Quote Originally Posted by Penguin View Post
not to mention Keen flurry and bloodbath are good defensive cooldowns for survival
Let's be real. Will Bloodbath ever save a monk in coil? The only time I can see it even being a little useful is healing through some of the cleave dmg from knight/soldier on turn 4. I would rather have damage mitigation to help survive one shots than a fairly weak lifesteal.