personally i think that it need to be like this.
melee do a lot of damage, but can die more easily since they are a close of the fight
ranged do less damage, but are more safer since they are at distance of the fight.
without talk that often the ranged can heal, rez, control,.... thing that a melee can't do.
high risk = high reward, low risk = low reward.
but the problem is here... is not the case... and that why people have made this thread.


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