Page 98 of 202 FirstFirst ... 48 88 96 97 98 99 100 108 148 198 ... LastLast
Results 971 to 980 of 2187

Thread: The Monk Temple

Hybrid View

  1. #1
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Arkista View Post
    Why is MNK crits so inconsistent? My crits go from like 400-722.
    For the same attack?
    (0)

  2. #2
    Player
    Arkista's Avatar
    Join Date
    Aug 2013
    Posts
    1,572
    Character
    Arkista Valentine
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Allyrion View Post
    For the same attack?
    Ya Snap Punch. Hell even all attacks.
    (1)

  3. #3
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Monks have a total of 84% in variable damage buffs. Some can be considered pretty static (GL3, FoF, Twin Snakes, Dragon Kick), but some are obviously on/off (BFB).

    In addition, failed flanks will cause a 40/140 = 29% variance on Snap Punch if that's what you're looking at. In sum, it's not surprising to get a very wide range of damage on a Monk, although I'd only expect to see BFB and flanking variances in general. BFB and Flanking result in a damage range of: (1.2*180) / (1*140) - 1 = 54% variance.
    (1)

  4. #4
    Player
    Arkista's Avatar
    Join Date
    Aug 2013
    Posts
    1,572
    Character
    Arkista Valentine
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by EasymodeX View Post
    Monks have a total of 84% in variable damage buffs. Some can be considered pretty static (GL3, FoF, Twin Snakes, Dragon Kick), but some are obviously on/off (BFB).

    In addition, failed flanks will cause a 40/140 = 29% variance on Snap Punch if that's what you're looking at. In sum, it's not surprising to get a very wide range of damage on a Monk, although I'd only expect to see BFB and flanking variances in general. BFB and Flanking result in a damage range of: (1.2*180) / (1*140) - 1 = 54% variance.
    Without BFB/IR I get crazy Crits.
    (1)

  5. #5
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Can someone test the TP gain and possible dps loss with using True and without?

    It doesn't matter what your skill speeed is (though please report it), but I want to see if realistically (well, dummy realistically) true is worth using in place of twin.

    Please use the standard rotation (no cooldowns, no dragoon abilities aside from invig if you want), and use True strike whenever you will not use ToD in the next 12 seconds.

    Then test again and see how quickly you run out of TP with using Twin all the time.
    (0)

  6. #6
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Can't you just find out via your simulator? It would be much more consistent than parses.
    (0)

  7. #7
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Well simulator is half broken atm, I would have to go back and set flags for TP again, and also people don't seem to trust it so I wanted to see what the parsers say.

    Plus I'm in a holiday mood so any sort of work makes me cry.
    (0)

  8. #8
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    It's ok, most people don't believe in my spreadsheet either ^_^.
    (0)

  9. #9
    Player
    Arkista's Avatar
    Join Date
    Aug 2013
    Posts
    1,572
    Character
    Arkista Valentine
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    GL is getting a buff and the damage from behind is getting a buff WOOT!

    A6:
    Monk:
    The buff effect of “Greased Lightning” will be increased. In addition, the amount of bonus damage monks will be able to do from behind a target will be increased.
    (2)

  10. #10
    Player
    Amsai's Avatar
    Join Date
    Mar 2011
    Posts
    457
    Character
    Greedalox Blurflux
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Arkista View Post
    GL is getting a buff and the damage from behind is getting a buff WOOT!

    A6:
    Monk:
    The buff effect of “Greased Lightning” will be increased. In addition, the amount of bonus damage monks will be able to do from behind a target will be increased.
    Thats kinda vague. Does he mean dmg increase, speed increase, or durration increase. Or some mixture of all 3?
    (0)

Page 98 of 202 FirstFirst ... 48 88 96 97 98 99 100 108 148 198 ... LastLast