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Thread: The Monk Temple

  1. #211
    Player
    TheWitcher's Avatar
    Join Date
    Aug 2013
    Posts
    61
    Character
    Meta Vahn
    World
    Cactuar
    Main Class
    Gladiator Lv 59
    I think im going to just tank untill the stoy missions are over, the freaking queue times on DPS are horrendous and i cannot even advance my GC rank anymore because of the 2 thousand hour queue times, id actually love to have armoury bonus for my monk and access to the level 44 and 50 GC weapons, plus PUG and MRD synergies well anyways
    (0)

  2. #212
    Player
    Spythe's Avatar
    Join Date
    Aug 2013
    Posts
    95
    Character
    Spythe West
    World
    Diabolos
    Main Class
    Lancer Lv 44
    Quote Originally Posted by Perthaneus-Magnum View Post
    ]
    Be sure to bring over Impulse Drive from LNC.
    Damn good stuff not sure why Impulse Drive never crossed my mind as a Monk, will def add it to my action bar once the servers come back up.

    macros

    The amazing one, this one cast Demolish when you're in your third stance but ToD when you're in the first or second one.
    /ac "Demolish" <t>
    /ac "Touch Of Death" <t>
    This one is kind of questionable but it cast Arm of The Destroyer if you have no target/not in the 3rd stance but Rockbreaker if you're in the 3rd stance with a target.
    /ac "Arm of The Destroyer" <me>
    /ac "Rockbreaker" <t>

    Cooldowns

    /ac "Internal Release" <me>
    /ac "Blood for Blood" <me>

    The annoying things about these macros is they don't show your GCD so you can't spam them like if an ability is there. May be something minor but I like hitting my keys while waiting on the GCD.
    (0)

  3. #213
    Player
    Nazrakin's Avatar
    Join Date
    Jun 2012
    Posts
    61
    Character
    Nazrakin Gorecleave
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    I'm not at all surprised to see that Monk is considered a "low tier" damage dealer. Monk output is just too fragile and dependent on fight mechanics. We're highly position dependent, which is a problem when just about every creature in the game randomly spins and turns constantly. We have a long ramp up time which is held together by very short buffs that are easily lost the second a boss decides to bathe himself in big red circles.

    QoL changes I'd like to see:

    -- Reduce Shoulder Tackle CD to 15 or 20 seconds and remove the stun. This would make maintaining stacks after being forced to run in/out or chase adds much easier. The stun has to go because Stun DR is too important and it would limit when we could use it (like it already does).

    -- Buff "out of position" potency. Since nothing is likely to be done about all the random spinning, the only way to help the issue is to make it so that there is less of a damage penalty.
    (0)
    Last edited by Nazrakin; 09-04-2013 at 11:27 AM.

  4. #214
    Player
    Perthaneus-Magnum's Avatar
    Join Date
    Apr 2012
    Location
    Ul'dah
    Posts
    89
    Character
    Perthaneus Magnum
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Genocide View Post
    What food do you guys buff with?
    Black Truffle Risotto
    Duration 30m
    Vitality 2% (Max: 15)
    Critical Hit Rate 2% (Max: 9)
    Determination 3% (Max: 14)

    or

    Buttons In A Blanket
    Duration 30m
    Vitality 3% (Max: 12)
    Critical Hit Rate 2% (Max: 8)
    Determination 4% (Max: 13)
    (1)
    Eminent FC / Sargatanas / EminentLS.guildwork.com

  5. #215
    Player
    Jundra's Avatar
    Join Date
    Aug 2013
    Posts
    15
    Character
    Nelin Bre
    World
    Faerie
    Main Class
    Pugilist Lv 37
    Yeah its frustrating spending so much effort trying to maintain buffs and refreshing DoTs, particularly while moving or changing targets. Im curious to see how PvP will be, I think its going to be pretty rough for us. On a side note I've been parsing some data and discovered that Fracture is actually quite a bit better than Touch of Death, at least damage wise.
    (0)

  6. #216
    Player
    Rainsworth's Avatar
    Join Date
    Aug 2013
    Posts
    56
    Character
    Ambermoon Nightray
    World
    Behemoth
    Main Class
    Rogue Lv 60
    Quote Originally Posted by Perthaneus-Magnum View Post
    snip
    Is it here that some people were saying you couldn't keep 3 stacks of grease lightning without perfect balance? XD
    (0)

  7. #217
    Player
    Almalexia's Avatar
    Join Date
    Mar 2011
    Posts
    856
    Character
    Almalexia Indoril
    World
    Hyperion
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Perthaneus-Magnum View Post
    Black Truffle Risotto
    Duration 30m
    Vitality 2% (Max: 15)
    Critical Hit Rate 2% (Max: 9)
    Determination 3% (Max: 14)

    or

    Buttons In A Blanket
    Duration 30m
    Vitality 3% (Max: 12)
    Critical Hit Rate 2% (Max: 8)
    Determination 4% (Max: 13)
    Risotto would be nice if anyone could make use of it. In order to cap out on Risotto, you would need base values of 750 VIT, 450 crit, and 466 determination.

