It hurts a little and then when people parse our dmg and don't even realize that the dots isn't properly shown. I might just go sch for farming tomestones feeling a little discouraged lately.

It hurts a little and then when people parse our dmg and don't even realize that the dots isn't properly shown. I might just go sch for farming tomestones feeling a little discouraged lately.

Eminent FC / Sargatanas / EminentLS.guildwork.com

Alright, after trying for so long to convince myself otherwise, I cannot.
Can someone try to convince me of why I should use True Strike in my rotation at all once I get Twin Snakes? It has 10 more potency, 5% crit chance when used from behind and full damage doesn't require positionin. On the flipside though, using True Strike guarantees Twin Snakes buff will drop off before I can get to it again. As well, the positioning requirements for full damage isn't as big of a deal as it's only sometimes I cannot meet them (can't reach their side, boss moving too much).

I rarely use it, i would rather use Impulse drive from LNC as i will always have a potency of 180 if dealt from behind AND it won't change your stance.Alright, after trying for so long to convince myself otherwise, I cannot.
Can someone try to convince me of why I should use True Strike in my rotation at all once I get Twin Snakes? It has 10 more potency, 5% crit chance when used from behind and full damage doesn't require positionin. On the flipside though, using True Strike guarantees Twin Snakes buff will drop off before I can get to it again. As well, the positioning requirements for full damage isn't as big of a deal as it's only sometimes I cannot meet them (can't reach their side, boss moving too much).
In the end: Twin Snakes > True Strike
Eminent FC / Sargatanas / EminentLS.guildwork.com
90% of the time
True strike = 150 in any position.
It's good for tanking/solo, and bouncing enemies. It's also quite useful if you can't tell the direction at all sometimes like ifrit, etc.
It will significantly raise your damage if you are bursting something blindsighted. Add howling and peak in there, and you just may do enough burst damage to take down an add.
Last edited by kukurumei; 09-14-2013 at 06:59 AM.
True Strike is good for bursting.
Throw a bootshine, snap punch, howling and a couple of impulse drives in with it and you get good damage fast.
But i stick to twin snakes most of the time, gives me more flexibility with fitting a magic dispel in if needed or letting me burst like above.
Hey monks, I have a few questions
-Does our survivability increase because i find myself popping my cooldowns and having to wait between normal open world solo encounters.
-Does our DPS increase later on and how does it compare to other classes? My PUG's dps seems lower than my lancers around level 20,
-does it get more fluid cause right now it seems pretty clunky
Ill see you around Eorzea

Hey guys. I can just put my axe and books down anywhere, right?(started off with WAR, then got SCH and SMN{WAAAAY UNDERWHELMED with SMN}) Just got to monk today, have to say, rockbreaker is badass.

Early levels are pretty rough, I found myself constantly burning through defensive cds too just to take down a single enemy of equal level. Later it gets a bit easier though (past 30 or so), you get access a stun on fairly short cooldown, and access to some more cross-class defensive cooldowns from Marauder and Lancer as you make the transition from pugilist to monk, that really helps. Grabbing some dungeon gear can make the leveling alot smoother too.Hey monks, I have a few questions
-Does our survivability increase because i find myself popping my cooldowns and having to wait between normal open world solo encounters.
-Does our DPS increase later on and how does it compare to other classes? My PUG's dps seems lower than my lancers around level 20,
-does it get more fluid cause right now it seems pretty clunky
Ill see you around Eorzea
We get more vitality than other dps classes it feels like so more hp but less mitigation.Hey monks, I have a few questions
-Does our survivability increase because i find myself popping my cooldowns and having to wait between normal open world solo encounters.
-Does our DPS increase later on and how does it compare to other classes? My PUG's dps seems lower than my lancers around level 20,
-does it get more fluid cause right now it seems pretty clunky
Ill see you around Eorzea
Our dps is good on pure st sustained but anything with long disconnects (all three hm primals) we suffer horribly from GL stacks falling off.
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