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  1. #91
    Player
    MalcolmReynolds's Avatar
    Join Date
    Aug 2013
    Posts
    91
    Character
    Malcolm Reynolds
    World
    Diabolos
    Main Class
    Lancer Lv 50
    Quote Originally Posted by meiam View Post
    Other problem is you can't really do your full rotation when soloing, I can't consistently get behind/flank an enemy. So for 95% of the time I've played my rotation was 1-2-1-2-1-2, and just now it's been upgraded to 1-2-3-1-2-3, so much fun.
    You can usually start off your encounter by flanking the enemy to get your damage bonus then stun with leg sweep if need be to reposition yourself. Once you get Spineshatter Dive, you can use that to stun and reposition yourself as well.

    As for increasing damage of melee DPS, I think that would be the wrong way to go, not because it's a bad idea, but because it would make the game easier than it already is. Lowering ranged damage is a better solution IMO.
    (0)
    Take my love, take my land, take me where I cannot stand. I don't care, I'm still free, you can't take the sky from me. Take me out to the black, tell them I ain't comin' back. Burn the land and boil the sea, you can't take the sky from me.

  2. #92
    Player
    ChaozK's Avatar
    Join Date
    Aug 2013
    Posts
    572
    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Warlyx View Post
    so going as melee means wiping the first trys , after u have learned the pattern u wipe the floor with the boss.

    Rdps become redudant after u have learned the boss strat because they do less dps.
    Thats not how i would call it. Rdps bring more utility to the table and cause less stress for the healer, so if melees have nothing in their favor and both deal the same dmg, parties wont want to have melees in endgame content.

    Maybe adding more utility to melees could be a solution too. I feel like DRG is almost there with his slow effect.
    (1)

  3. #93
    Player
    Eckoh's Avatar
    Join Date
    Aug 2013
    Posts
    112
    Character
    Eckoh Saotome
    World
    Behemoth
    Main Class
    Archer Lv 50
    the thing is melee has 0 utility. Honestly melee are there to do damage... the funny thing is everyone complains they are so "hard" when they have less mechanics to worry about they simply have to follow the boss around and hit which ever skill is glowing.

    The biggest problem and its not limited to just melee. Its the animation delay so it makes it harder to melee to attack something moving. The biggest issue with melee would be solved if they simply fixed the animation lag.
    (0)

  4. #94
    Player
    MalcolmReynolds's Avatar
    Join Date
    Aug 2013
    Posts
    91
    Character
    Malcolm Reynolds
    World
    Diabolos
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Eckoh View Post
    the thing is melee has 0 utility. Honestly melee are there to do damage... the funny thing is everyone complains they are so "hard" when they have less mechanics to worry about they simply have to follow the boss around and hit which ever skill is glowing.

    The biggest problem and its not limited to just melee. Its the animation delay so it makes it harder to melee to attack something moving. The biggest issue with melee would be solved if they simply fixed the animation lag.
    I guess hitting the "pew pew" buttons while standing still is tougher. Sometimes I feel like everyone's a troll.

    Fixing animation lag wouldn't resolve anything as that isn't the issue since many enemies don't require a lot of chasing unless your tank is retarded (although it will be a huge issue for melee come PvP). Melee can put up respectable numbers but like you said, 0 utility save for Disembowel or Mantra. That's the issue. They're more prone to take damage, deal as much or less damage than ranged, and have little utility.
    (2)
    Take my love, take my land, take me where I cannot stand. I don't care, I'm still free, you can't take the sky from me. Take me out to the black, tell them I ain't comin' back. Burn the land and boil the sea, you can't take the sky from me.

  5. #95
    Player
    Eckoh's Avatar
    Join Date
    Aug 2013
    Posts
    112
    Character
    Eckoh Saotome
    World
    Behemoth
    Main Class
    Archer Lv 50
    Quote Originally Posted by MalcolmReynolds View Post
    I guess hitting the "pew pew" buttons while standing still is tougher. Sometimes I feel like everyone's a troll.
    it would fix more then you realize. As it sits right now any time you have to move a boss which happens more then you think melee lose all ability to DPS due to animation lag. On top of that melee in AVERY mmo are a liability when a boss has frontal and rear cleave like many in this game do, so having the positional requirements that goons and monks have it messes them up having to move into an area that can kill them to keep their DPS going. Simply removing the positional requirements would help melee out more then most would like to admit.
    (0)

  6. #96
    Player
    MalcolmReynolds's Avatar
    Join Date
    Aug 2013
    Posts
    91
    Character
    Malcolm Reynolds
    World
    Diabolos
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Eckoh View Post
    it would fix more then you realize. As it sits right now any time you have to move a boss which happens more then you think melee lose all ability to DPS due to animation lag. On top of that melee in AVERY mmo are a liability when a boss has frontal and rear cleave like many in this game do, so having the positional requirements that goons and monks have it messes them up having to move into an area that can kill them to keep their DPS going. Simply removing the positional requirements would help melee out more then most would like to admit.
    It would also dumb down the classes a great deal. This combat system isn't really that difficult. Removing any sort of depth to it for melee would make it even more faceroll. If I wanted that I'd roll BRD. I'll pass.
    (3)
    Take my love, take my land, take me where I cannot stand. I don't care, I'm still free, you can't take the sky from me. Take me out to the black, tell them I ain't comin' back. Burn the land and boil the sea, you can't take the sky from me.

  7. #97
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Give melees more utility is a good option , lncs have the best slow , and a piercing debuff (for other lnc and brd), maybe u can change that debuff and add slashing and blunt dmg (sword axe and fists), add invulneravility while jumping

    Monks , a real silence / interrupt w/o requeriments , boost buff duration , and maybe let mnk use 2 "fist of" at the same at 50? (fire + wind) (fire + earth) , lower shoulder CD to 20s?
    (0)

  8. #98
    Player
    Kraun's Avatar
    Join Date
    Sep 2013
    Posts
    22
    Character
    Kraun Moonacre
    World
    Phoenix
    Main Class
    Conjurer Lv 50
    All of this also shows in pugs and the worst DPS-class players are pretty much always the ranged ones, getting hit by AOE and everything in between, easiest roles in the game and yet they somehow manage to be the worst at their given easy chores.
    (0)

  9. #99
    Player
    Eckoh's Avatar
    Join Date
    Aug 2013
    Posts
    112
    Character
    Eckoh Saotome
    World
    Behemoth
    Main Class
    Archer Lv 50
    Quote Originally Posted by Kraun View Post
    All of this also shows in pugs and the worst DPS-class players are pretty much always the ranged ones, getting hit by AOE and everything in between, easiest roles in the game and yet they somehow manage to be the worst at their given easy chores.
    then do tell us why ALL the top guys run nearly all ranged classes for progression... thats right because you are wrong.
    (1)

  10. #100
    Player
    Teeko's Avatar
    Join Date
    Aug 2013
    Posts
    374
    Character
    Kit Tinkerton
    World
    Lamia
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Eckoh View Post
    then do tell us why ALL the top guys run nearly all ranged classes for progression... thats right because you are wrong.
    Because they want the easy way out? I don't even mean this in an insulting matter, just the fact that it is more difficult to handle things as melee sometimes and it is a pain to add on more difficulty for no reason. It is doable, but it is also a pain.

    I'm pretty sure a good ranged player will be a good melee player and vice versa
    (1)

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