just tryed Parse to see dps and dmg on a dummy and ITS BROKEN it reads dots but its full duration in 1 second. you ca nspamm dots over and over again and see your dmg goes sky high lol
just tryed Parse to see dps and dmg on a dummy and ITS BROKEN it reads dots but its full duration in 1 second. you ca nspamm dots over and over again and see your dmg goes sky high lol


I'll break it down from the start of the fight:i'm kind of confused at the demolish part. should i use it while building GL stacks, or should i only apply it after 3 stacks? i understand the part where you apply ToD + Frac after 3 stacks.
also, like someone asked earlier, if i use demolish as finisher on my 3rd combo, would it benefit from 3 stacks? or just 2 stacks?
DK/Boot > Twin > Demolish (GL1)
DK > True > Snap (GL2)
Boot > Twin > Snap (GL3)
[Demolish will be on the way out]
DK > True > Demolish > Fracture > ToD
Attacks with added effects do not benefit from the bonuses they grant on use. So if you use Demolish with GL2 active, it will apply the DoT with GL2's bonus.



As far as I'm aware, no. Because in 2.0 TP generation is independent of hitting things or being hit. It regenerates at a rate of 60TP every three seconds while in combat and 100TP every three seconds out of combat.
Last edited by ElHeggunte; 09-29-2013 at 09:54 PM.
You can acutally see the order of the "buffs" on your screen at the skill time.I'll break it down from the start of the fight:
DK/Boot > Twin > Demolish (GL1)
DK > True > Snap (GL2)
Boot > Twin > Snap (GL3)
[Demolish will be on the way out]
DK > True > Demolish > Fracture > ToD
Attacks with added effects do not benefit from the bonuses they grant on use. So if you use Demolish with GL2 active, it will apply the DoT with GL2's bonus.
damage
(debuff)
form
buff
in order of scroll down.

It's not broken, it works like that. If you read their releases you will see they have to simulate the DoTs in order to get damage, since they're untracked.
Of course you can boost damage up IN THE PARSER by DoTing like madman, since the parser counts each appliance, however you would be cheating on yourself.
If you use the parser with common sense it'll be good to get general damage ideas

Is mercy stroke useful for us? It would be the highest single burst hit available to monks/pugs.
Is this based on supported facts?
I know subtle blow is not listed. But let us be real here. When is the last time you grabbed hate. I often look at the hate meter and the simple fact is, our hate meter hardly ever fills up. 3 shots from a bard and the mob is moving back and forth between tank and bard. You can zerg it for 10 minutes as a monk and the mob never turns your way.



Unless I'm missing something, the only thing the Subtle Blow trait did was reduce how much TP the enemy received from you hitting them and has nothing at all to do with threat. Since TP in this game is completely independent of hitting or being hit it's a safe bet that no, it isn't in ARR as a hidden trait.Is this based on supported facts?
I know subtle blow is not listed. But let us be real here. When is the last time you grabbed hate. I often look at the hate meter and the simple fact is, our hate meter hardly ever fills up. 3 shots from a bard and the mob is moving back and forth between tank and bard. You can zerg it for 10 minutes as a monk and the mob never turns your way.
As for pulling threat it's difficult to compare Monk and Bard like that. We're sustained DPS and Bards are much more about burst. A Bard blowing their CDs and frontloading a lot of damage at the start is a lot more likely to rip threat than a Monk doing the same, but I've pulled threat on a number of occasions from a lucky chain of crits.
it's really long CD and stringent restriction makes it meh ish though. It does work since the last 20% is usually the hardest part.
I can't say for or againist it...for all the good it does, it's still a meh skill. Sometimes you do better with other skills instead.
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