
Monks have a total of 84% in variable damage buffs. Some can be considered pretty static (GL3, FoF, Twin Snakes, Dragon Kick), but some are obviously on/off (BFB).
In addition, failed flanks will cause a 40/140 = 29% variance on Snap Punch if that's what you're looking at. In sum, it's not surprising to get a very wide range of damage on a Monk, although I'd only expect to see BFB and flanking variances in general. BFB and Flanking result in a damage range of: (1.2*180) / (1*140) - 1 = 54% variance.



Without BFB/IR I get crazy Crits.Monks have a total of 84% in variable damage buffs. Some can be considered pretty static (GL3, FoF, Twin Snakes, Dragon Kick), but some are obviously on/off (BFB).
In addition, failed flanks will cause a 40/140 = 29% variance on Snap Punch if that's what you're looking at. In sum, it's not surprising to get a very wide range of damage on a Monk, although I'd only expect to see BFB and flanking variances in general. BFB and Flanking result in a damage range of: (1.2*180) / (1*140) - 1 = 54% variance.


Can someone test the TP gain and possible dps loss with using True and without?
It doesn't matter what your skill speeed is (though please report it), but I want to see if realistically (well, dummy realistically) true is worth using in place of twin.
Please use the standard rotation (no cooldowns, no dragoon abilities aside from invig if you want), and use True strike whenever you will not use ToD in the next 12 seconds.
Then test again and see how quickly you run out of TP with using Twin all the time.

Can't you just find out via your simulator? It would be much more consistent than parses.


Well simulator is half broken atm, I would have to go back and set flags for TP again, and also people don't seem to trust it so I wanted to see what the parsers say.
Plus I'm in a holiday mood so any sort of work makes me cry.

It's ok, most people don't believe in my spreadsheet either ^_^.



GL is getting a buff and the damage from behind is getting a buff WOOT!
A6:
Monk:
The buff effect of “Greased Lightning” will be increased. In addition, the amount of bonus damage monks will be able to do from behind a target will be increased.

Thats kinda vague. Does he mean dmg increase, speed increase, or durration increase. Or some mixture of all 3?
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