Results -9 to 0 of 157

Threaded View

  1. #11
    Player
    Join Date
    Mar 2011
    Posts
    1,651
    They can still do it if we have them along, is that what the argument has become?
    When you can't find a real AoE job, well you can take a marauder?

    How lofty a goal. Sloppy...not even seconds.

    Look, the reality of classes is that they have a finite amount of usefulness points. Archers have spent their usefulness points on strengths that matter. Marauders have not. They spent their points on things they are ultimately still gimp at and will probably always be gimp at.

    Just as thief spent all its usefulness points on hate control and didn't have any more left over for what really mattered-damage...marauder is a waste of a DD, stocked with enmity-generators and impotent AoE ability.

    Nothing a marauder is designed to do is a desirable trait in a meleer. It's just not.
    If you want an AoE job, get a mage or an archer.
    If you want a DD job, get an archer.
    If you want a tank get a gladiator.

    A marauder is, by your own admission, something you settle for when you can't find something better. You can argue that being good at a lot of different things matters, but as long as there is no point in taking all of them into consideration at once, there is no point in even inviting marauder at all for any singular role.

    And the game just does not support, and probably can't support, a makebelieve scenario where a marauder would "shine." You feel free to come up with one and I'll give you a more optimal setup that doesn't include marauders.

    Old marauders like to brag about how good they were at the former Mosshorn Dodore and haughtpox camps...and sorry. They just weren't that great, even at their best. Me AoE'ing plus a gladiator tanking better simply ate their lunches. Marauder there was marauder everywhere. Something you settled for when you didn't have a gladiator.
    (0)
    Last edited by Peregrine; 05-28-2011 at 02:44 AM.

Tags for this Thread