasionally, and only if you have top tier gear and don't care about TP.
    (3)

  7. #7
    Player
    Allyrion's Avatar
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    Aug 2013
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    Ul'dah
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    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Esmian View Post
    DK, Twin snakes, SP, PB, True Strike x 4, Demolish. for the GL stack. Alternatively you could also also do True Strike x 3, DK, Demolish if you didn't want the DK debuff to fall off.
    Yes, the latter will work since they increased Twin snakes.

    Quote Originally Posted by Rapiso View Post
    Am i the only one who thinks that these changes will make monk the easiest class to play ?
    As Rochetm said, I don't see it.
    We'll be OP as all hell but difficulty of the class will only increase with the changes made. The rotation now has more position demands and losing GL3 is a bigger deal.
    Demolish even has a positional attack now attached to the dot.

    The difference in skill between Monks will be more apparent than ever.
    (1)

  8. #8
    Player
    Sigred's Avatar
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    Aug 2013
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    Character
    Sigred Caewyn
    World
    Goblin
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Allyrion View Post
    The difference in skill between Monks will be more apparent than ever.
    Works for me.


    Quote Originally Posted by Arkista View Post
    Well this change sucks
    Allagan Sollerets of Striking

    Before: STR+18, VIT+20, Skill Speed+21, Critical Hit Rate+15
    After: STR+18, VIT+20, Determination+15, Skill Speed+15
    Quote Originally Posted by Kiokin View Post
    How? The Mythology boots have the same stats, just get those.
    I'd trade 15 crit for 15 det any day. Losing 6 skill speed is negligible.


    Quote Originally Posted by Arkista View Post
    Critical hit rate increase has been reduced from 20% to 10%. However, this change does not affect benefits granted by the trait Enhanced Internal Release.

    So it will still be 30% for MNK?
    Yes.
    (0)
    Last edited by Sigred; 12-15-2013 at 06:13 AM.

  9. #9
    Player
    Size's Avatar
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    Aug 2013
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    Character
    Size Queen
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Allyrion View Post
    Yes, the latter will work since they increased Twin snakes.
    As Rochetm said, I don't see it.
    We'll be OP as all hell but difficulty of the class will only increase with the changes made. The rotation now has more position demands and losing GL3 is a bigger deal.
    Demolish even has a positional attack now attached to the dot.

    The difference in skill between Monks will be more apparent than ever.
    I have to agree with Rapiso. Difficulty is all a matter of perception.

    long story short.

    A) If you are currently a lazy monk you will find the 2.1 changes more complex but rewarding.
    B) If you are currently a skilled monk you will find the 2.1 changes far more user friendly and more rewarding than what you are currently doing now. Thus easier.
    (1)

  10. #10
    Player
    Subucnimorning's Avatar
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    Aug 2013
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    457
    Character
    Blue Lightt
    World
    Behemoth
    Main Class
    Dragoon Lv 70
    I didn't think Monks needed damage buffs, just something to make losing GL3 less punishing. This will be interesting to see how much dps we are doing next week.
    (0)

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