What is the advatage of touch of death over fracture or vice versa? Are they both worth around the same dmg overall?
What is the advatage of touch of death over fracture or vice versa? Are they both worth around the same dmg overall?
I have all 3 opo-opo on R2+X/O/tri/etc, 3 raptor on R2+d-pad, 3 coeurl on L2+X/O/tri, defensive/offensive buffs on R2+O/square and R2+d-pad on 2nd set. TOD/Fracture/Haymaker/One Ilm Punch on L2+D-pad and the fists on L2+D-pad on 2nd set. Steel Peak on R2+square so I can stun while moving. Shoulder Tackle on L2+square for same reason. Bloodbath on R2+left d-pad to gain HP. I'll take a screenshot if I get home earlier than maintenance today.
Thank you very much! A shot would be great, otherwise I am sure I can do with your explanation =)I have all 3 opo-opo on R2+X/O/tri/etc, 3 raptor on R2+d-pad, 3 coeurl on L2+X/O/tri, defensive/offensive buffs on R2+O/square and R2+d-pad on 2nd set. TOD/Fracture/Haymaker/One Ilm Punch on L2+D-pad and the fists on L2+D-pad on 2nd set. Steel Peak on R2+square so I can stun while moving. Shoulder Tackle on L2+square for same reason. Bloodbath on R2+left d-pad to gain HP. I'll take a screenshot if I get home earlier than maintenance today.
Is there a typo in the description of rockbreaker? It tells about a duration of 18s but i have no idea what it refers to. Its obviously not a DoT!?
Guys i have some problems with my macros.
For example this one:
/action "Demolish" <t>
/action "Fracture" <t>
So when i use Demolish and i press the macro again, instead of using Fracture he start the animation of Demolish again, and after half second of animation it ends, so i must use the macro again in order to use Fracture.
In this way i lose somethin like 1 second everytime i use it, does anyone have the same problem?
Sorry for my bad english anyway.
Last edited by Odiato; 09-12-2013 at 01:05 AM.
The advantage is it does more damage, but you can certainly apply both. MNK should have ToD, Fracture and Demolish running as often as possible on any target that can soak the majority of their ticks.
ToD: 270 potency, Fracture: 220 potency -- so ToD will do 49.5% more damage than Fracture, assuming both DoTs run their course.
Personally, I don't use Fracture. Along with the fact that it's off the stance, like ToD, the amount of damage it actually puts out doesn't seem to be worth it, in my opinion. Demolish is amazing, and scales really well. ToD does enough damage to warrant use. Fracture just seems rather underwhelming without the enhanced trait from WAR.
Before anyone mentions the potency sum of Fracture again, I'm already quite aware of it. However, testing it's actual damage output in practice (can test on a dummy and timeline/note the DoT damage) has led to me deciding not to bother with it.
I'm also having a macro issue, though mine is with bootshine. I set up a macro that goes "in this order" Snap punch, true strike, boot shine. However sometimes when I'm in courel stance and go to use snap punch...bootshine goes off instead...
How is this even possible with that macro? Bootshine should never ever go off unless both snap punch and true strike are not usable. The only explanation i have is that some how bootshine comes off GCD faster sometimes then the other two. If it does it just adds that much more to what already is a colossal mess that is monk dps and rotations >.<
Fracture is only 4.7% less damage per use than Demolish, but still 7.2% stronger than the crit Bootshine (even assuming no crit at all for demolish). I'm legitimately curious how that makes Demolish amazing and Fracture not worth using. And yes, I tested it too.Personally, I don't use Fracture. Along with the fact that it's off the stance, like ToD, the amount of damage it actually puts out doesn't seem to be worth it, in my opinion. Demolish is amazing, and scales really well. ToD does enough damage to warrant use. Fracture just seems rather underwhelming without the enhanced trait from WAR.
Is there something I'm not understanding about stronger abilities doing less damage? There's nothing in the base combo (aside from Demolish) that does anywhere near Fracture's damage. I don't understand this obsession about blowing through the combo super quick to override the buffs/debuff early when there's plenty of time for one more GCD every 18 seconds.
If someone wins an argument, they have learned nothing.
FOR DOCKHAND!
Are you taking into account the Global Cooldown with the macro?
Example would be this:
/action "Demolish" <t>
/wait 2.5
/action "Fracture" <t>
Try this link out it has everything you'd need to know:
http://eorzeareborn.com/macro-overview/
Hope it helps![]()
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