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  1. #11
    Player
    Join Date
    Mar 2011
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    1,651
    Quote Originally Posted by Honz View Post
    Dunno if anyone has mentioned it yet but lots of people are overlooking a key factor to Marauder play, AoE.
    Marauder is not good at AoE. As a conjurer, the thought is laughable. They're only good on paper. Just because they have AoE abilities doesn't mean any of them are actually GOOD. Just because you CAN do it doesn't mean you're not a gimp job at it.

    A. The cone is impotent in terms of its shape and size, requiring constant position changes which makes...
    B. The steadfast required for half of them unreliable and hamstringing. Even if you CAN get the right position...
    C. AoE meleeing is gimp because...
    D. Because Mages and Archers already have superior group attacks, so you're better off having the archers who can deplete TP with their mark attacks, or pugilists or lancers who can increase their TP with their regular attacks. Anything but full swinging marauders, really.
    E. The mages have already slept half the crowd for REAL crowd control and you just screwed that up, thanks.
    F. AoE meleeing is futile. A marauder will never be able to AoE DPS enough mobs to justify their use, because for there to be enough mobs alive and swinging to justify an AoE-meleeing marauder's utility, there'd have to be more than any tank can handle. Otherwise, the group's better off controlling the crowd and picking them off.

    And if not, then just get a real AoE job to do it for you.

    I'm sorry. Marauders may like to think they're good AoE jobs but they aren't. Archers are beter AoE'ers. Mages certainly are. THOSE are AoE'ers. THOSE are crowd controllers.

    Marauder is a single target DD or it's nothing. This...whatever it is trying to be...isn't going to work.
    (0)
    Last edited by Peregrine; 05-24-2011 at 05:32 AM.

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