Wrong. Impulse drive leads into Disembowel, and you only get the 10% more piercing as long as you hit Impulse from behind to make the combo work towards disembowel.A Monk loses way more potential dps if they do not reposition for their skills. I'm assuming you are talking about the Impulse Drive -> Disembowel -> Chaos Thrust combo.
Dragoon does not have to attack from behind with Impulse Drive. You lose 80 potency *snip*
3. 5% crit on true strike. Not a big deal.
When all is lost,
All is in vain.
When Good and Evil,
Unite in pain.
Rivers of swords must join as one,
Only then shall the spell be undone.
Can't logon to test! This interaction doesn't seem to be documented/described anywhere though. Either in the description for impulse and disembowel.
Do we have any new data on how good crit is compared to skill speed? I'm a sucker for skill speed, but can't help but wonder if the abysmally small affect it has on the GCD is even worth it.
Not a huge fan of Bootshine's auto-crit, when they could have just straight up increased the potency for opo-bootshine instead. It's not a huge deal, but does in a way screw with crit's value for monks when one of our main rotation attacks can't benefit from crit at all.
skill speed alone is very minimal but when the percentage increases from GL3 and skill speed buffs from a good SCH it makes a difference.Do we have any new data on how good crit is compared to skill speed? I'm a sucker for skill speed, but can't help but wonder if the abysmally small affect it has on the GCD is even worth it.
Not a huge fan of Bootshine's auto-crit, when they could have just straight up increased the potency for opo-bootshine instead. It's not a huge deal, but does in a way screw with crit's value for monks when one of our main rotation attacks can't benefit from crit at all.
Crit is also viable, compared to version 1.23 it makes much more of an impact without having to stack 100+.
Eminent FC / Sargatanas / EminentLS.guildwork.com
This is both a more honest and also more appealing description of the monk than I have seen by both player opinion and official class break down.
You should have been the Monks official PR, you make it sound so poetic.
Any good macros that utilize a skill based on the value of your current animal/combo form?
ie. if pressed in Opo Opo or No Form, use x- if in Raptor use y, if in Coeurl use z?
I had heard this was possible but cannot find the thread.
Hey what's up folks.
Has anyone ever stopped to consider whether or not the description for Fists of Earth is accurate? I never see my MP decrease while it's active.
I don't remember the description saying anything about MP decreasing while active. I'll have to double-check when I get home though.
Hey all, I've come back to ask some more questions because the people who post here are awesome and very helpful =).
I want to ask about macros so that I can combine abilities into one button to save space on my bar. The one I have seen floating around here is one for Demolish and Touch of Death which was very helpful and works wonderfully. Others I have found helpful are, one that combines feather foot and keen flurry for defenses. I also made one combining Twin snakes and bot shine. Any other useful macros to help conserve space on the action bar would be great.
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