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Thread: The Monk Temple

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  1. #1
    Player
    Vektrat's Avatar
    Join Date
    Aug 2013
    Posts
    173
    Character
    Vektrat Pirineu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Maximizing the monk rotation at the moment is a hell of an issue, so there is some aspects I'm ignoring for now (for example, I use perfect balance to boost to GL3 fast, but I suppose there's better combos to get more out of it, like probably spamming snap punch).

    I'll summarise what I always try to do, I almost always end #1 dmg by large differences according to ffxiv-app, even though not accurate, it gives an overall idea and a good approximation.

    I start boss fights maximizing GL3

    (side) Perfect balance -> Snap punch -> Snap punch -> buff up -> Demolish + Fracture + Touch of Death -> Dragon kick ...
    (1)
    Last edited by Vektrat; 09-11-2013 at 08:49 PM. Reason: Edited to Kalamari's feedback

  2. #2
    Player
    Kalamari's Avatar
    Join Date
    Aug 2013
    Posts
    141
    Character
    Alexandra Sapphora
    World
    Ragnarok
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Vektrat View Post
    I start boss fights maximizing GL3 (two options, still trying to find which is best)

    (side) Dragon kick -> Twin Snakes -> Perfect Balance -> Snap punch -> buff up -> Demolish + Fracture + Touch of Death
    or
    (side) Perfect balance -> Snap punch -> Snap punch -> buff up -> Demolish + Fracture + Touch of Death -> Dragon kick ...
    Don't forget that Dragon Kick will only apply it's blunt resistance debuff if you are in opo-opo form, or in Perfect Balance. It's also important to note that while Perfect Balance is up, it completely prevents stances for the whole duration of it.. In the first rotation this would lead to 2GL dots without DK debuff, and in the second scenario to 3GL dots without DK debuff, the Dragon Kick at the end would not apply it's debuff (Perfect Balance would prevent Demolish from switching to opo form, while expiring after Touch of Death).

    Been breaking my head as well over a good Perfect Balance rotation, for now settled with this:

    Perfect Balance -> 3x Snap -> Dragon Kick -> Twin Snakes -> Perfect Balance expires, stances possible again -> Bootshine -> True Strike -> Blood for Blood + Internal Release -> Demolish -> Fracture -> Touch of Death

    Focusing first on getting up GL to speed up GCDs, then apply fully buffed dots by the 10th GCD. Sometimes latency will prevent the first Twin Snakes from hitting, in that case I just replace True Strike with Twin Snakes later.
    (0)
    Last edited by Kalamari; 09-11-2013 at 09:24 PM. Reason: grammurr