Yeah sorry in my OP it does sound like I am listing all of those stances.. I am also not talking about a huge evasion boost, but lets face it - evasion really doesn't do a lot (due to dLvl) on anything worth it, so this would more be for trash mobs. I am also not talking about a huge boost, just a boost.
As for varying attack speeds - there are indeed quite a few. MNK just has a seemingly faster attack speed since they are effectively the only dual wield class. Single handed weapons hit a lot faster then 2-handed weapons (look at PLD vs WAR/DRG). MNK just has the feeling of a faster attack speed due to their attack round containing 2 hits not 1.
I think you misunderstood my comment on weapon skills. Staff/club weapon skills ended in the early 1.x days, and for the better. I would like to see a "magic burst" style system introduced. If you didn't play XI - Magic Bursts were basically forced crit hits if the spell landed after 1-2 melee performed a skill chain (combo) and was tied to the element of the skillchain.BLM cant even use any weaponskills, and they are a caster class, so they should cast spells, not whack mobs with wand anyways.
I think what you're talking about is closer to what other jobs do. They should add another job for debuffs, dots etc instead. I think they wanna keep the 16 skills/class, and 5/job; so they cant start adding a bunch of new stuff to each class/job.
I am not talking about paralyze, slow, bind, gravity etc.. I am talking about Burn, Frost, Shock etc. That is more of a BLM spell tree. Also I would like to see Spike spells (such as Ice Spikes/Shock Spikes).
More skills into jumps? Absurd? Why? Have you played a Final Fantasy game before? Jump is pretty much the one iconic DRG ability. It should be expanded on.DRG: well with just GCD, you can jump every 4sec, but the only reason to jump a lot, would be if there was some combo involved with it. Or turn more skills into jumps; but that would be absurd![]()
Skills / playstyle / battle system seems pretty different to me according to the released videos..They barely changed anything...only removing CD, and using GCD. Some combos are different too.
Technically they are not tied. Using THM and CNJ as examples. Both can use 2 handed staves. Both can use 1 handed wands/clubs. The difference is in the description stating which class they belong to. i.e. "Conjurer's Arm" etc..Broken beer bottle...you planning to kill Bahamut with that? ^^
You should already be aware that classes are tied to weapons, so you'd need a new class for your beer bottle; that's a big no no. I'm sure they will add new classes/jobs with new weapons as we go along. there's plenty of unused classes/jobs.
If you look at other FF games, there's something like 100 different classes/jobs, and we have 25ish.
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On a side note, did you come in here to disagree on everything people post in here? Speculation / wishful thinking is not an expectation. It is used to initiate creativity, and if you are here to deny that of people, or do not wish to input your opinion on the direction the jobs you enjoy are heading, then you are not welcome.