True if you make that change it would be, albeit parry isn't worth enough to be worth the choice imo, would just throw out IB then and that be slightly monotonous.
100% absorb for 30 seconds on a 45 second cooldown would be absurd.
Mercy stroke is meant for multi-enemy situations as I see it which is why it works the way it does, a buffer like
http://wiki.guildwars.com/wiki/Assassin's_Promise would be some nice QoL for it.
I thought about Storm path at 150% before, its something like ~1/3rd of an IB right, would be good when you're up on Enmity for some sustain given you have the TP before it. I think it can work, but I've seen another suggestion to make storm path give a buff that makes your attacks absorb (like bloodbath) which I thought was cool. Either way the skill currently is pretty useless from day 1, so a buff can't hurt it.
WAR doesn't necessarily have to be at the same state before CD's even though you included RoH. They are allowed some degree of assymetry, and in contrast to RoH, WAR is increasing his damage with eye, which I think is fair enough for a divide to be made in that particular comparison between defensive and offensive strength given that when the two come together they both reap the benefits of the others debuff.
I believe you said before it doesn't matter for balance, but the lack of relevance in Storm path and even Bloodbath is kind of off-putting. Defiance nerfs the healing of Bloodbath and Storm path 25%, kind of wonky given that mitigation vs health pool has an old problem of effective healing being increased in one, with the health pool taking longer to replenish itself making it fall behind. When you're nerfing the healing of bloodbath and Storm path 25% while increasing your health pool 25% it's really backwards in that respect, especially given that Storm path never healed for anything to begin with and Bloodbath was "eh" from the first run in Satasha.