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  1. #14
    Player
    Hundred's Avatar
    Join Date
    Sep 2013
    Posts
    282
    Character
    Delcas Seven
    World
    Lamia
    Main Class
    Warrior Lv 81
    Quote Originally Posted by Nonohana View Post
    This totally changes Inner Beast. It make IB stable and we can calc IB heal as mitigation per second.
    True if you make that change it would be, albeit parry isn't worth enough to be worth the choice imo, would just throw out IB then and that be slightly monotonous.

    Quote Originally Posted by Shingi View Post
    of 7 suggestions i see 2 based purely on WAR skills, the rest are cross-class skills.

    WAR was designed to mitigate via self-healing as opposed to PLD's mitigation. what needs buffing is WAR self healing, not taking stuff to "be more pld"

    a Trait at level 50 to reduce bloodbath cooldown to half and increase its healing to 100% returned, along with storms path returning 150% and turning mercy stroke into a "heal when used in last 20%" rather than "heal on kill only" skill should give WAR all the self-healing assitance it needs at endgame, will still be more MP intensive for a WHM but we work better with SCH it seems anyway.
    100% absorb for 30 seconds on a 45 second cooldown would be absurd.
    Mercy stroke is meant for multi-enemy situations as I see it which is why it works the way it does, a buffer like
    http://wiki.guildwars.com/wiki/Assassin's_Promise would be some nice QoL for it.
    I thought about Storm path at 150% before, its something like ~1/3rd of an IB right, would be good when you're up on Enmity for some sustain given you have the TP before it. I think it can work, but I've seen another suggestion to make storm path give a buff that makes your attacks absorb (like bloodbath) which I thought was cool. Either way the skill currently is pretty useless from day 1, so a buff can't hurt it.
    Quote Originally Posted by Hachiko View Post
    For a WAR with a static 15% and Fists of Earth cuts 10%. That would leave ~782 HPS to be healed Even under perfect conditions with IB you would still not catch up to PLD before they use their cooldowns.
    WAR doesn't necessarily have to be at the same state before CD's even though you included RoH. They are allowed some degree of assymetry, and in contrast to RoH, WAR is increasing his damage with eye, which I think is fair enough for a divide to be made in that particular comparison between defensive and offensive strength given that when the two come together they both reap the benefits of the others debuff.
    I believe you said before it doesn't matter for balance, but the lack of relevance in Storm path and even Bloodbath is kind of off-putting. Defiance nerfs the healing of Bloodbath and Storm path 25%, kind of wonky given that mitigation vs health pool has an old problem of effective healing being increased in one, with the health pool taking longer to replenish itself making it fall behind. When you're nerfing the healing of bloodbath and Storm path 25% while increasing your health pool 25% it's really backwards in that respect, especially given that Storm path never healed for anything to begin with and Bloodbath was "eh" from the first run in Satasha.
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    Last edited by Hundred; 10-23-2013 at 01:48 AM.

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