Quote Originally Posted by Hachiko View Post
You miss the point. If 100% of WAR mitigation comes from self heals then they aren't scaling with content because Tank DPS doesn't scale as fast as monster DPS does.

For a WAR to currently be on the same level as PLD in terms of mitigation their self healing would need to increase by a factor of nearly 4. That would mean nonsense like Inner Beast healing for 1000% of the damage dealt which would be "stupid broken like SC was in 1.0."

And trading off tank survivability for DPS only matters if a) you have the throughput to heal them for the duration of the fight, and b) the tradeoff in DPS is high enough to offset the increased healing required to keep them up, i.e. if they take 20% more damage they end the fight 20% sooner.
If IB worked like this, then it would scale with your gear improvements along with the difficulty of the content. Why not get behind this idea? It seems to solve a lot of problems with warrior.

Quote Originally Posted by Genesiser View Post
How about make inner beast give the heal like it does, but also put an absorb shield on you equal to 50% of the damage received during the last5 seconds from enemies?

That would make warriors scale with their gear in terms of the heal along with the content by getting a bubble equal to a percentage if damage recieved.

Also, when you take a big hit or a lot of damage, say 5k dmg, you heal yourself by a decent amount and the healers would have time to rescue you as opposed to having you potentially be 2 shotted in the span of 2 seconds.

EDIT....
How about this too? Leave warrior how it is, but make the warrior revolve around inner beast for real. What I mean is, let it be used with any amount of wrath stacks, but each stack makes it stronger. Kind of like this...

1 stack : heal for 60% of dmg dealt from move, get bubble equal to 5% of dmg received in last 5 seconds.
2 stacks : heal for 120% dmg dealt, bubble equal to 10% dmg received.
5 stacks: heal for 300% dmg dealt, bubble equal to 25% dmg received.

Of course, it would be better if healing bonus was tied to defiance instead of wrath stacks, but it would still be pretty good and it would add a bit more strategy to warrior tanking which is always a good thing.