You should read more the forums. PvP has separated abilities from PvE.Since monks are one and one specialist; why is it that we depend on hitting from the side, and back to do our max damage? Hard to say you're a one on one specialist when you don't look like you know what you're doing dancing around the enemy hoping to get that optimal damage.
This is going to suck when pvp comes out.
If you're not going to bother saying where you saw this, why say anything?
It still doesn't change how annoying the positional mechanic is. I don't remember any other game implementing something so tedious.
I, too, have heard this a lot. I'm not saying it's wrong, but I never seen any reference. The only thing I've heard about PvP recently is how there is going to be specific PvP gear that will add resistances to CC and what not.
I have extremely low expectations for PvP in this game. With how sluggish the game's servers run in general, I cannot even imaging how PvP is going to even be playable.
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