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  1. #1
    Player
    Shingi's Avatar
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    Aug 2013
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    Character
    Geysswyb Shingi
    World
    Phoenix
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Hachiko View Post
    That's mostly because you have no experience with endgame tanking or playing a WAR at the endgame. Just having additional mitigation doesn't make WAR a semi PLD with an Axe. It's actually necessary for WAR to be a balanced class in the long run, because there is no way to increase healing alone to make them viable at endgame without making them completely and obscenely imbalanced before that point.
    and just what are you basing my level of endgame experience on?

    if you bother to read my original post in this thread, the point i was making was having a level 50 trait to bring those changes in, so they're not available like that as cross-class skills and not before needed to survive endgame content without being such a drain on MP.

    just because mitigation "works" doesnt make it the only solution, and its not in the theme of how WAR was designed. all my suggestion does is provide an upscale in WAR self-healing potential thats only available at endgame when its needed.

    I'd ask you to also refrain from making further comments about me personally and if you feel the need to rebuke my ideas, work purely on them rather than the person making them.
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  2. #2
    Player
    Hachiko's Avatar
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    Oct 2011
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    Character
    Shaenrael Calgarawyn
    World
    Lamia
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Shingi View Post
    I'd ask you to also refrain from making further comments about me personally and if you feel the need to rebuke my ideas, work purely on them rather than the person making them.
    Your ideas straight up wouldn't even work at endgame. There is no degree of buffing that would make Storm's Path a solution to WAR problems without completely reworking the skill. Your solutions simply wouldn't work no matter what you feel the "theme" of the class is, because relying entirely on self heals will never come close to being enough mitigation for WAR without being an absurd degree of mitigation for lower level or lower teir content. You honestly haven't thought it through.

    There is no way to have WAR be balanced at endgame via only self heals for mitigation and also be balanced at early game.
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  3. #3
    Player
    Shingi's Avatar
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    Aug 2013
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    Character
    Geysswyb Shingi
    World
    Phoenix
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Hachiko View Post
    Your ideas straight up wouldn't even work at endgame. There is no degree of buffing that would make Storm's Path a solution to WAR problems without completely reworking the skill. Your solutions simply wouldn't work no matter what you feel the "theme" of the class is, because relying entirely on self heals will never come close to being enough mitigation for WAR without being an absurd degree of mitigation for lower level or lower teir content. You honestly haven't thought it through.

    There is no way to have WAR be balanced at endgame via only self heals for mitigation and also be balanced at early game.
    yet you still are making no actual case against it, you're just going "no, wouldnt work", and you're still talking about "early game" even though i've said twice now about a trait to alter for endgame only. seems to me that you're just dismissing the idea because its not what you want or like.
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  4. #4
    Player
    Hachiko's Avatar
    Join Date
    Oct 2011
    Posts
    433
    Character
    Shaenrael Calgarawyn
    World
    Lamia
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Shingi View Post
    yet you still are making no actual case against it, you're just going "no, wouldnt work", and you're still talking about "early game" even though i've said twice now about a trait to alter for endgame only. seems to me that you're just dismissing the idea because its not what you want or like.
    It doesn't matter if it's a trait or not. What, is it only going to be active in Binding Coil of Bahamut?


    No. You said level 50. That means: Trivial AK. Trivial WP. Trivial Castrum / Prae. Trivial HM Ifrit. Trivial HM Garuda. Semi-Trivial Titan (though you would still be in the same place in terms of being burst down if your healers are unable to heal after the Rock Buster, which is a huge downside for WAR on Titan). What about when they release new level 50 4 man content? With your proposed solutions ALL of it is trivial. You wouldn't even need a scholar's fairy to heal you in 4 man content unless they scale the damage dealt to crazy degrees.

    Point two - none of your solutions would help in Coil. So you've added a few HPS from Bloodbath and made storm's path not quite as bad. But relying on Storm's Path nerfs your enmity by at least 11%, it concedes any DPS advantage WAR has over a PLD entirely, and it drains your TP ridiculously fast. In any situation where a WAR is a MT they will probably not be able to hold threat against the higher enmity jobs (MNK) using a rotation that has Storm's Path in it. And even then you're still only able to use it once every 3 rotations. So who cares if you get an extra 225 heals per 22.5 seconds? 10 HP/S is trivial, and is already outdone by the Bloodbath that even YOU recognize as negligible. 10 HP/S is not something that keeps you "topped off" when you're taking regular attacks for 1000-1800 damage.

    Finally there is the buff to bloodbath. The one that would actually have an impact. 100% conversion for 30 of 45 seconds would be great, but it isn't enough of a solution to make WAR MT viable. For one, because you are still likely to be burst down in coil. If you'd run coil you would understand that when you can take 5k damage in 1 global, a HOT that works out to 100 hp/s isn't going to keep you up. And what about when new raid content comes out with even more damage to tanks? Do you think WAR DPS will double or triple by then? But it would help with things like AK and WP, because most damage from those instances is under 100 DPS. WAR would be virtually unkillable on normal pulls or any of the bosses even without a healer and even in really poor gear.

    You can't load 100% of WAR mitigation onto self heals, particularly ones that scale with the player damage, because tank damage doesn't scale nearly as quickly in this game as player health or monster damage. It leads to a multitude of problems.
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