I actually have a question about Demolish. Since it's more powerful than Snap Punch if allowed to run for a bit, why not use it to get the first stack of GL?
I actually have a question about Demolish. Since it's more powerful than Snap Punch if allowed to run for a bit, why not use it to get the first stack of GL?
I'm a fresh 50 but I think we use it for that reason:
1. maximize its dmg with 3rd stack of GL
2. when we have all buff AND dots up we use IR+B2B so if we sued it as first we would have less up time of demolish and we can't use our 3 best dmg dealer skills (which that don't give us any buff) while buff and adrenals up, so it would be a dps loss.
Btw this is nice 3d but it misses something..I'm an experienced player of swtor and theorycrafter (not a deep one) and I have a guide about my main class on a forum and it would be nice if you update first post like i did with a general guide (rotation, Bis stats, etc) because if there will be a patch that change some skills and we need to update our rotation it will be mad to find on the last pages..instead to see just 1 update post here AND see the discussion here at last pages.
Can you do that? we can discuss about what to write and the OP can edit it, or easyX (that seems one of the better theorycrafter/player here can create a new one like "Monk Guide Class" where to discuss about specific things and hold this 3d to more general things..
my5cents
(sorry for second post...wtf limit chars?)
Why not open with ToD?
Demo Snap Snap DK Twin
Doesn't that come out theoretically weaker?
Idk exactly, just wondering? I'm still leveling MNK so I really haven't tested anything really so I'm happy to admit I'm completely wrong. I don't really know what the rotation is post this part which is probably important because of the DoT overlapping.
Get the Demo up first so it's ticking while you are going through the rest of PB to get your buffs up, when PB ends and you start your rotation up, you can then reapply demo fully buffed around the time the initial demo will be dropping. If an unbuffed Demolish runs it's course it is higher potency than something like snap punch or true strike so opening with it is more damage than not using it and trying to use another snap or true strike or whatever really.Doesn't that come out theoretically weaker?
Idk exactly, just wondering? I'm still leveling MNK so I really haven't tested anything really so I'm happy to admit I'm completely wrong. I don't really know what the rotation is post this part which is probably important because of the DoT overlapping.
Demo ticks for very high. Losing Demo ticks by waiting is not worth the %buff to Demo damage you gain by waiting.
Especially since you will/should recast Demo after the PB anyways, so you will clip some of the total DoT. Delaying the first Demo just means you'll clip more.
Not 100% positive but I think the sequence should come out as:
[PB]: DM SP SP DK TW
[Post-PB]: BS TR DM
GL3 should be maintained across the DK-TW-BS-TR, although that's something you want to verify in game.
Last edited by EasymodeX; 02-04-2014 at 11:55 PM.
Thanks so much man!Demo ticks for very high. Losing Demo ticks by waiting is not worth the %buff to Demo damage you gain by waiting.
Especially since you will/should recast Demo after the PB anyways, so you will clip some of the total DoT. Delaying the first Demo just means you'll clip more.
Not 100% positive but I think the sequence should come out as:
[PB]: DM SP SP DK TW
[Post-PB]: BS TR DM
GL3 should be maintained across the DK-TW-BS-TR, although that's something you want to verify in game.![]()
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