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  1. #1
    Player
    Ondesvin's Avatar
    Join Date
    Sep 2013
    Posts
    23
    Character
    Onde Svin
    World
    Goblin
    Main Class
    Marauder Lv 50
    Quote Originally Posted by HiirNoivl View Post
    That's what you're supposed to do! Yes I can manage a regular 1700.... Geez, and it's not hard. You tell me "You can't do that!" Have you even TRIED? That's what you're supposed to do!
    1700 and you never use IB without a buff?, hmm do you even read what you write? can you be more full of Shit, if you never use IB when its not buffed you hardly ever use it and then we are back to not the 20 sec IB but 40 sec IB uses 1700 hp every 40 sec (2 crit IBs from IS and 1 no crit from Berserk). cant you see your logic are wrong, so god damn wrong, you are just throwing BS out to inflate something that dont make warriors more viable... god man i allmost think you are one of Devs, that made this mess to begin with...
    (2)

  2. #2
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by HiirNoivl View Post
    Exactly.............. *sigh* That's what I've been trying to tell you.
    You're just all about reversing your position aren't you? You explicitly said that WAR does 3x the damage of a PAL. Are you saying that you were completely and utterly wrong now that you've been confronted with math?

    You completely reverse your position every time someone contradicts you with math and then behave as if that was *always* your position when it's the exact opposite. You could at least *try* to maintain some dignity by admitting to the obvious.

    Are you buffing your Inner Beast?
    Yes, I do. The issue is that you cannot *always* buff it. If you always wait to buff it, you'll have it up once every 90 seconds. You *cannot* claim that Inner Beast is somehow amazing when it only ever is *decent* once every 90 seconds. You will *not* get a 1700 Inner Beast every 30 seconds, which is your own number. You will get it every 90 seconds. If you compare Inner Beast to the *other* 90 sec CDs, it's friggin' terrible.

    I shouldn't have to stand up here and be the one to prove this.
    You're not proving *anything* except that you have no idea what you're talking about. You're spinning in circles trying to justify your mathematically incorrect viewpoints and changing what you say every time you say something.

    How can you sit here and say that WAR doesn't do much more DPS than PLD, that it's Self heals don't matter, and that it has almost no survivability when we're both doing the same content successfully and you have more STR?
    Are you reading *anything* that I'm saying or just trying to create a strawman in a vain attempt to make yourself look slightly less stupid than you've succeeded in doing thus far?

    I've explicitly proven that a WAR and PAL do, effectively, the same amount of damage, if not giving a *slight* edge to PAL.

    I've never said that WAR self heals don't matter. They do. They do not, however, matter enough to offset the explicit mitigation disparity between PAL and WAR. The only thing that the normal self heals offset is PAL shield. The only thing that Inner Beast does is provide access to a decent 60-90 second CD that pales in comparison to the PAL CDs.

    I've never said that a WAR has "no survivability". It does. It has *inferior* survivability compared to a PAL in numerous ways for numerous reasons with no actual advantages gained for the loss. WAR does effectively the same or slightly lower damage and requires more healing over time while having an inferior CD suite. WAR is, explicitly, a worse tank than PAL. It's not even up for debate any more. This is not the same as saying that you *cannot* run content on a WAR. WARs have been shown to complete all of the content that a PAL can. However, it takes more from both the party and the player for a WAR to complete said content than for a PAL to do so. PAL is both simpler to play *and* more effective. That's not balance.

    A DPS increase isn't going to be balanced either since tanks aren't there for DPS; they're there to eat hits and the amount of DPS required to bring a WAR to equality with a PAL would require a WAR to hit as hard as a full on DPS.

    It's also not as if it would be that hard to fix the existing issues with WAR: put a 10% passive increased healing on Defiance, fix Foresight so that it actually acts as a *real* tank CD, get rid of Storm's Path and put the self healing on Butcher's Block (so that you actually benefit from the self healing combo), and fix Steel Cyclone and Unleashed so that, rather than being completely worthless DPS increases that reduce a tank's survivability for an, at best, marginal increase in damage, they provide the explicit mitigation needs that are required (like having Unleashed consume Wrath stacks to provide 30% DR for 15 seconds and Steel Cyclone give you an absorb shield equal to the total damage dealt to all targets).

