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  1. #1
    Player Sinth's Avatar
    Join Date
    Sep 2013
    Posts
    424
    Character
    Sinth Reborn
    World
    Gilgamesh
    Main Class
    Lancer Lv 52
    DRG here, the problem comes down to a simple equation of risk vs. reward. Melee DPS are have higher risk in combat, and thus, should have higher reward. I see two possible solutions to this issue:
    1. Greatly increase melee damage output (currently I can spam skills till the cows come home and never steal hate).
    2. Greatly decrease ranged damage output (currently they have little risk with equal reward to melee).

    The problem is not with positioning, it is not with support abilities, it is simply DPS. Why bring a risky DPS vs a safe DPS if they both do the same damage (and the less risky DPS has support abilities as well)?

    Additionally, melee LB are not required for most fights. Contrarily, support / healer LBs are preferred in most end-game fights.
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  2. #2
    Player
    Enforcer's Avatar
    Join Date
    Aug 2013
    Posts
    33
    Character
    Cid Sanitus
    World
    Adamantoise
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Sinth View Post
    DRG here, the problem comes down to a simple equation of risk vs. reward. Melee DPS are have higher risk in combat, and thus, should have higher reward. I see two possible solutions to this issue:
    1. Greatly increase melee damage output (currently I can spam skills till the cows come home and never steal hate).
    2. Greatly decrease ranged damage output (currently they have little risk with equal reward to melee).

    The problem is not with positioning, it is not with support abilities, it is simply DPS. Why bring a risky DPS vs a safe DPS if they both do the same damage (and the less risky DPS has support abilities as well)?

    Additionally, melee LB are not required for most fights. Contrarily, support / healer LBs are preferred in most end-game fights.
    Exactly this. I'd love to see an increase in melee damage on some parts so that there's a reason for them to be in a group just as much as a ranged dps right now.
    (0)