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Thread: The Monk Temple

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  1. #1
    Player
    Vandesaan's Avatar
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    Aug 2013
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    Ul'dah
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    335
    Character
    Vandes Aan
    World
    Excalibur
    Main Class
    Dragoon Lv 70
    I don't see auto attacks in this spreadsheet nor in any other opening sequences here. Are you ignoring 30% of a Monk's overall DPS when considering how to apply buffs or debuffs first?
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  2. #2
    Player
    EasymodeX's Avatar
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    Sep 2013
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    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Vandesaan View Post
    I don't see auto attacks in this spreadsheet nor in any other opening sequences here. Are you ignoring 30% of a Monk's overall DPS when considering how to apply buffs or debuffs first?
    Yes, because the difference from buffs in any coherent opening sequence is like 10-20% increase damage to a single autoattack. Autoattacks are around 100p per 3s. So you can assume a 10-20p error in the total.

    Edit: Feel free to add autos though. It wouldn't very hard I think, although the sequence timing would be off. Would probably have to assume a timing equal to the dt.

    Edit2:

    Actually, it's generally simple enough I went ahead and added it anyways. Thanks for the prodding ^_^.

    http://www.fileswap.com/dl/EPADv6FdLu/
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    Last edited by EasymodeX; 02-06-2014 at 01:07 AM.

  3. #3
    Player
    NoctisUmbra's Avatar
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    Mar 2011
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    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    The reason I don't like the Demo > Snap > Snap > DK > Twin opener is it forces me to put off on ToD (and Fracture), and makes it so it is not applied under BfB & IR. It also forces either a clipping of Demo too early, or putting it off another rotation.

    These are the reasons I like my current opener, even though it has DK drop for ~1-2 skills. Everything is up for ToD and the reapplication of Demo (which also clips 1 tick at most), and overall up as early as possible, too.

    Demo > BfB > Snap > IR > Snap > Steel > DK > Howl > Snap > DK > Twin > ToD > Demo > Boot* > True > Snap > DK > Twin > Snap > etc...

    *Alternatively, one can replace this Boot with a DK, and make it so DK never drops. Should the DK here crit, it would be no different from a Bootshine anyway. On the other hand, if it does not crit, the DPS loss from it is theoretically greater than the DPS loss from having blunt resist down for 2 skills.
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    Last edited by NoctisUmbra; 02-06-2014 at 01:52 AM. Reason: Added red scheme to distinguish skills done under the effects of Perfect Balance.

  4. #4
    Player
    Allyrion's Avatar
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    Aug 2013
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    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by NoctisUmbra View Post
    These are the reasons I like my current opener, even though it has DK drop for ~1-2 skills. Everything is up for ToD and the reapplication of Demo (which also clips 1 tick at most), and overall up as early as possible, too.

    Demo > BfB > Snap > IR > Snap > Steel > DK > Howl > Snap > DK > Twin > ToD > Demo > Boot* > True > Snap > DK > Twin > Snap > etc...

    *Alternatively, one can replace this Boot with a DK, and make it so DK never drops. Should the DK here crit, it would be no different from a Bootshine anyway. On the other hand, if it does not crit, the DPS loss from it is theoretically greater than the DPS loss from having blunt resist down for 2 skills.
    This makes much more sense to me.

    About your annotation, I don't see why DK's debuff should fall off at all in that sequence. I can always include ToD and still do a rear cycle without DK's debuff falling off.

    Considering DK > Twin > ToD > Demo > Boot* > True > Snap > DK is just the usual alternating Flank/Rear cycle sequence with ToD added in, why would DK fall off for 2 skills?
    Otherwise, I like this opener the best so far.
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  5. #5
    Player
    NoctisUmbra's Avatar
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    Character
    Noctis Umbra
    World
    Excalibur
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    Pugilist Lv 50
    Quote Originally Posted by Allyrion View Post
    This makes much more sense to me.

    About your annotation, I don't see why DK's debuff should fall off at all in that sequence. I can always include ToD and still do a rear cycle without DK's debuff falling off.

    Considering DK > Twin > ToD > Demo > Boot* > True > Snap > DK is just the usual alternating Flank/Rear cycle sequence with ToD added in, why would DK fall off for 2 skills?
    Otherwise, I like this opener the best so far.
    The DK used right after Perfect Balance ends does not refresh the debuff, that is why it ends up falling. I'll put in another color scheme to make it clear where the effects of PB end.
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  6. #6
    Player
    Allyrion's Avatar
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    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by NoctisUmbra View Post
    The DK used right after Perfect Balance ends does not refresh the debuff, that is why it ends up falling. I'll put in another color scheme to make it clear where the effects of PB end.
    Yea, I miscounted. My bad.
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  7. #7
    Player
    Inox's Avatar
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    Jan 2014
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    Character
    Stephy Hunt
    World
    Phoenix
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    Pugilist Lv 50
    just curious, in full i90 with gl3 how much is the GCD?
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  8. #8
    Player
    Instrumentality's Avatar
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    Gridania
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    413
    Character
    Eureka Evergarden
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Depends on your skill speed.

    At minimum skillspeed (341) your gcd should be 2.125 seconds. Since there's no way to get you skill speed this low in full i90 your gcd will be necesarily faster. Though with current theorycrafting it won't be very much faster. 2.05 seconds or somesuch.
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  9. #9
    Player
    NoctisUmbra's Avatar
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    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Instrumentality View Post
    Depends on your skill speed.

    At minimum skillspeed (341) your gcd should be 2.125 seconds. Since there's no way to get you skill speed this low in full i90 your gcd will be necesarily faster. Though with current theorycrafting it won't be very much faster. 2.05 seconds or somesuch.
    The BiS gearset adds only 15 more skill speed to the base value (if you favor det and then crit). So it won't be much different.

    That being said, it's perfectly fine to keep all buffs and do the optimal MNK combos anyway.
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  10. #10
    Player
    Rasabox's Avatar
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    Character
    Rasa Bloodborne
    World
    Leviathan
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by NoctisUmbra View Post
    The BiS gearset adds only 15 more skill speed to the base value (if you favor det and then crit). So it won't be much different.

    That being said, it's perfectly fine to keep all buffs and do the optimal MNK combos anyway.
    What do you consider to be the BiS? I have seen so many variations, and I enjoy reading what you write, so I am curious.
    (0)

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