Quote Originally Posted by Hachiko View Post
That's mostly because you have no experience with endgame tanking or playing a WAR at the endgame. Just having additional mitigation doesn't make WAR a semi PLD with an Axe. It's actually necessary for WAR to be a balanced class in the long run, because there is no way to increase healing alone to make them viable at endgame without making them completely and obscenely imbalanced before that point.
and just what are you basing my level of endgame experience on?

if you bother to read my original post in this thread, the point i was making was having a level 50 trait to bring those changes in, so they're not available like that as cross-class skills and not before needed to survive endgame content without being such a drain on MP.

just because mitigation "works" doesnt make it the only solution, and its not in the theme of how WAR was designed. all my suggestion does is provide an upscale in WAR self-healing potential thats only available at endgame when its needed.

I'd ask you to also refrain from making further comments about me personally and if you feel the need to rebuke my ideas, work purely on them rather than the person making them.