Quote Originally Posted by Duelle View Post
False, otherwise modern game design would not aim to have more than one viable choice for a tank, healer or damage dealer. Or are you somehow suggesting games like Rift, WoW, CoH and their ilk, which have multiple different classes within their systems than can tank, heal and deal damage, have somehow failed?

Again, why can it work in one (or in this case several) game(s) and not in the other?
Do you want a sandbox game or do you want specialized roles? The game's major criticism is the sanboxy feel to the jobs, their generic utilities, and that there's really no specific point in plaing any of them. And that is being fixed to bring it more in line with being a Final Fantasy.

This isn't an "everyone can tank in their own special way if they wish" kind of series.