    Butt blankets are far more practical.

    Quote Originally Posted by Subucnimorning View Post
    How much does the 10% reduced blunt resistance from dragon kick translate into a dps gain for us? Assuming its not just a flat 10% increase in dps, just curiosity.
    10% more. Just remember it's a debuff on target rather than a buff on us (like Twin Snakes).
    (0)
    Last edited by Almalexia; 09-04-2013 at 11:52 AM.

  8. #218
    Player
    Spythe's Avatar
    Join Date
    Aug 2013
    Posts
    95
    Character
    Spythe West
    World
    Diabolos
    Main Class
    Lancer Lv 44
    Quote Originally Posted by Nazrakin View Post
    I'm not at all surprised to see that Monk is considered a "low tier" damage dealer. .
    That is the thing a well played Monk should be able to out DPS all DPS in certain fights. Dragoons are actually more position depend since theirs are required for their major debuffs and buffs which is kinda the reason I switched to a Monk. Also the Monk has a lot more options, lower GCD, and less played. I think Fists of Wind needs a serious buff for heavy movement fight that should be the fist of choice, switch to Earth for AoE damage, and Fire for just raw DPS. The Monk is slightly more complex and i Like it.

    A monk attacking from the side can get all his debuffs/buffs up on a target.

    A Dragoon HAS to attack from behind at least once every 30sec to get one dot up and the piercing debuff up on the boss.

    This is coming from someone that has a 42 Monk and a 41 Dragoon.
    (0)
    Last edited by Spythe; 09-04-2013 at 12:25 PM.

  9. #219
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Spythe View Post
    That is the thing a well played Monk should be able to out DPS all DPS in certain fights. Dragoons are actually more position depend since theirs are required for their major debuffs and buffs which is kinda the reason I switched to a Monk. Also the Monk has a lot more options, lower GCD, and less played. I think Fists of Wind needs a serious buff for heavy movement fight that should be the fist of choice, switch to Earth for AoE damage, and Fire for just raw DPS. The Monk is slightly more complex and i Like it.

    A monk attacking from the side can get all his debuffs/buffs up on a target.

    A Dragoon HAS to attack from behind at least once every 30sec to get one dot up and the piercing debuff up on the boss.

    This is coming from someone that has a 42 Monk and a 41 Dragoon.
    Not really... Drg positioning doesn't drop your damage off the face of the earth like mnk does. They can still go back to their basics.

    Mnks can never go back to basics. They have to be in position, get their timing right or bust.

    Anyone who wants an easier life should play Drg (I'm tempted to do so at times). They are just better at doing the "baseline" They got pretty much all their bases covered from range-to-melee-to-aoe

    Mnks are very min-max. A lot of things can go right and a lot of things can go wrong with the Mnk. That's the life of this class, no other way around it.

    You have to bring your mojo when you fisticuffs.
    (3)

  10. #220
    Player
    enil's Avatar
    Join Date
    Sep 2013
    Posts
    162
    Character
    Mirri Weatherlight
    World
    Tonberry
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Spythe View Post
    A Dragoon HAS to attack from behind at least once every 30sec to get one dot up and the piercing debuff up on the boss.
    A Monk loses way more potential dps if they do not reposition for their skills. I'm assuming you are talking about the Impulse Drive -> Disembowel -> Chaos Thrust combo.

    Dragoon does not have to attack from behind with Impulse Drive. You lose 80 potency every 30 seconds but if you compare to a Monk who doesn't move from the side.
    1. Bootshine automatic crit. Depending on your current crit rate, this is a potency loss of 50-60 per use. You will be using this every second rotation unless you have someone putting on the dragonkick buff. Then you'll be using is every rotation. Assuming a rotation every 10 seconds thats 100 - 150 potency loss.
    2. Impulse drive. Some monks slot this in if we can do it without loses any of our buff/debuffs. That's 80 potency per use.
    3. 5% crit on true strike. Not a big deal.
    (0)

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