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Thread: The Monk Temple

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  1. #1
    Player
    EasymodeX's Avatar
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    Lunairetic Emx
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    Midgardsormr
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    Lancer Lv 50
    How are you observing the "loss" with DOTs? Are you just comparing an X-minute parse without using DOTs to one while using DOTs?

    Due to RNG with crits in general, that's not an effective way of assessing how well the parser is picking up DOTs, unless the difference you're observing is major.

    I would suggest taking both detailed parses with %crit for each ability, de-factoring the crit to isolate their base damages, and re-applying a standard crit% rate to re-create the parse equally between both. Compare those to observe what your results are between "DoTs" and "no DoTs".

    Or are you eyeballing the DOT tick for individual DOTs and checking what the parser is recording them as?

    That result should be pretty accurate for regular damage (but prone to RNG crits).

    Edit:

    Also, try ACT!
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  2. #2
    Player
    Allyrion's Avatar
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    Allyrion Windwalker
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    Yojimbo
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    Samurai Lv 70
    Quote Originally Posted by EasymodeX View Post
    How are you observing the "loss" with DOTs? Are you just comparing an X-minute parse without using DOTs to one while using DOTs?
    Yep that's all I did. Just very basic testing, which is why I was wondering if any of you knew that it was accurate regardless.
    Does it properly scale the dots with temporary buffs? I can always coincide them with either IR or BfB and sometimes both.
    I'll actually try testing it today with the temp buffs.

    One of the eyebrow raisers was getting an 8% crit on a parse (though that never happens in a real fight), while all the abilities were closer to 20% except the dots. That happened in ffxivapp, which made me try out logrep.
    Also the overall dot damage just seemed so low overall. It was higher in logrep though.

    I'll try what you said and maybe ACT.
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    Last edited by Allyrion; 11-21-2013 at 04:37 AM.

  3. #3
    Player
    EasymodeX's Avatar
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    Does it properly scale the dots with temporary buffs? I can always coincide them with either IR or BfB and sometimes both.
    The specifics of DOT modeling is parser-specific. Each parser is going to end up doing it in different ways. All I know is that the ACT plugin author uses the parse data for other attacks to model the DOT damage, and uses a crit% based on the other attacks. Finally, he tracks the data with and without buffs like BFB/Raging Strikes to model the DOT damage more accurately (e.g. apply RS to the DOT). There was a thread on Reddit where he was responding to questions and providing more detail. I don't know how IR was handled. In general it should at least be reflected in the estimated crit% applied to the DOT model based on other attacks. The result should be fairly close to accurate.

    The only fundamental errors IIRC with ACT's DOT modeling were: (1) it uses the debuff timer for DOT ticks, not server timing (small difference), and (2) no Contagion (for SMN), although he was working on it.

    Edit:
    One of the eyebrow raisers was getting an 8% crit on a parse (though that never happens in a real fight)
    There was a troll with the DRG threads who was posting his ultimate rotation backed by a parse where he RNG'd a 40-100% crit rate on all the major attacks (44% on autoattacks!!). Lols.
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    Last edited by EasymodeX; 11-21-2013 at 04:35 AM.

  4. #4
    Player
    Allyrion's Avatar
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    Allyrion Windwalker
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    I think I'm just bitter that my dummy dps is usually 280-285 while I don't think there's anything wrong with my rotation.

    I've realized though that my dps is still rising past the 5 min mark (when I usually run out of TP, even w/o fracture). If I cut the parse at 4 mins, I'm down to like 275 overall.

    The realtime dps thing for logrep puts me over 300 after 3 minutes, so I'm thinking maybe I need to bring a bard friend for a proper parse.

    Since there's no WoL for this game, I want to make sure I'm hitting the numbers I should be. There's not really a lot of dps information based on the fights, just dummies.

    For reference, I usually get 240-245dps on turn 1, not sure about turn 2 and 275 dps on turn 4.
    220 or so dps on Titan.

    Quote Originally Posted by EasymodeX View Post
    There was a troll with the DRG threads who was posting his ultimate rotation backed by a parse where he RNG'd a 40-100% crit rate on all the major attacks (44% on autoattacks!!). Lols.
    Was it with ffxivapp? I think it's been undergoing some changes ever since they added the history tab. Some of its numbers have been ridiculous. I've especially been seeing myself do like a super low dps figure like 60 (or sometimes even single digits!), while the damage done is more than someone who's doing more appropriate dps like in the 200's. Only been happening recently.

    Also, he might not have set the intervals so that parse was for like 3 moves (or just mostly under IR, lol). The default is very short and if you pick "damage only" as the refresh, you might change to a new parse while buffing yourself.
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  5. 11-21-2013 06:19 AM

  6. #6
    Player
    Allyrion's Avatar
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    Quote Originally Posted by Icehunter View Post
    Default should be 10 seconds; damage only. But you can configure. For the Crit Rates (removed the "used" tracking for DoT's) which means Crit% is back to normal.

    For DPS its: Total Damage Done (everything) / Time you first appeared. That's the global basic info; but each action/mob/player/whatever has it's own separate one.
    Hmm, mine was set to 2 seconds when I checked but changed it to 10 myself. I don't think I changed it before cause I only found the tab when I wanted to increase the time.
    It was set to 2000, which I assume is 2 seconds.
    The DPS issue I got was demonstrably wrong unless I was dpsing from like 10 mins with only auto-attacking before the rest of my raid got there. I'm not sure why, but the dps in the basic or the advanced was just unreliable since the numbers would sometimes be completely off recently (like in the single digits).

    The damage done would still be fine relatively though.
    Glad the crit is back to normal also.
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    Last edited by Allyrion; 11-21-2013 at 09:20 AM.

  7. 11-21-2013 10:55 AM

  8. #8
    Player
    EasymodeX's Avatar
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    Lunairetic Emx
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    Heh, no, it was a full multi-minute parse. He just hid the %crit column, but you could derive the crit rate because it still displayed the "normal damage" and "critical damage" columns.

    It was pretty comical. I wish I had a 100% crit rate on my Full Thrusts. 1100 damage every couple of GCDs? Yesplz.
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  9. #9
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    pandabearcat's Avatar
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    Alizebeth Bequin
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    Brynhildr
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    Dancer Lv 90
    Correct me if I'm wrong but isn't monk the worst possible class to LB?

    IIRC GL3 is lost if you LB (2 or higher, sometimes even on 1), even if I save a coeurl form just for LB.
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  10. #10
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    Atreides's Avatar
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    Ikohyu Kaito
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    Balmung
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    Quote Originally Posted by pandabearcat View Post
    Correct me if I'm wrong but isn't monk the worst possible class to LB?

    IIRC GL3 is lost if you LB (2 or higher, sometimes even on 1), even if I save a coeurl form just for LB.
    While monk might be the worst class to use LB3 most setups go with just 1 melee, if that happens to be a monk it's not like there's another choice, it's still better than a BLM LB when it comes to single target damage.
    I usually safe it to finish the job though so I don't just lose my stacks...
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