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  1. #41
    Player
    Ryuko's Avatar
    Join Date
    Mar 2011
    Posts
    1,281
    Character
    Ryuko Kanzeon
    World
    Hyperion
    Main Class
    Summoner Lv 90
    I do feel sort of bad that paladins get the blame if a group wipes on Ifrit (hard). It's because offtank paladins literally have one job -- stunning. I remember the days when people actually had to avoid eruptions... and they didn't have to rely on a paladin to constantly interrupt them. I originally avoided interruptions when I saw them (in 2.0) but then my linkshell paladin teased me and said I have 'no faith'. So, I started standing still... Buuuut, if he messed up or lagged or someone else stunned making Ifrit 'immune'? I was probably dead.

    I wish Ifrit had more mechanics than just stun bot. The healers and dps have it really easy compared to the person who has to literally sit there and WAIT for an ability or the whole group wipes. DPS and even healers can drop and the fight can still progress -- but if the paladin messes up? Oh, well that's a problem. I have a feeling that this fight was intended to be won without so many stuns -- or SE assumed that people with stuns would 'take turns' during a stun order (if you join DF with two warriors, they usually switch off while one main tanks). When paladins were allowed to have a nearly instant stun, that is when they started turning into stunbot.
    (0)

  2. #42
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    As a tank (not that I'm there yet but I've been tanking for years since WoW) I don't mind that job. Every class will eventually get shafted in one of the encounters, it's just our turn first.

    Even if Shield Bash is off GCD, you're still bound by your animations. And if you've just happened to hit Rage of Halone, say goodbye to half your party because Shield Bash will not come out.

    Since Ifrit (story) I've always thought this was gonna be a problem. When people know you can stun Eruption, they will start to get lazy and demand that you do. That may be fine for some other mechanics, but for something as simple as Eruption, I think it's bet to just make Ifrit immune to stuns and force people to move. We have enough DPS who can only tunnel vision on their hotbar and their rotation. What better time to start training them than now?

    Or maybe not make it immune, but make it so that each time Eruption is interrupted, Ifrit gains one stack of Enrage that gives him +10% skill speed, lasts for 30 seconds. Parties can choose to stun and heal through +200% skill speed in the end, or choose to avoid Eruption.
    (5)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  3. #43
    Player
    ZenBear's Avatar
    Join Date
    Aug 2013
    Posts
    71
    Character
    Hector Heinrick
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Zfz View Post
    Since Ifrit (story) I've always thought this was gonna be a problem. When people know you can stun Eruption, they will start to get lazy and demand that you do. That may be fine for some other mechanics, but for something as simple as Eruption, I think it's bet to just make Ifrit immune to stuns and force people to move. We have enough DPS who can only tunnel vision on their hotbar and their rotation. What better time to start training them than now?
    Ifrit HM needs to be reworked entirely. If you don't have a PLD to stun Eruption, you lose. If you don't have a BLM or SMN to Limit Break the Nails, you lose. It's just stupid, and honestly skill plays very little part in the whole run. All it is, is "Can you press this one button at the right time? Then you win." If they got rid of the required interrupt and instead added more of those Crimson Path dash attacks or something it would make for a far more interesting fight. Heaping all the responsibility on one/two players is poor design.
    (0)
    He who rides a tiger cannot dismount. - James H. Howard

  4. #44
    Player
    Abbycat's Avatar
    Join Date
    Sep 2013
    Posts
    24
    Character
    M'iyu Saito
    World
    Odin
    Main Class
    Gladiator Lv 50
    You don't even have to do anything wrong while on stun duty.
    All it needs is some stupid dps that spams their stun too and triggers DR.

