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  1. #1
    Player
    Alaltus's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    938
    Character
    Mementus Veventus
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Monk: some form of the Cover Counter ability from FFIV the after years could be pretty cool to see. Like the monk could go into a stance(Like berserk not able to be kept up indefinitely) and counter blows for another party member. Preventing damage or not the ability would still be pretty useful and put the Monk's counter prowess to work.

    Dragoon: I want to see spears raining down upon the enemy whilst my character is performing jump. I'd love to see something reminiscent of Dragon magic and/or for Dragoon to branch out bit more than just being a out and out physical DD.

    Warrior: I can imagine Warrior getting a aoe-knockback weaponskill to go with those big axes of theirs =P Mostly i feel Warrior's aoe damage/aoe range was a bit overkill compared to it's competition and would like to have a bigger selection of single target weaponskills otherwise /shrugs i'm not the biggest fan of Warrior.

    Black Mage: In 1.0 the spells were too much about Utility it took away any advantage you would have had targeting a weakness. I'd like to see it become as simple as it was in the older games. Turn elemental spells into straight damage and allow for adding a Aoe effect for some spells at the cost of your damage being cut say in half.

    White Mage: Pretty efficient as is in 1.0 not much comes to mind besides Reraise.

    Paladin: Could use a bigger pool of spells to use if only to flesh it out some more as a part magic user.

    Bard: More songs and more varied effects from them. Like actually being able to heal a chunk of health with a song and deal damage with a song.
    (1)
    Last edited by Alaltus; 02-01-2013 at 03:30 PM.

  2. #2
    Player
    Hulan's Avatar
    Join Date
    Jun 2011
    Posts
    866
    Character
    Alec Temet
    World
    Midgardsormr
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Alaltus View Post
    Monk: some form of the Cover Counter ability from FFIV the after years could be pretty cool to see. Like the monk could go into a stance(Like berserk not able to be kept up indefinitely) and counter blows for another party member. Preventing damage or not the ability would still be pretty useful and put the Monk's counter prowess to work.
    This gives me an interesting idea for an ability. Something like "Redirecting Strike", which when used just before or during an enemy attack (with some leniency since this isn't a true action MMO) reduces or negates the damage of that attack [must be used within 1 yalm of the party member with the most enmity]. It gives Monk the ability to support the tank, while dealing damage, but at the cost of a substantial amount of their own damage (in the form of combos, assuming most of the MNK combos start from the sides or back).
    (0)