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  1. #1
    Player
    Coramac's Avatar
    Join Date
    Sep 2013
    Posts
    112
    Character
    Coramac Mallestone
    World
    Balmung
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Kitru View Post
    Secondly, for individual burst hits without any CDs factored in, a WAR and a PAL *do* have the exact same eHP. WAR gets 25% additional hp and PAL gets 20% DR, which increased eHP by 25%. The issue is not about these circumstances, however. The issue is in long term healing required and in individual burst mitigation with CDs factored in.
    This is individual burst hits only. There are few instances in any MMOs where burst is limited to a single hit rather than a combination of autoattacks with a special that happen in a short time span. Usually, the healers will be bombing the tank for this which will give the EHP edge to the Pal.
    (0)

  2. #2
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Coramac View Post
    This is individual burst hits only. There are few instances in any MMOs where burst is limited to a single hit rather than a combination of autoattacks with a special that happen in a short time span. Usually, the healers will be bombing the tank for this which will give the EHP edge to the Pal.
    It's not individual burst hits explicitly. It's damage taken within a single GCD (which, admittedly, is how most big hits work), since that's the healing rate capability of a healer. A majority of the burst damage that tanks take end up being taken within a single GCD or a small number of GCDs where a healer is incapable of throwing out heals thanks to moving or other preventative methods.

    When you start increasing the number of GCDs, you're not talking about eHP but instead healing required, which, as previously mentioned, is a different construct.
    (4)

  3. #3
    Player
    Coramac's Avatar
    Join Date
    Sep 2013
    Posts
    112
    Character
    Coramac Mallestone
    World
    Balmung
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Kitru View Post
    When you start increasing the number of GCDs, you're not talking about eHP but instead healing required, which, as previously mentioned, is a different construct.
    No, it is not a different construct. The problem is you are looking at static EHP which is insufficient and putting too much emphasis on "the burst." They're is no difference between Pal and War here. Typical fights throughout the past decade of MMOs have boss damage outputs that can be categorized roughly in terms of linear, small spike, and large spike. The large spike is not the real problem- by numbers posted on the forums, War can handle this. It is much more likely, as has almost always been the case, it is small and large spikes occurring in close proximity. The tank HP is never enough to sustain both. You need healing to get through these burst phases. It is more appropriate to approach HP in dynamic terms rather than simply claim it is a different issue.
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