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  1. #1
    Player
    Subucnimorning's Avatar
    Join Date
    Aug 2013
    Posts
    457
    Character
    Blue Lightt
    World
    Behemoth
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Akamu_Aniketos View Post
    If you're not going to bother saying where you saw this, why say anything?

    It still doesn't change how annoying the positional mechanic is. I don't remember any other game implementing something so tedious.
    Positional bonuses is actually what attracted me to playing a monk.
    (0)

  2. #2
    Player
    neoreturn's Avatar
    Join Date
    Aug 2013
    Posts
    258
    Character
    Neo Anderson
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Subucnimorning View Post
    Positional bonuses is actually what attracted me to playing a monk.
    Position is definitely not bonus. Without right position monk DPS is way below other job. With perfect position you can have some DPS output close to other class.
    (1)

  3. #3
    Player
    Akamu_Aniketos's Avatar
    Join Date
    Apr 2011
    Posts
    93
    Character
    Akamu Anikatos
    World
    Cactuar
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Subucnimorning View Post
    Positional bonuses is actually what attracted me to playing a monk.
    Listen, when you do AK and that 1 person falls off and you need to finish off the wall fast, tell me where that positional bonus damage is at?

    When you are fighting a boss and it's aoe'n to no end; or positions itself in such a way where you have NO CHOICE but to attack it from where you are standing tell me how this is a plus? Example: Chimera, hydra.

    I like fighting bosses like the wall. That's a very interesting fight, they should have more of these sort of bosses in game and remove positional damage requirements so that your damage isn't going to compromise an interesting/fun battle. Positioning for extra damage should be limited to ONE move.

    I repeat, it's NOT fun to jump around with a majority of the skills and struggle for that extra 30-70 dps.
    (0)

  4. #4
    Player
    Subucnimorning's Avatar
    Join Date
    Aug 2013
    Posts
    457
    Character
    Blue Lightt
    World
    Behemoth
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Akamu_Aniketos View Post

    I repeat, it's NOT fun to jump around with a majority of the skills and struggle for that extra 30-70 dps.
    I don't agree, for me it brings a complexity to the class outside of pushing buttons in the correct order. I really chose Monk because in beta 3 I felt like at 50 the class would be more complex than most which makes it fun...to me. Monk needs some quality of life changes (pretty much all of them involve making disconnects more friendly to where GL stacks don't drop so quickly) but I enjoy the class a lot as a whole.
    (1)

  5. #5
    Player
    Lemon8or's Avatar
    Join Date
    Aug 2013
    Posts
    1,304
    Character
    Lemon Nate
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Akamu_Aniketos View Post
    I repeat, it's NOT fun to jump around with a majority of the skills and struggle for that extra 30-70 dps.
    Go play bard. They have no positional requirements and do great DPS from last I heard. Last thing we need is every class being the same.... I enjoy positional switching and demon wall makes me appreciate that even more.
    (0)

  6. #6
    Player
    Akamu_Aniketos's Avatar
    Join Date
    Apr 2011
    Posts
    93
    Character
    Akamu Anikatos
    World
    Cactuar
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Lemon8or View Post
    Go play bard. They have no positional requirements and do great DPS from last I heard. Last thing we need is every class being the same.... I enjoy positional switching and demon wall makes me appreciate that even more.
    I played version 1.0 specifically for Monk before this positional junk was implemented.

    You like being forced to "assume the position" I don't, I like freedom of my movements without penalty. And it's perfectly fine if you appreciate not doing optimal damage on a frontal only enemy; I don't share your enjoyment of this disadvantage.
    (0)

  7. #7
    Player
    Subucnimorning's Avatar
    Join Date
    Aug 2013
    Posts
    457
    Character
    Blue Lightt
    World
    Behemoth
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Akamu_Aniketos View Post
    I played version 1.0 specifically for Monk before this positional junk was implemented.

    You like being forced to "assume the position" I don't, I like freedom of my movements without penalty. And it's perfectly fine if you appreciate not doing optimal damage on a frontal only enemy; I don't share your enjoyment of this disadvantage.
    So, why wouldn't you play another class when ARR released knowing this positional bonuses were being implemented? It isn't like you didn't know this would be a mechanic of Monks. It kills me that you would knowingly play a class that you know has mechanics you don't like, then complain about said mechanics.
    (1)

  8. #8
    Player
    Akamu_Aniketos's Avatar
    Join Date
    Apr 2011
    Posts
    93
    Character
    Akamu Anikatos
    World
    Cactuar
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Subucnimorning View Post
    So, why wouldn't you play another class when ARR released knowing this positional bonuses were being implemented? It isn't like you didn't know this would be a mechanic of Monks. It kills me that you would knowingly play a class that you know has mechanics you don't like, then complain about said mechanics.
    You assume too much and fail at understanding the points.

    Playing Monk is why I started playing Final Fantasy Online since back in 2004. They implemented the positional requirements at the end of version 1.0 (2011). I have every class maxed out and play other classes. Playing my favorite class should not be so cumbersome.
    (0)

  9. #9
    Player
    Jabba's Avatar
    Join Date
    Sep 2013
    Posts
    9
    Character
    Crazy Diamond
    World
    Moogle
    Main Class
    Pugilist Lv 50
    they need to:


    reduce the cd on shoulder tackle.

    Remove the opopo requirement for the silence on AoD.

    Rework all the 3 fists skill, those buff must be a signature moves for monk.

    Rework how GL work, turn it to 1 big stack or increase the duration.

    I find mantra too pretty meh, no real use atm.

    Maybe let us use one IIm punch on something?.....
    (0)