Yeah I know you can do it without, but PUGs demand it, as you said.Actually, ifrit hm is doable even without someone stunning ifrit. Though PUGs would generally not accept it since the fight is a lot easier when it do get interrupted.
Personally, I never trust a random player when it comes to that so I move from eruption regardless if it got interrupted or not and I would advice everyone to do that.. That way you wont wipe if 1 gets through. Though it also depends on which one that gets through and where everyone was standing..
If you do not like that duty then I would suggest that you try to get a static party for ifrit instead and either have another pld with you that takes on that duty or just try to kill him without stun.
I think an one solution would be to take shield bash off global cooldown and give it a 20-30 second cooldown. Or just make bosses immune to it. I'd prefer the later.
If you want it off GCD, then its animation time better be increased to 1.5s to compensate.



Making HM Ifrit immune to the stun would actually help more than changing shield bash. Shield bash and its ilk were the devs' way of foregoing having to invent interrupt mechanics that are par the course in MMORPGs. You don't need interrupt mechanics when everything can be stunnable or vulnerable to silence.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
Why is 1 eruption wiping your entire group?
2 MRDs can run this just as good as any setup, if they both know what they're doing.
The mentality that content needs to be defeated with a certain composition should go. Ifrit can be done without a BLM and PLD.
Another suggestion is you can rotate stuns through your party. 1) Leg Sweep 2) Brutal Swing etc.
Last edited by Riffy; 09-16-2013 at 10:59 PM.

i don't want to do ifrit with 2 MRD tank because everytime i did ifrit HM with 2 MRD, Ifrit always gives PLD weapon... everytime!
As a paladin tank this was by far the easiest fight for me. I one shot it almost every time. It's awesome knowing that everyone else in the group can kind of suck and I can carry them all just by hitting my interrupts. It was great I loved it.
You can one shot Ifrit?
Agreed. Also since Warrior is a tank, give him a shield. Also I've seen other players summon helpers, I want that too since they have that. And while were at it, I'll take a fairy.I understand that, I still just don't understand the logic of Shield Bash. It has a pretty steep TP cost and is on the GCD. Brutal Swing for Warrior is off the GCD and free, but had a long cooldown. There's an unhealthy discrepancy there to me, and both of them should be fairly similar. There's only 2 tanking roles in the game, and both should have a similar cooldown. Either make shield bash similar to Brutal Swing (free, off GCD, cooldown) or make Brutal Swing like Shield Bash (TP cost, on GCD, no cooldown).
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