Im currently : DK>TS>Demolish/SP and ToD when applicable and throwing in either IDx2 or BS when I can, still on the fence about Fracture and whether it should replace ToD or have all 3 running. But what im doing seems to work so far.

Im currently : DK>TS>Demolish/SP and ToD when applicable and throwing in either IDx2 or BS when I can, still on the fence about Fracture and whether it should replace ToD or have all 3 running. But what im doing seems to work so far.
I've been testing on dummies for awhile, and it may just be the parser not counting dot's correctly, but I do more dps just doing DK > TS > SP from the flank. If I interchange SP and refresh demolish when its down, I parse at 255 dps. If I only do DK > TS > SP from the flank only, with steel peak, and howling fist used during gcd cooldown, the maximum I've gotten with relic is 268 dps. Until there is a reliable parser to prove otherwise, I'm finding demolish and other dots for MNK worthless.
There's a more basic reason though.I've been testing on dummies for awhile, and it may just be the parser not counting dot's correctly, but I do more dps just doing DK > TS > SP from the flank. If I interchange SP and refresh demolish when its down, I parse at 255 dps. If I only do DK > TS > SP from the flank only, with steel peak, and howling fist used during gcd cooldown, the maximum I've gotten with relic is 268 dps. Until there is a reliable parser to prove otherwise, I'm finding demolish and other dots for MNK worthless.
Most melees are on stun duty, and I wouldn't even dare do anything but dk-twin-snap (demolish maybe when safe), and feint (every so often to keep it from resisting) to make sure that stun isn't late.
It's just much easier to do you job when you only need to weave in and out of flanks, and have your fastest animations possible.
Today I have tried several rotations but at the end it seems that a simple DK - Twin - SP (without Dots or any other skills) rotation deals the most dps. Do not know why ... next week I will adopt an ape to hit 1 2 3 1 2 3 etc.
can some one please tell me why bards are doing same but faster dmg as monks with 3 gl up? also they can use blood for blood and IR wich ives them 500-600 crits and 300 aa crits also instant dots wich are way higher then that from monks
I don't see how not using dots yields higher dps. A fully ticked Demolish or ToD or Fracture has higher potency than a SP by over 20%. The math just doesn't add up. The only conclusion is that the parsers are just parsing the dots erroneously.I've been testing on dummies for awhile, and it may just be the parser not counting dot's correctly, but I do more dps just doing DK > TS > SP from the flank. If I interchange SP and refresh demolish when its down, I parse at 255 dps. If I only do DK > TS > SP from the flank only, with steel peak, and howling fist used during gcd cooldown, the maximum I've gotten with relic is 268 dps. Until there is a reliable parser to prove otherwise, I'm finding demolish and other dots for MNK worthless.
Last edited by kataly; 09-24-2013 at 03:27 AM.
depends on what your using it. trash is dead with other dps in about 20 seconds it would be better using BfB or IR for rotation burst without dots. while on targets with high HP dots can be realy good.
you need Opo-Opo form for Bootshine to crit wich you dont have if you start your rotation
You don't even need a parser to show that it makes no sense. Go test on a random mob and add up the dot ticks versus a snap punch (highest potency dd attack).



I did that. I'm not 50, but the ratios shouldn't be *too* different.
Demolish did roughly 50% more damage than snap punch when both were at GL2.
SP = 123
Demolish = 185
It's the only one I felt like testing. I'm sure ToD does more. Not sure about Fracture. Might test later.
EDIT: Fracture hit in the 90's overall. Fairly low. I'll take it out until more serious theorycrafting happens and we can see where they stand for sure.
Last edited by Allyrion; 09-24-2013 at 06:47 AM.
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