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  1. #1
    Player
    Genesiser's Avatar
    Join Date
    Aug 2013
    Posts
    115
    Character
    Flig Neldajoa
    World
    Goblin
    Main Class
    Blacksmith Lv 50
    How about make inner beast give the heal like it does, but also put an absorb shield on you equal to 50% of the damage received during the last5 seconds from enemies?

    That would make warriors scale with their gear in terms of the heal along with the content by getting a bubble equal to a percentage if damage recieved.

    Also, when you take a big hit or a lot of damage, say 5k dmg, you heal yourself by a decent amount and the healers would have time to rescue you as opposed to having you potentially be 2 shotted in the span of 2 seconds.

    EDIT....
    How about this too? Leave warrior how it is, but make the warrior revolve around inner beast for real. What I mean is, let it be used with any amount of wrath stacks, but each stack makes it stronger. Kind of like this...

    1 stack : heal for 60% of dmg dealt from move, get bubble equal to 5% of dmg received in last 5 seconds.
    2 stacks : heal for 120% dmg dealt, bubble equal to 10% dmg received.
    5 stacks: heal for 300% dmg dealt, bubble equal to 25% dmg received.

    Of course, it would be better if healing bonus was tied to defiance instead of wrath stacks, but it would still be pretty good and it would add a bit more strategy to warrior tanking which is always a good thing.
    (0)
    Last edited by Genesiser; 10-22-2013 at 08:49 PM.

  2. #2
    Player
    Outtkast's Avatar
    Join Date
    Aug 2013
    Location
    North Carolina
    Posts
    8
    Character
    Outtkast Ceptwo
    World
    Diabolos
    Main Class
    Marauder Lv 42
    Quote Originally Posted by Genesiser View Post
    EDIT....
    How about this too? Leave warrior how it is, but make the warrior revolve around inner beast for real. What I mean is, let it be used with any amount of wrath stacks, but each stack makes it stronger. Kind of like this...

    1 stack : heal for 60% of dmg dealt from move, get bubble equal to 5% of dmg received in last 5 seconds.
    2 stacks : heal for 120% dmg dealt, bubble equal to 10% dmg received.
    5 stacks: heal for 300% dmg dealt, bubble equal to 25% dmg received.
    I like the make IB usable with any number of stacks, but I would make it so bubble amount is a percentage of damage dealt. The amount of incoming damage received could be used in "creative" ways to cheat game mechanics.
    (0)
    You can't have "no" in your heart!

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