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Thread: The Monk Temple

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  1. #1
    Player
    mr_wazzabi's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah to Gridania
    Posts
    137
    Character
    Belvedere Lamare
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    What is the advatage of touch of death over fracture or vice versa? Are they both worth around the same dmg overall?
    (0)

  2. #2
    Player
    Almalexia's Avatar
    Join Date
    Mar 2011
    Posts
    856
    Character
    Almalexia Indoril
    World
    Hyperion
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by mr_wazzabi View Post
    What is the advatage of touch of death over fracture or vice versa? Are they both worth around the same dmg overall?
    The advantage is it does more damage, but you can certainly apply both. MNK should have ToD, Fracture and Demolish running as often as possible on any target that can soak the majority of their ticks.

    ToD: 270 potency, Fracture: 220 potency -- so ToD will do 49.5% more damage than Fracture, assuming both DoTs run their course.
    (0)

  3. #3
    Player
    ChaozK's Avatar
    Join Date
    Aug 2013
    Posts
    572
    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    Dragoon Lv 100
    Is there a typo in the description of rockbreaker? It tells about a duration of 18s but i have no idea what it refers to. Its obviously not a DoT!?
    (0)

  4. #4
    Player
    Odiato's Avatar
    Join Date
    Aug 2013
    Posts
    69
    Character
    Odiato Beake
    World
    Odin
    Main Class
    Warrior Lv 70
    Guys i have some problems with my macros.
    For example this one:

    /action "Demolish" <t>
    /action "Fracture" <t>

    So when i use Demolish and i press the macro again, instead of using Fracture he start the animation of Demolish again, and after half second of animation it ends, so i must use the macro again in order to use Fracture.
    In this way i lose somethin like 1 second everytime i use it, does anyone have the same problem?
    Sorry for my bad english anyway.
    (0)
    Last edited by Odiato; 09-12-2013 at 01:05 AM.

  5. #5
    Player
    revonine's Avatar
    Join Date
    Aug 2013
    Posts
    328
    Character
    Morri Umi
    World
    Cerberus
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Odiato View Post
    Guys i have some problems with my macros.
    For example this one:

    /action "Demolish" <t>
    /action "Fracture" <t>
    Are you taking into account the Global Cooldown with the macro?

    Example would be this:

    /action "Demolish" <t>
    /wait 2.5
    /action "Fracture" <t>

    Try this link out it has everything you'd need to know:
    http://eorzeareborn.com/macro-overview/

    Hope it helps
    (0)

  6. #6
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Personally, I don't use Fracture. Along with the fact that it's off the stance, like ToD, the amount of damage it actually puts out doesn't seem to be worth it, in my opinion. Demolish is amazing, and scales really well. ToD does enough damage to warrant use. Fracture just seems rather underwhelming without the enhanced trait from WAR.

    Before anyone mentions the potency sum of Fracture again, I'm already quite aware of it. However, testing it's actual damage output in practice (can test on a dummy and timeline/note the DoT damage) has led to me deciding not to bother with it.
    (0)

  7. #7
    Player
    Powercow's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    783
    Character
    Powercow Cowcow
    World
    Excalibur
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by NoctisUmbra View Post
    Personally, I don't use Fracture. Along with the fact that it's off the stance, like ToD, the amount of damage it actually puts out doesn't seem to be worth it, in my opinion. Demolish is amazing, and scales really well. ToD does enough damage to warrant use. Fracture just seems rather underwhelming without the enhanced trait from WAR.
    Fracture is only 4.7% less damage per use than Demolish, but still 7.2% stronger than the crit Bootshine (even assuming no crit at all for demolish). I'm legitimately curious how that makes Demolish amazing and Fracture not worth using. And yes, I tested it too.

    Is there something I'm not understanding about stronger abilities doing less damage? There's nothing in the base combo (aside from Demolish) that does anywhere near Fracture's damage. I don't understand this obsession about blowing through the combo super quick to override the buffs/debuff early when there's plenty of time for one more GCD every 18 seconds.
    (0)
    If someone wins an argument, they have learned nothing.

    FOR DOCKHAND!

  8. #8
    Player
    mr_wazzabi's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah to Gridania
    Posts
    137
    Character
    Belvedere Lamare
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Powercow View Post
    Fracture is only 4.7% less damage per use than Demolish, but still 7.2% stronger than the crit Bootshine (even assuming no crit at all for demolish). I'm legitimately curious how that makes Demolish amazing and Fracture not worth using. And yes, I tested it too.

    Is there something I'm not understanding about stronger abilities doing less damage? There's nothing in the base combo (aside from Demolish) that does anywhere near Fracture's damage. I don't understand this obsession about blowing through the combo super quick to override the buffs/debuff early when there's plenty of time for one more GCD every 18 seconds.
    Don't you risk losing greased lighting by using an out of combo move like fracture?
    (0)

  9. #9
    Player
    Teeko's Avatar
    Join Date
    Aug 2013
    Posts
    374
    Character
    Kit Tinkerton
    World
    Lamia
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by mr_wazzabi View Post
    Don't you risk losing greased lighting by using an out of combo move like fracture?
    I honestly find ToD a lot harder to use than fracture, since the animation for ToD is very long, and fracture is close to instant.
    (0)

  10. #10
    Player
    dragonflie's Avatar
    Join Date
    Sep 2013
    Location
    Uldah
    Posts
    480
    Character
    Varsir Ishtear
    World
    Gilgamesh
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by mr_wazzabi View Post
    Don't you risk losing greased lighting by using an out of combo move like fracture?
    At GL3, you got enough time to squeeze it in (unless you got low skill speed), I personally use Dragon kick>Twin snakes>ToD>Fracture>Demolish quite often.
    (0)

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