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  1. #1
    Player
    Duelle's Avatar
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    Mar 2011
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    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Peregrine View Post
    You can't invent new wheels. The MMO genre has already tapped out how many unique roles actually can fit into games before players start stepping on each others' toes. If you design marauder to be a better tank, gladiator becomes pointless. If you make gladiator a better damager, marauder becomes pointless. You can not solve that problem, so you shouldn't even try. This problem has been in this genre for 15 years. It's permanent. Marauder will not work as a tank. Gladiator will not work as a DD. Otherwise, they render the other job useless.
    False, otherwise modern game design would not aim to have more than one viable choice for a tank, healer or damage dealer. Or are you somehow suggesting games like Rift, WoW, CoH and their ilk, which have multiple different classes within their systems than can tank, heal and deal damage, have somehow failed?

    Again, why can it work in one (or in this case several) game(s) and not in the other?
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  2. #2
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    Quote Originally Posted by Duelle View Post
    False, otherwise modern game design would not aim to have more than one viable choice for a tank, healer or damage dealer. Or are you somehow suggesting games like Rift, WoW, CoH and their ilk, which have multiple different classes within their systems than can tank, heal and deal damage, have somehow failed?

    Again, why can it work in one (or in this case several) game(s) and not in the other?
    Do you want a sandbox game or do you want specialized roles? The game's major criticism is the sanboxy feel to the jobs, their generic utilities, and that there's really no specific point in plaing any of them. And that is being fixed to bring it more in line with being a Final Fantasy.

    This isn't an "everyone can tank in their own special way if they wish" kind of series.
    (0)

  3. #3
    Player
    Duelle's Avatar
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    Mar 2011
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    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Peregrine View Post
    Do you want a sandbox game or do you want specialized roles? The game's major criticism is the sanboxy feel to the jobs, their generic utilities, and that there's really no specific point in plaing any of them. And that is being fixed to bring it more in line with being a Final Fantasy.

    This isn't an "everyone can tank in their own special way if they wish" kind of series.
    And that's why class design went down the toilet for the most part in XI. So you're therefore saying it's alright for that mess to repeat itself.

    PS: "specs" and diverse roles per class/job are not sandboxy. Quite far from it, actually.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  4. #4
    Player
    Hikozaemon's Avatar
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    Mar 2011
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    Limsa Lominsa
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    456
    Character
    Hikozaemon Kenkonken
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Duelle View Post
    False, otherwise modern game design would not aim to have more than one viable choice for a tank, healer or damage dealer. Or are you somehow suggesting games like Rift, WoW, CoH and their ilk, which have multiple different classes within their systems than can tank, heal and deal damage, have somehow failed?

    Again, why can it work in one (or in this case several) game(s) and not in the other?
    Rift fails at being called a game period it almost has more lackluster visuals than WOW. it looks like it was developed for the 3DO its so poorly artistically designed..... how do i know this?lol Because i tried the free 7 day trail and it was all i could do not to laugh so hard at the sorry excuse of a game. I played for 5mins then uninstalled it; thank god.

    And a very good PLD in ff11 still is the best tank in alot of situations and w/ the new content outside of abyssea mnk and war will not be able to tank as easily. I have a Ochain/aegis/burtgang pld in ls and he cant be touched if he had higher tier cures he'd be unstoppable. groups in ff11 that have optimized tanks for NMs/HNMs will outperform groups w/ mnks and warriors tanking because when a mnk or warrior tanks in most cases it greatly affects there dps/burst dmg. When u got a DD being able to freely DD they can contribute alot more than tanking/DDing.
    (0)

  5. #5
    Player
    Physic's Avatar
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    Apr 2011
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    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Hikozaemon View Post
    Rift fails at being called a game period it almost has more lackluster visuals than WOW. it looks like it was developed for the 3DO its so poorly artistically designed..... how do i know this?lol Because i tried the free 7 day trail and it was all i could do not to laugh so hard at the sorry excuse of a game. I played for 5mins then uninstalled it; thank god.

    And a very good PLD in ff11 still is the best tank in alot of situations and w/ the new content outside of abyssea mnk and war will not be able to tank as easily. I have a Ochain/aegis/burtgang pld in ls and he cant be touched if he had higher tier cures he'd be unstoppable. groups in ff11 that have optimized tanks for NMs/HNMs will outperform groups w/ mnks and warriors tanking because when a mnk or warrior tanks in most cases it greatly affects there dps/burst dmg. When u got a DD being able to freely DD they can contribute alot more than tanking/DDing.

    i stopped before abysea, i low manned many things, paladin is better in straight defense by far, and in hate, but i kill faster and avoid taking damage. There are some things i have no chance on as monk, fast hitting accurate mobs with high evasion would eat me up, aoe using monsters magic aoe users, but there are a lot of monster that dont fit that bill.

    But really at the end of the day, it was our combination of people and over all strategies that allowed us to do things others couldnt, im sure paladin could have done many of these things, but long as we won, who cares. I main tanked in low man dynamis for the win, just because i knew how, and what to pull better than the official tanks, and the things that could eat me up, the mages had plans to deal with, Im just saying whatever works, is good.
    (1)

  6. #6
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
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    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Hikozaemon View Post
    Rift fails at being called a game period it almost has more lackluster visuals than WOW. it looks like it was developed for the 3DO its so poorly artistically designed
    And what does artistic direction have to with the topic at hand?

    Pere is saying MRD needs some sort of niche because MRD won't be acceptable as a tank or damage dealer in the content that matters. I'm saying that MRD should be a weapon class with two possible paths: tank, or DPS, depending on how the player wants to set themselves up. I only brought up Rift, WoW et al because they happen to have just that: classes with a base concept that can go in different directions due to specializations. WoW alone has four tank classes - Warrior, Paladin, Druid, Death Knight. That's a MUCH bigger pool of tanks to choose from than, say, FFXIV with only Gladiator, or FFXI with just PLD (nevermind the mess Ninja created).

    Or do you want MRD to be tied to some gimmick that people might find useful for a bit until shell leaders figure out ways around needing a MRD in the raid?
    (0)
    Last edited by Duelle; 05-17-2011 at 04:22 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

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