Go play bard. They have no positional requirements and do great DPS from last I heard. Last thing we need is every class being the same.... I enjoy positional switching and demon wall makes me appreciate that even more.
I played version 1.0 specifically for Monk before this positional junk was implemented.
You like being forced to "assume the position" I don't, I like freedom of my movements without penalty. And it's perfectly fine if you appreciate not doing optimal damage on a frontal only enemy; I don't share your enjoyment of this disadvantage.
So, why wouldn't you play another class when ARR released knowing this positional bonuses were being implemented? It isn't like you didn't know this would be a mechanic of Monks. It kills me that you would knowingly play a class that you know has mechanics you don't like, then complain about said mechanics.I played version 1.0 specifically for Monk before this positional junk was implemented.
You like being forced to "assume the position" I don't, I like freedom of my movements without penalty. And it's perfectly fine if you appreciate not doing optimal damage on a frontal only enemy; I don't share your enjoyment of this disadvantage.
You assume too much and fail at understanding the points.So, why wouldn't you play another class when ARR released knowing this positional bonuses were being implemented? It isn't like you didn't know this would be a mechanic of Monks. It kills me that you would knowingly play a class that you know has mechanics you don't like, then complain about said mechanics.
Playing Monk is why I started playing Final Fantasy Online since back in 2004. They implemented the positional requirements at the end of version 1.0 (2011). I have every class maxed out and play other classes. Playing my favorite class should not be so cumbersome.
they need to:
reduce the cd on shoulder tackle.
Remove the opopo requirement for the silence on AoD.
Rework all the 3 fists skill, those buff must be a signature moves for monk.
Rework how GL work, turn it to 1 big stack or increase the duration.
I find mantra too pretty meh, no real use atm.
Maybe let us use one IIm punch on something?.....
Agreed with AoD, shouldn't be part of the combo.
Mantra is quite good actually. Use to help healers during stacking/healing times after a big nuke, think Garuda, Titan, Ifrit, Twintania, etc.
One IIm punch is so useful, I don't know what you mean. You can remove the small physical dmg buff from Dulahans in AK that they cast when they get to 10% hp. And uh..I'm sure there is something else...
You mean, you can remove a buff that never gets put on something when your group DPS doesn't blow ass? I've never seen a Dulahan get that buff up with a decent group.Agreed with AoD, shouldn't be part of the combo.
Mantra is quite good actually. Use to help healers during stacking/healing times after a big nuke, think Garuda, Titan, Ifrit, Twintania, etc.
One IIm punch is so useful, I don't know what you mean. You can remove the small physical dmg buff from Dulahans in AK that they cast when they get to 10% hp. And uh..I'm sure there is something else...
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