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  1. #81
    Player
    Emil_no7's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    14
    Character
    Kaine Aerie
    World
    Ragnarok
    Main Class
    Ninja Lv 90
    I'm a ranged class (BRD) and I agree with the autor of the thread. I want more balance between dps.
    (0)

  2. #82
    Player
    Enforcer's Avatar
    Join Date
    Aug 2013
    Posts
    33
    Character
    Cid Sanitus
    World
    Adamantoise
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Emil_no7 View Post
    I'm a ranged class (BRD) and I agree with the autor of the thread. I want more balance between dps.
    You'll see a significant reason to this once you start doing the hard level 50 content.
    (0)

  3. #83
    Player Sinth's Avatar
    Join Date
    Sep 2013
    Posts
    424
    Character
    Sinth Reborn
    World
    Gilgamesh
    Main Class
    Lancer Lv 52
    DRG here, the problem comes down to a simple equation of risk vs. reward. Melee DPS are have higher risk in combat, and thus, should have higher reward. I see two possible solutions to this issue:
    1. Greatly increase melee damage output (currently I can spam skills till the cows come home and never steal hate).
    2. Greatly decrease ranged damage output (currently they have little risk with equal reward to melee).

    The problem is not with positioning, it is not with support abilities, it is simply DPS. Why bring a risky DPS vs a safe DPS if they both do the same damage (and the less risky DPS has support abilities as well)?

    Additionally, melee LB are not required for most fights. Contrarily, support / healer LBs are preferred in most end-game fights.
    (0)

  4. #84
    Player
    Enforcer's Avatar
    Join Date
    Aug 2013
    Posts
    33
    Character
    Cid Sanitus
    World
    Adamantoise
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Sinth View Post
    DRG here, the problem comes down to a simple equation of risk vs. reward. Melee DPS are have higher risk in combat, and thus, should have higher reward. I see two possible solutions to this issue:
    1. Greatly increase melee damage output (currently I can spam skills till the cows come home and never steal hate).
    2. Greatly decrease ranged damage output (currently they have little risk with equal reward to melee).

    The problem is not with positioning, it is not with support abilities, it is simply DPS. Why bring a risky DPS vs a safe DPS if they both do the same damage (and the less risky DPS has support abilities as well)?

    Additionally, melee LB are not required for most fights. Contrarily, support / healer LBs are preferred in most end-game fights.
    Exactly this. I'd love to see an increase in melee damage on some parts so that there's a reason for them to be in a group just as much as a ranged dps right now.
    (0)

  5. #85
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    do the increase of the melee damage or the reduction of the ranged damage is the solution?
    i'm not sure... maybe, give more tool to make melee more rewarding, giving them stuff that only them can do. more dot? we are not arcanist! more damage? will lead to a trouble of balance in the whole game.

    i dunno... i really don't know... but they need to do something!!!
    (0)

  6. #86
    Player
    Techro's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    101
    Character
    Loken Kaiser
    World
    Lamia
    Main Class
    Thaumaturge Lv 50
    Even though I agree to the OP to a certain extent, as far as monk and dragoon balance in dps. On the other hand I also feel that "DPS METERS" ruin games. One of the main reasons why I stopped playing WoW was because the whole entire community loved to measure each others DPS penis and then discourage the ones that had low DPS from trying to play the boss. The truth is that in some boss fights the mechanics will be an advantage to ranged dps and some it will be an advantage to melee dps. Ranged dps will almost always do more dps but your end goal is the same, why would you get mad at the game/class that is going to eventually help you kill the raid boss. You did your part as well, you were there with the BLM and the BRD and it took all of you together as a team to take the boss down. IMHO turn off your DPS meters and this problem would of never existed to begin with, the experience would of been way better and way more satisfying.
    (0)

  7. #87
    Player
    Enforcer's Avatar
    Join Date
    Aug 2013
    Posts
    33
    Character
    Cid Sanitus
    World
    Adamantoise
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Techro View Post
    Even though I agree to the OP to a certain extent, as far as monk and dragoon balance in dps. On the other hand I also feel that "DPS METERS" ruin games. One of the main reasons why I stopped playing WoW was because the whole entire community loved to measure each others DPS penis and then discourage the ones that had low DPS from trying to play the boss. The truth is that in some boss fights the mechanics will be an advantage to ranged dps and some it will be an advantage to melee dps. Ranged dps will almost always do more dps but your end goal is the same, why would you get mad at the game/class that is going to eventually help you kill the raid boss.
    The whole reason for this thread is that it shouldn't be fair that a ranged class can out damage a melee while putting a lot less effort into it. Melee dps rotations are a lot more complicated to execute than ranged ones, and yet still... you end up with less overall dps and damage dealt.
    (0)

  8. #88
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    personally i think that it need to be like this.

    melee do a lot of damage, but can die more easily since they are a close of the fight
    ranged do less damage, but are more safer since they are at distance of the fight.

    without talk that often the ranged can heal, rez, control,.... thing that a melee can't do.

    high risk = high reward, low risk = low reward.
    but the problem is here... is not the case... and that why people have made this thread.
    (0)

  9. #89
    Player
    meiam's Avatar
    Join Date
    Sep 2013
    Posts
    2
    Character
    Meiam Adel
    World
    Adamantoise
    Main Class
    Lancer Lv 25
    The one thing I really don't get is why melee attack don't fire as soon as you click them, for example you click an attack (you even see it turn dark and start the CD effect), the mob move around the same time and get out of range, the attack is cancel, you then have to run after the enemy, often to no effect. This is awful in FATE where you can hardly score any hit on the enemy, without even getting to the fact that you have to run around and have to wait a really long time for any real AoE attack.

    Other problem is you can't really do your full rotation when soloing, I can't consistently get behind/flank an enemy. So for 95% of the time I've played my rotation was 1-2-1-2-1-2, and just now it's been upgraded to 1-2-3-1-2-3, so much fun.
    (0)

  10. #90
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by silentwindfr View Post
    personally i think that it need to be like this.

    melee do a lot of damage, but can die more easily since they are a close of the fight
    ranged do less damage, but are more safer since they are at distance of the fight.

    without talk that often the ranged can heal, rez, control,.... thing that a melee can't do.

    high risk = high reward, low risk = low reward.
    but the problem is here... is not the case... and that why people have made this thread.
    so going as melee means wiping the first trys , after u have learned the pattern u wipe the floor with the boss.

    Rdps become redudant after u have learned the boss strat because they do less dps.
    (0)

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