Only reason for monks to do endless combos, is if there's no TP cost for their skillsor if their TP regain is faster than others.
Fast hitters...there's no such thing in XIV ^^ except maybe other monks, but it wouldnt make sense to have a counter stance vs your own class...
your evasion stance sounds odd. if it was aimed at countering high-acc mobs, then no other mobs with low-mid acc would ever be able to hit you, so it would counter everything else. and you'd basically never get hit by anything else but high-acc mobs....OP much.
Your ideas turn monk into a Overpowered hybrid of everything ^^ block, high eva, DD, counter, atk spd...really?Maybe monk should be prime tank, and paladin Holy-DD ^^
BLM cant even use any weaponskills, and they are a caster class, so they should cast spells, not whack mobs with wand anyways.
I think what you're talking about is closer to what other jobs do. They should add another job for debuffs, dots etc instead. I think they wanna keep the 16 skills/class, and 5/job; so they cant start adding a bunch of new stuff to each class/job.
DRG: well with just GCD, you can jump every 4sec, but the only reason to jump a lot, would be if there was some combo involved with it. Or turn more skills into jumps; but that would be absurd
They barely changed anything...only removing CD, and using GCD. Some combos are different too.
Uhm no, people should just learn to manage their aggro morethat's what the aggro bars are for.
And you got tank, that should aggro mobs to get them off mages.
It may be appropriate for PLD to have cover, and Sentinel buff, that reduce damage to party, like in FF13; but not melee in general. PLD already do have cover though, but dont know how it works exactly.
Broken beer bottle...you planning to kill Bahamut with that? ^^
You should already be aware that classes are tied to weapons, so you'd need a new class for your beer bottle; that's a big no no. I'm sure they will add new classes/jobs with new weapons as we go along. there's plenty of unused classes/jobs.
If you look at other FF games, there's something like 100 different classes/jobs, and we have 25ish.



or if their TP regain is faster than others.
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