We get more vitality than other dps classes it feels like so more hp but less mitigation.Hey monks, I have a few questions
-Does our survivability increase because i find myself popping my cooldowns and having to wait between normal open world solo encounters.
-Does our DPS increase later on and how does it compare to other classes? My PUG's dps seems lower than my lancers around level 20,
-does it get more fluid cause right now it seems pretty clunky
Ill see you around Eorzea
Our dps is good on pure st sustained but anything with long disconnects (all three hm primals) we suffer horribly from GL stacks falling off.
Early levels are pretty rough, I found myself constantly burning through defensive cds too just to take down a single enemy of equal level. Later it gets a bit easier though (past 30 or so), you get access a stun on fairly short cooldown, and access to some more cross-class defensive cooldowns from Marauder and Lancer as you make the transition from pugilist to monk, that really helps. Grabbing some dungeon gear can make the leveling alot smoother too.Hey monks, I have a few questions
-Does our survivability increase because i find myself popping my cooldowns and having to wait between normal open world solo encounters.
-Does our DPS increase later on and how does it compare to other classes? My PUG's dps seems lower than my lancers around level 20,
-does it get more fluid cause right now it seems pretty clunky
Ill see you around Eorzea
thanks for the quick reply's good to know that it gets better. I really like the style of the class so i was hoping for that kind of answer so that my own need to be somewhat effective gets satisfied.
I might just stick to attacking from the side. Maybe i'm attacking to early while moving around the enemy, or if there's server delay but I find sometimes the bonuses don't work. Perhaps I should get into position, wait a second, then use the skill? Is there any delay on the positional bonus's when you move from the side to the back and vise versa?
Sure it'll make me a nooby Monk, but at least I wont have to stress out about the Bards out damaging me still even when i'm working my hardest and playing the Monk piano while avoiding attacks and nailing positional bonuses.
Last edited by Calypsx; 09-14-2013 at 03:09 PM.
Depends on what you mean. Bootshine, Arm of the Destroyer, and Dragon Kick don't get their stance bonus if you open with them because they require Opo-opo Stance and you wont get that until you do your initial cycle ending with Snap Punch, Demolish, or Rockbreaker (which for that matter is always why it's better to open with Dragon Kick over Bootshine since DK has higher potency and they'll have equal chance to crit if you're stanceless). Perfect Balance is a way around it, but so far I've found PB causes more problems than it solves.I might just stick to attacking from the side. Maybe i'm attacking to early while moving around the enemy, or if there's server delay but I find sometimes the bonuses don't work. Perhaps I should get into position, wait a second, then use the skill? Is there any delay on the positional bonus's when you move from the side to the back and vise versa?
At level 30 I got the healer chocobo, and that made random world encounters much easier, even when all he has is the regen. Doesn't work for duties, but still nice to have.
Well guys after many different tries i decided to remove ToD and Fracture from my rotation, i'll keep using only Demolish as dot.
In the previous runs i tryed to use the "dot rotation" and then the one without it with the same setup of people.
When i don't use them i'v always the highest dps, i eaven surpass the enemity of the healers, and i'm doing it in Titan HM, where we don't atk him untill we have 0.70 lb and every time he jumps i lose my staks of GL.
I'm not eaven clipping my dots, i always refresh them as soon they go off, so i don't rll know who i should use them.
DoT's don't generate a lot of hate. So using rotations without them would push your enmity much higher. Doesn't necessarily mean your damage was higher.Well guys after many different tries i decided to remove ToD and Fracture from my rotation, i'll keep using only Demolish as dot.
In the previous runs i tryed to use the "dot rotation" and then the one without it with the same setup of people.
When i don't use them i'v always the highest dps, i eaven surpass the enemity of the healers, and i'm doing it in Titan HM, where we don't atk him untill we have 0.70 lb and every time he jumps i lose my staks of GL.
I'm not eaven clipping my dots, i always refresh them as soon they go off, so i don't rll know who i should use them.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.