Quote Originally Posted by Enforcer View Post
The whole reason for this thread is that it shouldn't be fair that a ranged class can out damage a melee while putting a lot less effort into it. Melee dps rotations are a lot more complicated to execute than ranged ones, and yet still... you end up with less overall dps and damage dealt.
Ok i understand that. The point i'm trying to make is that at the end everyone in the party worked together to achieve a common goal. If you did not know how much dps anyone was doing, this would never be a problem. I also understand the high risk high reward but in this train of thought you are saying that your reward is just the satisfaction that you did more dmg then a mage. Instead your reward should be that you defeated the raid boss no matter how much less/more dmg anyone did. If for some strange reason they decided to award better gear or a "prize" for doing more dps then i would see your point in a different light but as it stands I just want the common goal