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Thread: We need an AH

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  1. #1
    Player
    Tonka's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    163
    Character
    Tonka Tuff
    World
    Sargatanas
    Main Class
    Red Mage Lv 80
    Why cling to the market wards? What is so great about having to teleporting around and navigate countless menus over and over again. And I like my prices to be competitive so having to look up the item (menus and their lag) run back to my retainer and put a price on it (menus and lag) and run back and forth and do that until everything I want to sell is in my bazaar...

    OR, type what you want in, click BUY, receive in mail. And you can buy multiple things without even leaving the AH window! Buy this buy that, run and pick it all up. HAPPY HAPPY JOY JOY. Same for selling. Is this a true Auction House? Who gives a crap what the actual definition of an Auction House is? In a lot of MMOs an Auction House is just a place to buy and sell things among other players CONVENIENTLY. Whether they should be called that or not is another story.

    Current system is annoying. The Market Wards are wrong. And bad. There should be a new, stronger word for them. Like badwrong, or badong. Yes, they are badong. From this moment, I will stand for the opposite of Market Wards: gnodab.
    (4)

    Sig by Rylock

  2. #2
    Quote Originally Posted by Tonka View Post
    Why cling to the market wards? What is so great about having to teleporting around and navigate countless menus over and over again.
    Certain AH systems you have to navigate menus over and over and over, especially as you continue to level up more and more. Hell you even have to expand and collapse categories over and over unless the particular system saves your settings, which a lot of times they do not.

    You even have to know item IDs for searching on some as some AH's search system goes by ID rather than actual name. So in reality, MW only lacks so few things when compared to an AH because both systems get the job done.

    Though maybe I'm imagining everyone wearing weapon and armor outside of the starter class gear.
    (2)

  3. #3
    Player
    Tonka's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
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    163
    Character
    Tonka Tuff
    World
    Sargatanas
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Elexia View Post
    Certain AH systems you have to navigate menus over and over and over, especially as you continue to level up more and more. Hell you even have to expand and collapse categories over and over unless the particular system saves your settings, which a lot of times they do not.

    You even have to know item IDs for searching on some as some AH's search system goes by ID rather than actual name. So in reality, MW only lacks so few things when compared to an AH because both systems get the job done.

    Though maybe I'm imagining everyone wearing weapon and armor outside of the starter class gear.
    lolwut
    Yes, the AH doesn't magically know everything you want to buy and load a list for you, so you do have to find it. But if you take WoW, as an example (the most universally familiar one for the sake of the argument) you navigate menus or search for a specific item. Correct. You buy an item. You search for another and buy some more. Without having to leave that one window. How in the world is that comparable to searching laggy menus, finding your item, and then having to teleport to the retainer, buy the one item and then run back to the Search Counter (a wall) and do that all over again?

    And if I want to sell a bunch of stuff and keep my prices competitive? Why would I want to search one item (again, through those horrible menus) and then run back to my retainer to set the price, and then run back to the magic wall and go through all the menus again for prices on my next item? And every time I interact with my retainer, he's like, "okay, so do you still want me to stay here or should I go or what?"

    I should specify that I understand that if SE implemented an AH it would probably be just as laggy as the rest of the UI but less opening and closing windows would be preferential in the situation of a game that was so intelligently designed to have a server side UI that requires communication with the server for every tiny little thing before it loads the next screen.
    (4)

    Sig by Rylock

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