    The reason that I play my WAR, knowing that it's worse than PAL, is because I *enjoy* playing WAR more. I've got PAL at 50, and it's boring as hell. WAR is fun. So I play it. It doesn't mean that the class doesn't have problems nor does it mean that it doesn't need to be fixed.
    (13)

  3. #3
    Player
    Hachiko's Avatar
    Join Date
    Oct 2011
    Posts
    433
    Character
    Shaenrael Calgarawyn
    World
    Lamia
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Kitru View Post
    I've explicitly proven that a WAR and PAL do, effectively, the same amount of damage, if not giving a *slight* edge to PAL.
    I agree with everything else you said, but in Shield Oath a PLD will be slightly lower in DPS than a WAR in defiance, but in Sword Oath a PLD will be doing more damage than a WAR out of defiance.

    I think the funniest thing about WAR is they have all of this grandstanding. 2 damage dealing cooldowns! That's almost as many as a DPS class. Yet they all come at a huge cost (5 second pacification, 5 wrath stacks). And when you really look at them they're both like a 3-5% dps increase overall. Not to mention the fact that Unchained does nothing to buff Inner Beast damage either. Of course that's only available if you unchained + Infuriate anyway. Which is really too many cooldowns for a single heal.

    That's sort of off the point. But yeah, WAR is ~8-16% higher in DPS than PLD if both are in their tank stance. PLD is higher out of tank stance.
    (0)
    Last edited by Hachiko; 09-20-2013 at 02:52 AM.

  4. #4
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Hachiko View Post
    But yeah, WAR is ~8-16% higher in DPS than PLD if both are in their tank stance. PLD is higher out of tank stance.
    I just did the math for *in* tank stance. It's a slight edge to PAL, and I've got *no clue* where you got the 8-16% number from.
    (0)
    Last edited by Kitru; 09-20-2013 at 02:51 AM.

  5. #5
    Player
    Kunkka's Avatar
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    Sep 2013
    Posts
    40
    Character
    Kunkka Ironprice
    World
    Cactuar
    Main Class
    Archer Lv 50
    Quote Originally Posted by Hachiko View Post
    I agree with everything else you said, but in Shield Oath a PLD will be slightly lower in DPS than a WAR in defiance, but in Sword Oath a PLD will be doing more damage than a WAR out of defiance.

    .....

    That's sort of off the point. But yeah, WAR is ~8-16% higher in DPS than PLD if both are in their tank stance. PLD is higher out of tank stance.
    I'd disagree that PLD has higher DPS than warrior if both are out of tank stance. Maim is good and PLD has no corollary.

    Using DPS as a gauge can be misleading. While, on average, the difference between WAR and PLD tanking dps is negligible, the burst potential warrior has is unrivaled. In just over 20 seconds, a warrior has the potential to put out 6k damage if they pop every cooldown. Not really all that useful in most scenarios but it's nice to be able to down titan heart with 2 dps down.
    (1)

  6. #6
    Player
    mcfuzzi's Avatar
    Join Date
    Aug 2013
    Posts
    10
    Character
    Xuahn Dermott
    World
    Behemoth
    Main Class
    Marauder Lv 27
    Didn't it used to provide a shield back in one of the beta's? If so what was the reason it got changed. Even if they made using the same math it would be pretty cool, you could potentially give yourself a 1-2k stoneskin every time it was up.(just using the numbers i have seen floating in this thread, I,m only 27 so no idea what ib really does damage wise)

    <edit> I fail at spelling
    (0)

  7. #7
    Player
    Kitru's Avatar
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    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Kunkka View Post
    I'd disagree that PLD has higher DPS than warrior if both are out of tank stance. Maim is good and PLD has no corollary.
    Actually, PAL does have a corollary. In fact, it has 2: Circle of Scorn and Spirits Within. WAR Fracture provides 300 potency every 30 seconds (100 immediate + 10 tick of 20 potency). Circle of Scorn is on a 25 second CD and provides 250 potency. Spirits Within is on a 30 second CD and, as a DPS, should always be 300 potency. Both Circle of Scorn and Spirits Within are off GCD, so they can be used without hindering anything else.

