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Thread: The Monk Temple

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  1. #1
    Player
    dragonflie's Avatar
    Join Date
    Sep 2013
    Location
    Uldah
    Posts
    480
    Character
    Varsir Ishtear
    World
    Gilgamesh
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by T1M0N View Post
    So i'm wondering ,can i try to go for almost full alagan?I know the stats are not the best but since i'll have the lvl 100 weapon (and 110 later i hope) and will spend my soldiery for weapon + DRG item,i can just count on loots.
    This is my current set :http://fr.finalfantasyxiv.com/lodest...acter/2817233/
    Full allagan with animus weapon: http://ffxiv.ariyala.com/MA1M

    Ya, the amount of acc should be ok if you use the Animus weapon to cover the accuracy. Mind you the allagan pants are probably a T9 drop, but it has no accuracy so it's doesn't change anything.

    Edit: I just checked and saw you had the levi weapon, the acc (505) is still good with it if you eat food with the Tidal weapon. It'll make you have a wooping 168 crit with that.
    (0)
    Last edited by dragonflie; 04-19-2014 at 11:18 AM.
    The rains have ceased, and we have been graced with another beautiful day. But you are not here to see it..

  2. #2
    Player
    T1M0N's Avatar
    Join Date
    Feb 2014
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    104
    Character
    Timon Krynos
    World
    Cerberus
    Main Class
    Lancer Lv 50
    Thanks for the tip.However i'm not using the animus since i'm farming my DRG animus and don't have time for both of them.So i'll probably take the weapon with the allagan token ^^
    And about the pants,i'll probably take the soldiery ones since it drops on T9 and the soldiery seems to be the BIS anw.
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    Last edited by T1M0N; 04-19-2014 at 11:07 PM.

  3. #3
    Player
    Gatimo's Avatar
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    Apr 2014
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    18
    Character
    Gatimo Wukong
    World
    Midgardsormr
    Main Class
    Pugilist Lv 60
    All the mighty Monks out there I need your help in becoming a "decent" monk. I just made 50 after a long break PS4!

    Am I doing this correctly?:

    1)Bootshine(rear) - Twin Snakes (Flank) - Snap Punch (Flank)
    2)Dragon Kick (Flank) - True Strike (Rear) - Snap Punch (Flank)
    3)Bootshine(rear) - True Strike (rear) - Snap Punch (Flank) --->Internal Release
    4)Bootshine(rear) - Twin Snakes (Flank) - Snap Punch (Flank)
    Repeat with monitoring Dragon Kick buff and using Bootshine instead, also same with Twin Snakes and True Strike.

    I throw in Demolish (back) and Touch of Death usually 2nd or 3rd cycle. I haven't gotten blood for blood, invigorate and bloodbath yet but will. I use shoulder tackle to keep Grease.

    Btw once your reach Grease III and you do the 3 part combo correctly it stays up to Grease III? for some reason it feels like Grease I overwrites it......

    Oh and when I use Internal release I just do 3 Snap Punches to get Grease III?......not to sure what to do after that!
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    36 Chambers of Shaolin

  4. #4
    Player
    Kerikeron's Avatar
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    Sep 2013
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    Character
    Milka Kerikeron
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Ideally, it's something like:

    Shoulder Tackle -> PB -> Demo -> Snap -> DK -> TS -> Snap -> Bootshine -> True Strike -> Demo and just rotate your rear and flank skills, applying Demo every 3rd rotation. Also don't forget to use ToD and off-GCD's as soon as your buffs are up. Other than that just maintain your buffs/debuffs.

    Again, this is in an ideal scenario, but that's probably the best/simplest opening rotation. Certain fights like levi, titan, and garuda ex will cause you to hold PB until something happens. Quick phase changes etc.
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  5. #5
    Player
    TheMuscleCop's Avatar
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    Oct 2013
    Location
    Ul'dah
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    21
    Character
    Yang Xiao'long
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    With like only 9 SS from a materia on my gear I'm not too sure about the whole 2 BS combo starter after a DK application since I'm sure it would drop for me ;_;. I would say do:

    1) BS - Twin Snake - Demolish

    2) DK - Twin (my reasoning is that if you're flanking for DK don't have to move to reapply) - SP

    3) BS - True - SP

    4) DK - B4B - Twin - Internal - Demo - ToD

    Then reapply the DoTs / Debuffs when they're about to fall (2-0 secs left).

    I don't line up B4B/Internal afterwards and just pop them in between gcds whenever.

    To answer your question about Greased you can't apply a I over a III so any moves that apply Greased again will refresh the stacks at III.

    and for when you say Internal Release into 3 snaps I assume you mean Perfect Balance. In which case a rotation I found that's pretty sweet imo is

    PB- Demolish - B4B- Snap - Internal - Snap - Steel Peak - DK- Howling Fist - Twin - ToD - Boot - True- Demolish

    All that within the PB Duration then I do the combo sequence that I mention above.
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    Last edited by TheMuscleCop; 04-20-2014 at 12:38 PM. Reason: Char. Limit

  6. #6
    Player
    Butcherboy's Avatar
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    Feb 2014
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    527
    Character
    Commodore Butcherboy
    World
    Cactuar
    Main Class
    Pugilist Lv 60
    and for when you say Internal Release into 3 snaps I assume you mean Perfect Balance. In which case a rotation I found that's pretty sweet imo is

    PB- Demolish - B4B- Snap - Internal - Snap - Steel Peak - DK- Howling Fist - Twin - ToD - Boot - True- Demolish

    All that within the PB Duration then I do the combo sequence that I mention above.[/QUOTE]

    Ok I've been playing mnk since ARR came out and it still bothers me why we include OGCD(HF AND S PEAK) in our PB. Why not HF and S Peak after PB. I do that rotation also I just don't know why that's considered optimal PB.
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  7. #7
    Player
    TheMuscleCop's Avatar
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    Oct 2013
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    Ul'dah
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    Character
    Yang Xiao'long
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Butcherboy View Post

    Ok I've been playing mnk since ARR came out and it still bothers me why we include OGCD(HF AND S PEAK) in our PB. Why not HF and S Peak after PB. I do that rotation also I just don't know why that's considered optimal PB.
    Well you can do that if you want >.> it's not really a big deal, but putting them on cd ASAP can technically mean more uses per fight so why not weave them in between where normally you're waiting for the next gcd.

