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Thread: The Monk Temple

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  1. #1
    Player
    cfStatic's Avatar
    Join Date
    Aug 2013
    Posts
    86
    Character
    Reyka Skyyguarde
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Semantics aside about the (3?) potency difference of 2x Twin Snakes vs. 1 Twin Snakes/1 True Strike. Why do people put DK and True Strike together, and then again with Bootshine and Twin Snake? It just seems like a lot of extra movement.

    Why not:
    DK>Twin>SP/Demo
    BS>TS>SP

    Just seems so much easier to group the skills that require the same position together, and then use skills that don't require any position(Demo) as a transition skill between them when using them?

    Also, I'd like some tips on my rotation:

    DK -> Twin -> Demo
    BS -> TS -> SP -> Fracture
    DK -> Twin -> Demo -> ToD
    BS -> TS -> SP -> Fracture

    and repeat.

    Howling Fist / Steel Peak are scattered around in there and are used on CD, unless a fight mechanic prevents me from using Steel Peak.
    Internal Release and BfB are used on CD unless I'm about to disconnect.
    Demo and Fracture get clipped sub 3 seconds, so there's at least 1 tick not going off.
    I have full DL(sans belt/earring), and relic(which I'll +1 once I get the myth on Monday).

    I'm pulling ~220 on the level 50 dummies out in Whitebrim(not sure if that makes a difference) at 3 minutes, that's when I run out of TP after having used Invigorate once, and PB is just coming back up after using it at the start of the fight. I'm hoping that I can squeeze out some more DPS.

    Character limit is silly.

    EDIT:

    Curious on Peltast Belt and Earring vs. their DL counterparts - is DL actually better than they are? It has more STR, but both Peltast pieces have 2 sub stats. At what point does Det + Skill Speed outweigh 1 point of STR?
    (0)
    Last edited by cfStatic; 09-23-2013 at 08:39 AM.

  2. #2
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Theoretically true strike can produce, but realistically, twin wins out. You are applying everything 100% uptime from auto attack to off gcd attacks to shoulder tackle, etc.

    In a real boss fight, you will loose your buffs, the more you over lap them, the less chance of losing it.

    Let's put it this way, do you want some who:
    does 100% out put on inital-phase 70% output on mid-phase 30% output on end-phase
    or
    does 70% out put on inital-phase 70% output on mid-phase 60% output on end-phase

    100% of the time I would pick the latter. Parsers can go up the rear for all I care, because parties aren't worry about who does the most damage, it's who wins the fight, and all that matters is the last stretch of the battle.
    (0)

  3. #3
    Player
    Calypsx's Avatar
    Join Date
    Sep 2013
    Posts
    424
    Character
    Caly Umbra
    World
    Faerie
    Main Class
    Dancer Lv 90
    I would recommend at 50 just not using Bootshine and True Strike all together. You have way more things to worry about and you can keep buffs up and pay attention to greased lightning stacks much easier if you just do Dragon, Twin, Demolish/Snap which can all be done from the side.

    Sure you may do a little less, but all your attack buffs will be up 100% of the time, giving you time to focus on the more crucial parts of the fights and keeping your greased lightning stacks.

    Though if you want to go all out that's fine also. I just don't see it being that worth it.
    (0)
    Last edited by Calypsx; 09-23-2013 at 12:20 PM.

  4. #4
    Player
    Miridori's Avatar
    Join Date
    Sep 2013
    Posts
    40
    Character
    Vann Leon
    World
    Tonberry
    Main Class
    Arcanist Lv 70
    Bootshine + True strike when you can hit from the back
    Dragon kick + Twin snake when you can hit from flank
    They are options so that monk can reposition themselves during fight while keep hitting. I can see how you have to move and have to use different options.
    I would avoid over-complicate the rotation if necessary. Rotations should be flexible depend on situation. Maximum dmg rotation is good only when you know the fight really well and be confident of re-act to almost everything.
    Just my opinion.
    Btw, this is what I do when I am free to dps:
    ToD ( I start with it if I know fight is gonna last more than 30s) -> DK -> Twin -> Demolition (GS1)-> Fracture-> Boot/Dk (depend of situation) -> True/Twin (same reason) -> Snap (GS2) -> DK/Boot ( If i need to re-apply debuff or re-position) -> Twin/Boot (Position/Buff duration) -> Demolition (GS 3). Form here I just play by ear: If there is room for more dot, i would re-apply, if not then i just do a regular combo with Snap.
    (0)

  5. #5
    Player
    DerICh's Avatar
    Join Date
    Sep 2013
    Posts
    5
    Character
    Payne Blackthorne
    World
    Ultima
    Main Class
    Pugilist Lv 50
    you guys know u cant start with DK right? it doesn't give the mob the DEBUFF lolol
    (0)

  6. #6
    Player
    Odiato's Avatar
    Join Date
    Aug 2013
    Posts
    69
    Character
    Odiato Beake
    World
    Odin
    Main Class
    Warrior Lv 70
    Quote Originally Posted by DerICh View Post
    you guys know u cant start with DK right? it doesn't give the mob the DEBUFF lolol
    Yea it doesn't, but the difference is that it have 150 power on the flank, while bootshine is 130 power, is just about that 20 power more
    (0)

  7. #7
    Player
    DerICh's Avatar
    Join Date
    Sep 2013
    Posts
    5
    Character
    Payne Blackthorne
    World
    Ultima
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Odiato View Post
    Yea it doesn't, but the difference is that it have 150 power on the flank, while bootshine is 130 power, is just about that 20 power more
    You do know its autocrit from behind right?
    (0)

  8. #8
    Player
    Miridori's Avatar
    Join Date
    Sep 2013
    Posts
    40
    Character
    Vann Leon
    World
    Tonberry
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by DerICh View Post
    You do know its autocrit from behind right?
    Even without the form bonus?
    (0)

  9. #9
    Player
    Odiato's Avatar
    Join Date
    Aug 2013
    Posts
    69
    Character
    Odiato Beake
    World
    Odin
    Main Class
    Warrior Lv 70
    Quote Originally Posted by DerICh View Post
    You do know its autocrit from behind right?
    we'r talking about the start dude, u just start with DK instead of BS since it won't crit anyway.
    (0)

  10. #10
    Player
    Luminos's Avatar
    Join Date
    Aug 2013
    Posts
    1
    Character
    Luminos Aureus
    World
    Diabolos
    Main Class
    Pugilist Lv 50
    I just got my Relic weapon today, and spent most of my runs in AK today trying to not rip hate from the tank... I'm a little excited about this new weapon of mine.

    Anyway,
    I've been following the rotation
    DK->TS-> Demolish
    DK->TS-> ToD -> Fracture
    DK-> TS -> SP

    I throw in a HF every now and then, but mostly stick to dps / stun emergencies.

    Conversely this puts my survivability up, as I can kill monsters faster than they can kill me. :P
    (0)

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