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  1. #281
    Player
    Onyxys's Avatar
    Join Date
    Aug 2013
    Posts
    402
    Character
    Ulric Delkin
    World
    Ultros
    Main Class
    Pugilist Lv 81
    Quote Originally Posted by ventlus View Post
    if your full darklight with relic you should be 250+ at all times, unless its a fight like titan where theirs a big gap. This is based off all the best monks i see in raids, and our monk. Its the hardest dps class to play, but it also does the most damage, need to work at your class to be good :<
    Nice words. Very nice. I can not even imagine what damage will cause other DD classes with such gear. Aha ha))) (Sarcasm)
    (0)

  2. #282
    Player
    Thotor's Avatar
    Join Date
    Aug 2013
    Posts
    205
    Character
    Faeldi Chantelune
    World
    Moogle
    Main Class
    Archer Lv 50
    Quote Originally Posted by DuferBloodmoon View Post
    I could only assume its a dot runoff. since the parser is funky with dot readings. No MNK LB was used
    That's why DPS isn't what people should look at but Total Damage and compare it with other class.
    And FFXIV-App is too broken in regards to DoTs. LogRep is far more accurate.
    (0)

  3. #283
    Player
    neoreturn's Avatar
    Join Date
    Aug 2013
    Posts
    258
    Character
    Neo Anderson
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Onyxys View Post
    Nice words. Very nice. I can not even imagine what damage will cause other DD classes with such gear. Aha ha))) (Sarcasm)
    Other dd can do close to 300 DPS. Monk is very hard to pass titan since they are hard to find a group. The monks in coil are almost best players, player makes different. For a average, monk do less damage than other dd from my group experience.
    (0)

  4. #284
    Player
    Onyxys's Avatar
    Join Date
    Aug 2013
    Posts
    402
    Character
    Ulric Delkin
    World
    Ultros
    Main Class
    Pugilist Lv 81
    Quote Originally Posted by neoreturn View Post
    Other dd can do close to 300 DPS. Monk is very hard to pass titan since they are hard to find a group. The monks in coil are almost best players, player makes different. For a average, monk do less damage than other dd from my group experience.
    Maybe. But I can not find a group to kill Titan (hard)- always someone dies and dies and dies... I begin to think, that I will abandon this game, if I will not kill Titan. No, I dont think, that it is hard- if I could kill it alone... but I cant. I need a group of mistaking players... I tried with co-clans, with random players- no result
    (0)

  5. #285
    Player
    Penguin's Avatar
    Join Date
    Mar 2011
    Posts
    129
    Character
    Tyrith Peng
    World
    Gilgamesh
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by ventlus View Post
    Use impulse dive to back stab, fracture from warrior, blood for blood form drg. and might want to avoid using demolish. if your full darklight with relic you should be 250+ at all times,
    Why would you use fracture but not demolish?

    Fracture is 220 potency over 18 seconds for 80 TP vs Demolish which is 240 potency over 18 seconds for 50 TP, Not sure about your monk but i generally don't get Paeon so its very easy to TP starve yourself on fights in Coil, especially turns 4+5 and its the main reason i personally don't use fracture or impulse (not to mention Keen flurry and bloodbath are good defensive cooldowns for survival).
    (1)
    http://bluegarter.guildwork.com

  6. #286
    Player
    Xell's Avatar
    Join Date
    Sep 2013
    Posts
    67
    Character
    Xell Boat
    World
    Leviathan
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Penguin View Post
    not to mention Keen flurry and bloodbath are good defensive cooldowns for survival
    Let's be real. Will Bloodbath ever save a monk in coil? The only time I can see it even being a little useful is healing through some of the cleave dmg from knight/soldier on turn 4. I would rather have damage mitigation to help survive one shots than a fairly weak lifesteal.
    (0)

  7. #287
    Player
    roflcaust's Avatar
    Join Date
    Aug 2013
    Posts
    32
    Character
    Gooby Pls
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Penguin View Post
    Why would you use fracture but not demolish?

    Fracture is 220 potency over 18 seconds for 80 TP vs Demolish which is 240 potency over 18 seconds for 50 TP, Not sure about your monk but i generally don't get Paeon so its very easy to TP starve yourself on fights in Coil, especially turns 4+5 and its the main reason i personally don't use fracture or impulse (not to mention Keen flurry and bloodbath are good defensive cooldowns for survival).

    You can definitely still use ID and Fracture in your rotations. It's all about knowing when to lay off the ID spam and when to pop Invigorate to maximize TP through-put.
    (0)

  8. #288
    Player
    Penguin's Avatar
    Join Date
    Mar 2011
    Posts
    129
    Character
    Tyrith Peng
    World
    Gilgamesh
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Xell View Post
    Let's be real. Will Bloodbath ever save a monk in coil? The only time I can see it even being a little useful is healing through some of the cleave dmg from knight/soldier on turn 4. I would rather have damage mitigation to help survive one shots than a fairly weak lifesteal.
    Its not amazing no but it can top you off which means healers don't need to throw a heal/regen on you and can focus on healing tanks.

    As i said i think earlier in this thread, maximising your dps is fine if you need to push dps to beat an encounter or if that encounter is already cleared and you are farming it for loot, but when you are still learning its much better to go for the safe route and use defensive cooldowns to make fights more manageable, bloodbath is about a 1-1.5k heal over 15 seconds if used correctly, keen flurry is a chance to mitigate 25% damage taken, both aren't amazing but both are still better for learning new fights.

    And to the question has it saved my life in coil? yes it actually has lol.
    (0)
    http://bluegarter.guildwork.com

  9. #289
    Player
    Akamu_Aniketos's Avatar
    Join Date
    Apr 2011
    Posts
    93
    Character
    Akamu Anikatos
    World
    Cactuar
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Arcana View Post
    You should read more the forums. PvP has separated abilities from PvE.
    If you're not going to bother saying where you saw this, why say anything?

    It still doesn't change how annoying the positional mechanic is. I don't remember any other game implementing something so tedious.
    (0)

  10. #290
    Player
    rzr22's Avatar
    Join Date
    Mar 2011
    Posts
    92
    Character
    Amarant Morteza
    World
    Cactuar
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Akamu_Aniketos View Post
    If you're not going to bother saying where you saw this, why say anything?

    It still doesn't change how annoying the positional mechanic is. I don't remember any other game implementing something so tedious.
    I, too, have heard this a lot. I'm not saying it's wrong, but I never seen any reference. The only thing I've heard about PvP recently is how there is going to be specific PvP gear that will add resistances to CC and what not.

    I have extremely low expectations for PvP in this game. With how sluggish the game's servers run in general, I cannot even imaging how PvP is going to even be playable.
    (0)

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