    Unless you know you're going to need to stun/ you know adds are coming and save HF
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    Last edited by TheMuscleCop; 04-20-2014 at 02:21 PM. Reason: that last line

  8. #8
    Player
    NoctisUmbra's Avatar
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    Mar 2011
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    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Jekyll View Post
    PB > Demolish > Blood for Blood > Snap Punch > Internal Release > Snap Punch > Howling Fist > Dragon Kick > Steel Peak > Snap Punch (PB wears off at this point) > Dragon Kick > Twin Snakes > Touch of Death > Demolish > Bootshine > True Strike > Snap Punch > Dragon Kick... etc.
    Was about to quote my old post and put this up again, but then I saw this... a single tear materialized and streamed down my cheek until it reached my proud smile.

    Quote Originally Posted by Butcherboy View Post
    Ok I've been playing mnk since ARR came out and it still bothers me why we include OGCD(HF AND S PEAK) in our PB. Why not HF and S Peak after PB. I do that rotation also I just don't know why that's considered optimal PB.
    The simple reason is placing your buffs and off-GCD skills into cooldown at the earliest reasonable opportunity is what makes it optimal. Once you reach GL3 after the 2nd Snap Punch in the opener you've also applied BfB and IR by then. It stands to reason that instead of leaving slots between GCD skills empty until PB is down, you can slot in Steel Peak and Howling Fist.

    Being that this is am opener, in basically any boss fight I encounter I am able to pull this off with ease as there aren't any high movement mechanics in play right at the start. If the particular time I use the opener requires me to move away from the target during an off-GCD period, I forego the use of an off-GCD skill there and go right to the next GCD skill first, because you should never delay your GCD to use an off-GCD skill/buff.
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    Last edited by NoctisUmbra; 04-21-2014 at 12:36 AM.

  9. #9
    Player
    Ricdeau's Avatar
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    Aug 2013
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    484
    Character
    Ricdeau Cyton
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Quote Originally Posted by NoctisUmbra View Post
    Was about to quote my old post and put this up again, but then I saw this... a single tear materialized and streamed down my cheek until it reached my proud smile.



    The simple reason is placing your buffs and off-GCD skills into cooldown at the earliest reasonable opportunity is what makes it optimal. Once you reach GL3 after the 2nd Snap Punch in the opener you've also applied BfB and IR by then. It stands to reason that instead of leaving slots between GCD skills empty until PB is down, you can slot in Steel Peak and Howling Fist.

    Being that this is am opener, in basically any boss fight I encounter I am able to pull this off with ease as there aren't any high movement mechanics in play right at the start. If the particular time I use the opener requires me to move away from the target during an off-GCD period, I forego the use of an off-GCD skill there and go right to the next GCD skill first, because you should never delay your GCD to use an off-GCD skill/buff.
    This is what I do as well. Usually only have to adjust on a bad pull, but many monks that I know can't pull off the opener. Once it's in muscle memory it should be pretty straight forward to pull off regardless of skill speed as well as dropping off GCD/buffs when necessary. I've been doing it from ~450 all the way down to 356, and I see no real impact on pulling it off pretty much every time on a clean pull.
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  10. #10
    Player
    Kerikeron's Avatar
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    Sep 2013
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    Character
    Milka Kerikeron
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by NoctisUmbra View Post
    The simple reason is placing your buffs and off-GCD skills into cooldown at the earliest reasonable opportunity is what makes it optimal. Once you reach GL3 after the 2nd Snap Punch in the opener you've also applied BfB and IR by then. It stands to reason that instead of leaving slots between GCD skills empty until PB is down, you can slot in Steel Peak and Howling Fist.
    Isn't the idea to output more global DPS to push HP bars faster? In which case your opening is not the highest possible damage output. Yes, you may get more off-GCD's in if it's a dummyisque fight and the end of it just happens to fall in that 6 second time frame where your off-GCD's recharged where someone else's wouldn't. But you've effectively lost 100+ potency by using all of that before having TS up.

    Mind you, it's a great rotation for hiding Monk's ramp-up damage, but I feel like outside of dummy training, and maybe 2 or 3 fights, it's not the best startup.


    Quote Originally Posted by Jekyll View Post
    Something I cannot find in this thread is an "opener" (for lack of a better term) for when either PB isn't up or your GL3 has dropped (i.e. during Leviathan dives or so). I'd imagine it would go like this: ToD > BfB> BS > IR > TwS > HF > Demo > SteelP > DK > TwS > SP > BS > TrueS > SP > etc.
    I usually go to headside when he slams since tail takes longer to come up and use Bootshine > TS > Demo then Shoulder Tackle to tail and DK > TS > ToD > Demo. I've only done Levi EX like 3 times on monk though, so there's no doubt a better rotation for max damage. But in general I think the key lies with hitting head first on slams and then the tail.
    (1)
    Last edited by Kerikeron; 04-21-2014 at 03:21 AM.

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