IMO the whole "easy" and "hard" argument is pretty pointless. The honest truth is that melee classes are more dangerous to play. Plain and simple. This is made obvious by the lack of want of melee dps in parties. Coupled with mechanics forcing melee to lose out on significant damage by comparison leads to reason that square enix could just buff melee dps damage. Melee will have the allure of having overall higher damage and a single target limit break, while ranged classes will have AOE's, support, and overall more reliable survivability during encounters. I don't even understand why it's strictly tank/healer/dps. There really needs to be a category for support. Anyway, back to my origional point, it's not about feeling superior or inferior, it's about utility and ability to play the game period.