
Error 3102, 90000, 1017, 2002, 2/3 survivor

Why melee aren't gimped from dodging aoes:
Dragoons can throw lance
Warriors can throw tomahawk
Paladin can throw shield
all while running one way or the other.
dragoon is set up with flanking attack bonus from the side of a boss, so shouldn't have to move much to begin with and so on.
that leaves monk.. one class... not CLASSES unless its gets an ability later i don't know about yet.
Ranged may be blessed with not having to run around, but they are also stuck in place half the time, having to clip a cast to dodge gimps them too. Saw a Conj and Mage get Raped by Titan in story mode, seemed like they were stuck finishing a heal/attack spell and thought they had more time..
I think ranged have it worse in those cases. Not just the cones but the area wide explosions, frontal infinite range beams. Lot less dodging for me as a dragoon than those guys got imo.
Yeah...let me just spam my 130 TP 120 potency shitty ranged attack to keep up with that ranged DPS. Why didn't I or anyone else think of that? Maybe because it's impractical as all hell?
May work for you as a level 34 but that shit doesn't fly later. (also, this thread is about melee DPS, not tanks. Their DPS doesn't matter unless they're having trouble holding aggro)
Take my love, take my land, take me where I cannot stand. I don't care, I'm still free, you can't take the sky from me. Take me out to the black, tell them I ain't comin' back. Burn the land and boil the sea, you can't take the sky from me.


Why melee aren't gimped from dodging aoes:
Dragoons can throw lance
Warriors can throw tomahawk
Paladin can throw shield
all while running one way or the other.
dragoon is set up with flanking attack bonus from the side of a boss, so shouldn't have to move much to begin with and so on.
that leaves monk.. one class... not CLASSES unless its gets an ability later i don't know about yet.
Ranged may be blessed with not having to run around, but they are also stuck in place half the time, having to clip a cast to dodge gimps them too. Saw a Conj and Mage get Raped by Titan in story mode, seemed like they were stuck finishing a heal/attack spell and thought they had more time..
I think ranged have it worse in those cases. Not just the cones but the area wide explosions, frontal infinite range beams. Lot less dodging for me as a dragoon than those guys got imo.
You have to be kidding...
Please get to level 50 before making such a silly statement.Why melee aren't gimped from dodging aoes:
Dragoons can throw lance
Warriors can throw tomahawk
Paladin can throw shield
all while running one way or the other.
dragoon is set up with flanking attack bonus from the side of a boss, so shouldn't have to move much to begin with and so on.
that leaves monk.. one class... not CLASSES unless its gets an ability later i don't know about yet.
Ranged may be blessed with not having to run around, but they are also stuck in place half the time, having to clip a cast to dodge gimps them too. Saw a Conj and Mage get Raped by Titan in story mode, seemed like they were stuck finishing a heal/attack spell and thought they had more time..
I think ranged have it worse in those cases. Not just the cones but the area wide explosions, frontal infinite range beams. Lot less dodging for me as a dragoon than those guys got imo.
I'm one for buffing melee DPS damage/reducing our cooldowns for some skills or gimping BRD damage/buffs. It's almost ridiculous that they get BfB without really needing to worry about the weakness(damage taken increased) that comes about for balancing.
glad am not the only one feeling, like this.
I have done most of the game content apart from coil, and as i farm/grind and do more end game content I am always questioning myself whether i should reroll into another class!
Don't get my wrong I love playing my dragoon, i love the combos and using a good rotation, but I feel more and more that groups will not want a melee DPS at end game as other classes are preferred.
The only reason you would want a dragoon/monk is for a single target dps lb.
And a very select debuffs that help other clases. e.g disinbowel
Both our stuns are on long cool downs. combo chains need positioning for max dps. Some bosses do not allow the position or make positioning difficult.
I won't lie - i am a bit envious of the ranged classes, i cant understand how they can find it harder then the melee or not understand our plea.
Last edited by Hairo; 09-24-2013 at 07:45 PM. Reason: correct mistake
Here's some simple suggestions for Monk that I believe will really help the class shine in endgame fights better:
Speed up all animations.
Change cross-class skills selection from Marauder to Archer. Monk is not a tank. Change should carry over to Dragoon as well.
Greased Lightning: Duration stays the same, but when you lose Greased Lightning, it drops down one stack (Greased Lightning III wears off and becomes Greased Lightning II).
Enhanced Featherfoot: In addition to evasion rate increase, freezes duration of Greased Lightning for its duration (makes it useful for parties/AoE situations)
Fists of Wind: Increase movement speed bonus (it's hardly a noticeable change currently), add "Additional Effect: Doubles duration of Greased Lightning stacks acquired after activating Fists of Wind" (Useful for fights like Garuda/Titan).
(continued below...)
Last edited by CHunterX; 09-24-2013 at 09:51 PM.
Other changes to make Monk stronger in multiple-target situations:
True Strike: Change its positional bonus to "Slow +20%, Duration 12 seconds" or "Increases Critical Hit Rate 10%, Duration 12 seconds" (basically a positional Straight Shot, if cross-class skills are changed to Archer, stick with the Slow +20%).
Haymaker: Add/Change additional effect of/to Blind (depends on True Strike change), Increase Potency to 200 (should be a very powerful solo tool with a name like Haymaker).
Shoulder Tackle: Remove distance requirement, change additional effect to Heavy. Reduce Recast to 20 seconds. (Helps us keep up with loose adds).
Arm of the Destroyer: Increase Potency to 90-ish, reduce TP cost to 100
Howling Fist: Reduce recast to 20 seconds or add a TP cost and toss it on GCD, as it's currently a "poor-man's Doom Spike."
New "Hadoken-like" skill: Chakra Blast (120 potency, 110 TP, GCD)
Last edited by CHunterX; 09-24-2013 at 10:00 PM.
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