    Now, if you want me to do the math (whee!)...

    It's pretty much the same numbers as the tank stance stuff with a couple changes: WAR no longer has a .75 modifier and PAL loses the .8 modifier. On top of that, PAL gets some bonus potency in the form of Sword Oath and Spirits Within is used at max hp (since DPS doesn't take it to the face). Baseline potency per GCD of an autoattack is 83.33 (auto-attack / ((damage * delay) / GCD)). Sword Oath provides an additional 50 potency to each of those, such that PAL auto-attack is 133.33 additional potency. Bring in the previous formulas modified for the given values (using the Fracture math for WARs):

    WAR:
    (213.85 * 1.0556 + 83.33 * 1.11) * 1.2 / .9 = 424.31

    PAL:
    (203.3 + 25 + 25 + 133.33) * 1.1 = 425.29

    PAL (with WAR present):
    (203.3 + 25 + 25 + 133.33) * 1.1 / .9 = 472.54

    So a PAL does either 100.2% of what a WAR does or 111.37% while in their DPS set ups. PAL is explicitly better, but it's not by a massive amount when you get down to it.
    (0)
    Last edited by Kitru; 09-20-2013 at 06:10 AM. Reason: fixed some numbers

  8. #8
    Player
    Ahlen's Avatar
    Join Date
    Sep 2013
    Posts
    73
    Character
    Ahlen Cross
    World
    Ultros
    Main Class
    Marauder Lv 50
    I'd also like to point out that the debuff on Rage of Halone is really, really good, and warriors have nothing similiar. (Oh boy 10% more slashing damage!)
    (0)

  9. #9
    Player
    Shyle's Avatar
    Join Date
    Aug 2013
    Posts
    118
    Character
    Shyle Katriss
    World
    Ultros
    Main Class
    Samurai Lv 70
    Considering that the dev team looked at other games for ideas and examples to make FFXIV more "current", they should really just look at what the Warrior is very close to in design, the DK Tank in terms of mitigation and self healing.

    They have solid dps even while tanking, great aoe utility (what I'd do for a DnD for my warrior) and amazing self healing to buffer the lack of blocking.

    I'm not saying just straight "copy" the class, but if Warriors are to have the ability to mitigate via self heals, we definitely need to have *more* ability to do so. The skills we have currently isn't sufficient enough from the sounds of it. Plus, much like Blood, they have mitigation built into the stance.

    Maybe give Warriors additional passive defense via defiance (say 10%?), then a passive effect of an additional parry rating or passive health on strike (like a passive bloodbath) or rework the amount healed via storms path.
    (3)

  10. #10
    Player
    Wyndam's Avatar
    Join Date
    Sep 2013
    Posts
    120
    Character
    Aubret Reinard
    World
    Faerie
    Main Class
    Miner Lv 100
    I had this big long post that I at least thought was insightful and then it got eaten by the 1000 character limit. Man. Oh well, in a nutshell...

    Warriors need a buff but the sky isn't falling.

    Marauders need a DPS oriented job so that people who just want to smash things with a greataxe can do so. I'm sure this is why warriors are seen as doing more damage.

    If they want to buff Foresight to fix warrior problems, they need to do it by adding stuff to the Enhanced Foresight trait rather than changing Foresight directly to keep the changes out of the hands of other classes.
    (4)
    Last edited by Wyndam; 09-20-2013 at 07:40 AM. Reason: I do not like being quoted in someone's signature. Quoted text removed.

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