Couldn't agree with this OP more. Not only that, I've had a number of times where others, often dragoons are stunning, making my stuns completely resisted, but I get the flack for it ;_;
Especially if I don't realize someone else is stunning, then I think I'm missing the cue . . . and then I look over the battle log. Stun resisted, stun resisted, stun resisted . . .
And this is speaking nothing of latency.



The lag was arguably worse in 1.0 and people had no trouble dodging Eruptions. People are just being really, really lazy. Honestly they dumbed down Ifrit way too much.
As PLDs we do everything already, so why not add Stun to the mix?
Stunbot is the job of anyone with a stun. I have no idea why you are complaining about having an extra ability, and a STUN at that. If you don't want to stun, then don't. Sure it would make you a horrible player but it would be the same as not having it at all.
And yes, "stunbotting" is fun. iI you suck and can't handle it, then tell the group you can't handle it. If you have latency issue, then say so. Tanks are not the only ones who can stun but if all you have is a bard, smn, or blm, then you just gotta suck up the responsibility. If your group rage over something like this and leave, then good riddance; assholes like that would had left from a wipe no matter what caused it. Lastly, I have only heard of a very small handful of fights where victory depends on this and none where you HAVE to do it.
To be completely honest, Ifrit is braindead easy, even without a PLD stunner and even if I was solo tanking (which I have before). The main problem with Ifrit isn't the stuns, but rather his 99% scripted pattern. His abilities aren't dangerous and it's all complete repetition. I really hope Ifrit Extreme is a lot more interesting.
As for PLD being exploited for stuns, once the newbie feeling wears off, it feels like a normal fight, so I can't say I mind it. But I will say I'd rather be tanking something or having some form of party coordination.
I understand that, I still just don't understand the logic of Shield Bash. It has a pretty steep TP cost and is on the GCD. Brutal Swing for Warrior is off the GCD and free, but had a long cooldown. There's an unhealthy discrepancy there to me, and both of them should be fairly similar. There's only 2 tanking roles in the game, and both should have a similar cooldown. Either make shield bash similar to Brutal Swing (free, off GCD, cooldown) or make Brutal Swing like Shield Bash (TP cost, on GCD, no cooldown).Probably because they want offtanks doing the stunning, but what it ends up being is simply a coordination check. If you keep track of the ability sequence on something like Ifrit hardmode, where the pattern is extremely rigid, one mindful tank can do the work of what is usually left to two.
If somebody leaves the group because either you missed the stun, or it resisted. They can enjoy waiting in queue while you instantly get another group.
Having to stun eruptions can be fun while you're also the MT.
Overall though I agree, a simple fix would be to just put it off the GCD and add a small CD to it.

I just tried Ifrit HM for the first time last night, and found that my biggest problem was accidentally interrupting plumes (which I did a few times). I'm now reading there there is an actual pattern, which nobody in the DF bothered telling me. Knowing this now will make the fight a lot easier. (I suspect nobody told me because they didn't actually know.)
Of course, I feel the OP's pain. I've tanked in multiple MMOs for years and the one thing I've gotten used to is DPS players in PUGs who simply want to be carried to free loot. You will run into these people unless you pre-form every time. They expect the tanks and healers to perform flawlessly so they can sit in one spot, spam their rotations (often incorrectly) and ignore as many fight mechanics as possible. This is all well and good, except when I'm trying to actually learn the encounter myself.
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