    All in short: I really hope SE steps up their 2 tank fights. So far its boring bullshit. You either are stunbot. Or only there to pick adds twice a fight..or even completly useless since people take only 1 tank to titan...
    I am happy I haven't seen coil yet so there is little hope it will be better...
    (0)

  5. #45
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by AethyrSanc View Post
    You have to hit ONE button that WHOLE fight.... how is that stressful
    You will NEVER tank ANYTHING passed HM ifrit with that mentality
    1) The stun is not off the GCD, which is what facilitates stun rotations
    2) It's a perfectly avoidable mechanic and stunning eruptions basically gives people a reason to learn to not move out of the fire
    3) It sucks to be blamed for the wipe of a group due to a mechanic people should be avoiding anyway instead of expecting the tank/offtank to make up for their not wanting to learn to move out of the fire

    I could see stuff like the second boss in sunken temple working with stuns (and even then, that's if your group doesn't learn to move out of the marks on the ground). I would never expect that sort of thing on a HM primal battle.
    (2)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  6. #46
    Player
    Abbycat's Avatar
    Join Date
    Sep 2013
    Posts
    24
    Character
    M'iyu Saito
    World
    Odin
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by ZenBear View Post
    Ifrit HM needs to be reworked entirely. If you don't have a PLD to stun Eruption, you lose. If you don't have a BLM or SMN to Limit Break the Nails, you lose. It's just stupid, and honestly skill plays very little part in the whole run. All it is, is "Can you press this one button at the right time? Then you win." If they got rid of the required interrupt and instead added more of those Crimson Path dash attacks or something it would make for a far more interesting fight. Heaping all the responsibility on one/two players is poor design.
    Without a BLM or SMN you can always just kill 3 nails and survive with tank cd without a problem. But i agree. I dont want to do ifrit with 2 marauders and no bard...
    (0)

  7. #47
    Player
    Mariwanna's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    27
    Character
    Mariwanna Kushi
    World
    Phoenix
    Main Class
    Thaumaturge Lv 50
    Yay! You mean I don't have to tank with my paladin!?! I can just stun-bot?! Great! Thanks, this is much more my style.
    (0)

  8. #48
    Player
    Abbycat's Avatar
    Join Date
    Sep 2013
    Posts
    24
    Character
    M'iyu Saito
    World
    Odin
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by AethyrSanc View Post
    You have to hit ONE button that WHOLE fight.... how is that stressful
    You will NEVER tank ANYTHING passed HM ifrit with that mentality
    It is not stressful at all. Thats the problem. Its utterly boring and uninteresting and its basically SE way to say: "We know these fights are fine with 1 tank but df needs 2 tanks so here we go".
    I mean its fine on ifrit since there is a predictable pattern so at least but since the stun is on gcd if there is no real pattern you basically just autoattack for a fight. Woohooo.

    I don't mind stuff like this now and then but 2 tank content so far is utterly shit for one tank always.
    There is a reason why most wow 2 tank fights have mechanics that require tank switch or just come with 2 tankable stuff at once.
    (0)

  9. #49
    Player
    Kaalan's Avatar
    Join Date
    Sep 2013
    Posts
    129
    Character
    Kalaan Elista
    World
    Cerberus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by ZenBear
    Ifrit HM needs to be reworked entirely. If you don't have a PLD to stun Eruption, you lose. If you don't have a BLM or SMN to Limit Break the Nails, you lose. It's just stupid, and honestly skill plays very little part in the whole run. All it is, is "Can you press this one button at the right time? Then you win." If they got rid of the required interrupt and instead added more of those Crimson Path dash attacks or something it would make for a far more interesting fight. Heaping all the responsibility on one/two players is poor design.
    People need to stop this bullshit.
    I have killed Ifrit many times with party where there was no PLD and no BLM/SMN. It requires a bit more attention and a little bit more skill but it is not that hard at all. With a PLD and a BLM/SMN, this fight is brain dead easy, without them there's actually a bit of challenge, what's the problem with that ?
    (4)
    Last edited by Kaalan; 09-16-2013 at 06:47 AM.

  10. #50
    Player
    Abbycat's Avatar
    Join Date
    Sep 2013
    Posts
    24
    Character
    M'iyu Saito
    World
    Odin
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Kaalan View Post
    People need to stop this bullshit.
    I have killed Ifrit many times with party where there was no PLD and no BLM/SMN. It requires a bit more attention and a little bit more skill but it is not that hard at all. With a PLD and a BLM/SMN, this fight is brain dead easy, without them there's actually a bit of challenge, what's the problem with that ?
    Braindead df people

    Also wrong quote^^
    (0)

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