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  1. #11
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by whoopeeragon View Post
    I also don't see the need to remove it either. Why must WHM have divine spells in this version of a White Mage? White Mages are a specialisation of Conjurer, a class which originates from Gridania and thus has direct relations with its lore and every other aspect of the Black Shroud. I'm not seeing it as my beautiful WHM losing its nukes - I'm seeing you as trying to strip Conjurer off it's elemental affinity.

    Also, Water Wind and Earth have NEVER been iconic elements of a BLM until FFX. Heck, until FFXI, because Stone and Aero-tiers weren't even present in FFX. The real iconic elements have always been fire, ice and lightning. Rather, by sticking to the three elements, they have made BLM the 'iconic' BLM. I find it funny that FFXI becomes the first game to have all six elemental tiers on one job, and suddenly it's the 'iconic' black mage setup.

    Spell affinity wasn't negligible mainly due to splitting up the elements. It was because we lost a huge array of debuffs and DoTs, so if they wanted to stick it onto spells, they had to compromise something, which was damage. What you should be fixing is rather removing that debuff effect and instead increasing the power of each spell so they are relatively comparable. Even if you have all six elements on one job, if 5 of those elements were instead linked to a debuff and lowered damage output, well...not exactly a fix, is there? Nobody was using weaknesses because of the DEBUFFS rather than the fact that there were not enough elements. Garuda is inherently weak to ice - why was everyone spamming Thunder on her, even though the wheel of creation states that Garuda is strong towards lightning element? Because Ice lost its damage for debuffs while Thunder is the all omni-potent damage dealing.

    You're trying to get a currently balanced discipline (Conjurer/White Mage) to change in order to fix a broken discipline (Thaumaturge/Black Mage). Rather, you should be focusing on fixing what is broken in that particular discipline rather then say "fuck the lore, just change it and let me have my perfect BLM because XI did it" which is all I'm hearing from what you say.

    Since you say screw the lore in this game, why can't they change the lore from the 'classic' FF lore as you so like so CNJ/WHM is more affiliated with nature rather than the divine? There is no divine interactions in a region focused on natural progression such as Gridania - having Conjurer change it's lore to divine is out of the question as you would have to change Gridania's lore, and by extension, Archer's lore and Lancer's lore and Botanist's lore and storyline lore....pretty much rewriting the whole thing. It's not so simple as you think becuase CONJURER IS NOT INDEPENDENT. The fact that the continent blew up doesn't change anything. Rather, it would make conjurers focus more on healing the forest and become more INGRAINED with those elementals. I don't think people of Gridania will go "Oh, our forest is burning, let me pray and hope it all stops."

    This is all a problem with BLM, so stop trying to change WHM to suit your wants of a BLM. We don't require all elements on one job, we don't require the exchange of powers for others for a discipline which works perfectly fine. If you want your 'iconic' BLM, go back to FFXI which is rather the non-iconic version of BLM. We have the BLM from FFI here using the three main ethereal elements - I wonder why there were no complaints about those back in the day?

    Changing lore isn't going to work. You'll have to mess up all the lore for the other disciplines, cities and regional lore because of one 'small' change, which it isn't. Yes, I am butthurt, but not about WHM - I am butthurt about losing my elemental spells for Conjurer. Once you see that you're also messing up CNJ with what you say, and trying to mess up every other bit of the game as well, perhaps you can see that the solution you're looking for to fix BLM is not to f*** up WHM and CNJ.

    Fix BLM as a BLM. Not as a WHM to fix BLM. Because right now, BLM is the one that has to be changed, not with WHM to sacrifice itself to build YOUR ideal BLM.

    Ironic thing is that in terms of iconic builds, FFXI and FFXIV are opposites for WHM and BLM. BLM was the all-ruler of elements in FFXI which the iconic BLM was not (only fire ice and thunder, and powerful non-elemental spells). WHM was the all divine iconic healer/priest in FFXI while WHM is more of a nature's prophet in FFXIV. Lets see how an iconic BLM and a different WHM works in ARR first, why don't we?
    Black mage has been able to use water wind and earth magic in Final fantasies way prior FFX.........

    here, black magic: http://finalfantasy.wikia.com/wiki/Black_Magic
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    Last edited by Reika; 02-10-2013 at 09:25 AM.