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  1. #1
    Player
    AmonFlamburg's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    10
    Character
    Amon Flamburg
    World
    Cerberus
    Main Class
    Pugilist Lv 50
    IMO the whole "easy" and "hard" argument is pretty pointless. The honest truth is that melee classes are more dangerous to play. Plain and simple. This is made obvious by the lack of want of melee dps in parties. Coupled with mechanics forcing melee to lose out on significant damage by comparison leads to reason that square enix could just buff melee dps damage. Melee will have the allure of having overall higher damage and a single target limit break, while ranged classes will have AOE's, support, and overall more reliable survivability during encounters. I don't even understand why it's strictly tank/healer/dps. There really needs to be a category for support. Anyway, back to my origional point, it's not about feeling superior or inferior, it's about utility and ability to play the game period.
    (3)

  2. #2
    Player
    Tribunus's Avatar
    Join Date
    Aug 2013
    Posts
    188
    Character
    Tribunus Augustus
    World
    Ragnarok
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by AmonFlamburg View Post
    I don't even understand why it's strictly tank/healer/dps. There really needs to be a category for support.
    I dont think we will ever get a strictly support class/job simply because the duty finder doesnt allow it and more evident by the fact bard is classed as DPS, I dont mind it and I hope instead of a support class we get more interesting DPS classes that bring great utility.
    (0)