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  1. #1
    Player
    Penguin's Avatar
    Join Date
    Mar 2011
    Posts
    129
    Character
    Tyrith Peng
    World
    Gilgamesh
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by ventlus View Post
    Use impulse dive to back stab, fracture from warrior, blood for blood form drg. and might want to avoid using demolish. if your full darklight with relic you should be 250+ at all times,
    Why would you use fracture but not demolish?

    Fracture is 220 potency over 18 seconds for 80 TP vs Demolish which is 240 potency over 18 seconds for 50 TP, Not sure about your monk but i generally don't get Paeon so its very easy to TP starve yourself on fights in Coil, especially turns 4+5 and its the main reason i personally don't use fracture or impulse (not to mention Keen flurry and bloodbath are good defensive cooldowns for survival).
    (1)
    http://bluegarter.guildwork.com

  2. #2
    Player
    Xell's Avatar
    Join Date
    Sep 2013
    Posts
    67
    Character
    Xell Boat
    World
    Leviathan
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Penguin View Post
    not to mention Keen flurry and bloodbath are good defensive cooldowns for survival
    Let's be real. Will Bloodbath ever save a monk in coil? The only time I can see it even being a little useful is healing through some of the cleave dmg from knight/soldier on turn 4. I would rather have damage mitigation to help survive one shots than a fairly weak lifesteal.
    (0)

  3. #3
    Player
    Penguin's Avatar
    Join Date
    Mar 2011
    Posts
    129
    Character
    Tyrith Peng
    World
    Gilgamesh
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Xell View Post
    Let's be real. Will Bloodbath ever save a monk in coil? The only time I can see it even being a little useful is healing through some of the cleave dmg from knight/soldier on turn 4. I would rather have damage mitigation to help survive one shots than a fairly weak lifesteal.
    Its not amazing no but it can top you off which means healers don't need to throw a heal/regen on you and can focus on healing tanks.

    As i said i think earlier in this thread, maximising your dps is fine if you need to push dps to beat an encounter or if that encounter is already cleared and you are farming it for loot, but when you are still learning its much better to go for the safe route and use defensive cooldowns to make fights more manageable, bloodbath is about a 1-1.5k heal over 15 seconds if used correctly, keen flurry is a chance to mitigate 25% damage taken, both aren't amazing but both are still better for learning new fights.

    And to the question has it saved my life in coil? yes it actually has lol.
    (0)
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  4. #4
    Player
    roflcaust's Avatar
    Join Date
    Aug 2013
    Posts
    32
    Character
    Gooby Pls
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Penguin View Post
    Why would you use fracture but not demolish?

    Fracture is 220 potency over 18 seconds for 80 TP vs Demolish which is 240 potency over 18 seconds for 50 TP, Not sure about your monk but i generally don't get Paeon so its very easy to TP starve yourself on fights in Coil, especially turns 4+5 and its the main reason i personally don't use fracture or impulse (not to mention Keen flurry and bloodbath are good defensive cooldowns for survival).

    You can definitely still use ID and Fracture in your rotations. It's all about knowing when to lay off the ID spam and when to pop Invigorate to maximize TP through-put.
    (0)